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📄 csound.h

📁 一个2D的赛车游戏 在VC下运行 开发库DIRECTX8.1以上
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// CMAIN LIB - APPLICATION AND DIRECT WRAPPER
//
// Written by Mauricio Teichmann Ritter
//
// Copyright (C) 2002, Brazil. All rights reserved.
// 
//

// cSound.h: interface for the cSound class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CSOUND_H__CB9EB4C7_823F_4433_8A55_F48CA18BA884__INCLUDED_)
#define AFX_CSOUND_H__CB9EB4C7_823F_4433_8A55_F48CA18BA884__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "cwavfile.h"
#include "csoundinterface.h"
#include <dxerr8.h>
#include <dsound.h>


class cSound  
{
private:
	DWORD                m_dwDSBufferSize;
	cWavFile*            m_pWaveFile;
public:
	void Destroy();
	void SetVelocity(float fX, float fY, float fZ);
	void SetPosition(float fX, float fY, float fZ);
	LPTSTR m_sFileName;
	HRESULT Stop(BOOL bOverride = FALSE);
	BOOL m_bIsPlaying;
    
	LPDIRECTSOUND3DBUFFER Get3DInterface();
	HRESULT RestoreBuffer(BOOL *bRestored);
	HRESULT Play(DWORD dwPriority = 0, DWORD dwFlags = 0);
	LPDIRECTSOUNDBUFFER m_pSoundBuffer;
	LPDIRECTSOUND3DBUFFER m_p3DInterface;
	HRESULT Create(LPTSTR lpszFileName, DWORD dwCreationFlags, GUID guid3DAlgorithm);
	cSound();
	virtual ~cSound();

protected:
	HRESULT FillBuffer();
};

#endif // !defined(AFX_CSOUND_H__CB9EB4C7_823F_4433_8A55_F48CA18BA884__INCLUDED_)

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