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📄 mainfrm.h

📁 一款用C++编写的网络版中国象棋对弈程序源代码
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__DB58B39D_5E6C_11D5_8E58_0050BA1AACA1__INCLUDED_)
#define AFX_MAINFRM_H__DB58B39D_5E6C_11D5_8E58_0050BA1AACA1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "midi.h"
extern UINT		RWM_POSITIONCHANGED;	// a registered message
extern UINT		RWM_PLAYEDOFF;
class CMainFrame;
class CMyMidi : public CMIDI {
	CMainFrame * m_pDlg;
	public:
		void	SetOwner(CMainFrame * pDlg) {
					m_pDlg = pDlg;
				}
	protected:
		inline virtual void	OnMidiOutDone(MIDIHDR & hdr);

		inline virtual void OnMidiOutClose();
};
class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)
	int width;
	int height;
	CMyMidi bkmidi;
// Attributes
public:
	CMenu chinesemenu;
	CMenu englishmenu;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL
	DWORD threadid;
	HANDLE nowthread;
	HANDLE memp;
	HANDLE pausemem;
	BOOL quit;
	static UINT myproc(LPVOID lparam);
// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

public:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	BOOL midiplay;
// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnRENSHU();
	afx_msg void OnCHINESE();
	afx_msg void OnENGLISH();
	afx_msg void OnMIDIPLAY();
	afx_msg void OnUpdateMIDIPLAY(CCmdUI* pCmdUI);
	afx_msg void OnSetFocus(CWnd* pOldWnd);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

inline void	CMyMidi::OnMidiOutDone(MIDIHDR & hdr) {
	// Always call base method !
	CMIDI::OnMidiOutDone(hdr);
	ASSERT(m_pDlg != 0);
	m_pDlg->PostMessage(RWM_POSITIONCHANGED, WPARAM(m_dwProgressBytes));
}

inline void CMyMidi::OnMidiOutClose() {
	// Always call base method!
	CMIDI::OnMidiOutClose();
	ASSERT(m_pDlg != 0);
	m_pDlg->PostMessage(RWM_PLAYEDOFF);
}

#endif // !defined(AFX_MAINFRM_H__DB58B39D_5E6C_11D5_8E58_0050BA1AACA1__INCLUDED_)

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