📄 ttq.cpp
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// ttq.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ttq.h"
#include "ttqDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern HBITMAP hBmp,hbmmp;
HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010);
/////////////////////////////////////////////////////////////////////////////
// CTtqApp
BEGIN_MESSAGE_MAP(CTtqApp, CWinApp)
//{{AFX_MSG_MAP(CTtqApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTtqApp construction
CTtqApp::CTtqApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTtqApp object
CTtqApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTtqApp initialization
BOOL CTtqApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
if (!AfxSocketInit())
{
AfxMessageBox(2);
return FALSE;
}
CTtqDlg dlg;
MSG msg;
m_pMainWnd = &dlg;
int nResponse = dlg.CreateEx(0,
AfxRegisterWndClass(0),"跳子棋",
WS_POPUP|WS_SYSMENU,
CRect(0,0,453,504),NULL,NULL,NULL);
hBmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMBK), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
hbmmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMBK1), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
BITMAP bm;
GetObject(hBmp, sizeof(bm), &bm);
HRGN h = BitmapToRegion(hBmp);
if (h)
SetWindowRgn(m_pMainWnd->m_hWnd, h, TRUE);
dlg.ShowWindow(SW_SHOW);
dlg.UpdateWindow();
while(GetMessage(&msg,(HWND)NULL,0,0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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