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📄 clientsocket.cpp

📁 桌面台球3D 开发环境VC 库DIRECTX8.1以上
💻 CPP
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// ClientSocket.cpp : implementation file
//

#include "stdafx.h"
#include "Billiards.h"
#include "ClientSocket.h"
#include "BilliardsDoc.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CClientSocket

CClientSocket::CClientSocket(CBilliardsDoc* pDoc)
{
	m_pClientDoc=pDoc;
}

CClientSocket::~CClientSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSocket, CSocket)
	//{{AFX_MSG_MAP(CClientSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CClientSocket member functions

void CClientSocket::OnReceive(int nErrorCode) 
{
    CString strTemp;
    if(nErrorCode==0){
        char *pBuf=new char[100];
	    int nReceived;
	    if((nReceived=Receive(pBuf,50))==SOCKET_ERROR){
		    AfxMessageBox("无法接收数据",MB_OK);
	    }
	    pBuf[nReceived]='\0';
        if(pBuf[0]=='2')
            m_pClientDoc->ReceiveVelocity(pBuf);
        
        else{
            strTemp=pBuf;
            m_pClientDoc->ReceiveMSG(strTemp);
        }
    }
	
}

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