⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 billiards.cpp

📁 桌面台球3D 开发环境VC 库DIRECTX8.1以上
💻 CPP
字号:
// Billiards.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Billiards.h"

#include "MainFrm.h"
#include "BilliardsDoc.h"
#include "BilliardsView.h"
#include "Splash.h"
#include "WizardDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBilliardsApp

BEGIN_MESSAGE_MAP(CBilliardsApp, CWinApp)
	//{{AFX_MSG_MAP(CBilliardsApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBilliardsApp construction

CBilliardsApp::CBilliardsApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}


CBilliardsApp theApp;

BOOL CBilliardsApp::InitInstance()
{
	\	{\		CCommandLineInfo cmdInfo;\		ParseCommandLine(cmdInfo);\		CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\	}
	AfxEnableControlContainer();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CBilliardsDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CBilliardsView));
	AddDocTemplate(pDocTemplate);

	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	if (!ProcessShellCommand(cmdInfo))
		return FALSE;
    
	m_pMainWnd->CenterWindow();
    m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();
    m_pMainWnd->SetWindowText("Billiards");
    
    
    if (!AfxSocketInit())
	{
		AfxMessageBox("Socket initalize failed!");
		return FALSE;
	}

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)

	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

void CBilliardsApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}


BOOL CBilliardsApp::PreTranslateMessage(MSG* pMsg)
{
	// CG: The following lines were added by the Splash Screen component.	if (CSplashWnd::PreTranslateAppMessage(pMsg))		return TRUE;	return CWinApp::PreTranslateMessage(pMsg);
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -