📄 cgamedata.h
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//游戏数据从文件里初始化
//作者:吴振华(kylinx)(中国科大01级11系)
//E-mail:game-diy@163.com
//Created 2003/6/20 by Kylinx
#ifndef LOA_GAME_DATA_H_
#define LOA_GAME_DATA_H_
#include<windows.h>
#include"CGoods.h"
#include"CMagic.h"
class CGoodDataBase;
class STGood;
class CLog;
class CRole;
class CGame;
struct STEffect;
class CGameData
{
CLog *m_pLog;
BOOL m_bOwnLog;
BOOL LoadGoodsFromFile(char*szFile,int ID,STGood*good); //从文件中读取ID为ID的物品
BOOL LoadMagicFromFile(CGame*pGame,char*szFile,int ID,STMagic*magic);
BOOL LoadEffectFromFile(CGame*pGame,char*szFile,int ID,STEffect*pEffect);
public:
CGameData(CLog*pLog); //日志,如果为NULL,则默认为GameDataDebug.txt
BOOL CreateGoodsDataBase(char*szDataFile,IDataBase<STGood>**pdbData);
BOOL CreateMagicDataBase(CGame*pGame,char*szDataFile,IDataBase<STMagic>**pdbMagic);
BOOL CreateEffectDataBase(CGame*pGame,char*szDataFile,IDataBase<STEffect>**pdbEffect);
BOOL LoadRoleFromIni(char*szFile,char*szName,CRole*pRole); //从文件中读取角色数据
};
#endif
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