📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Billiards.h"
#include "ListenSocket.h"
#include "BilliardsDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket(CBilliardsDoc* pDoc)
{
m_pListenDoc=pDoc;
}
CListenSocket::~CListenSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
m_pListenDoc->AcceptConnection();
//CSocket::OnAccept(nErrorCode);
}
/*
void CListenSocket::OnReceive(int nErrorCode)
{
CString strTemp;
if(nErrorCode==0){
char *pBuf=new char[100];
int nReceived;
if((nReceived=Receive(pBuf,50))==SOCKET_ERROR){
AfxMessageBox("无法接收数据",MB_OK);
}
pBuf[nReceived]='\0';
if(pBuf[0]=='2')
m_pListenDoc->ReceiveVelocity(pBuf);
else
{
strTemp=pBuf;
m_pListenDoc->ReceiveMSG(strTemp);
}
}
}
*/
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