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📄 ddutil.h

📁 一个个人开发的rpg游戏<亚特兰蒂斯传奇>的源码
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//-----------------------------------------------------------------------------
// File: ddutil.cpp
//
// Desc: Routines for loading bitmap and palettes from resources
//
// Copyright (C) 1998-1999 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------

//Modified by Kylinx
#ifndef DDUTIL_H
#define DDUTIL_H

#include <ddraw.h>
#include <d3d.h>




//-----------------------------------------------------------------------------
// Classes defined in this header file 
//-----------------------------------------------------------------------------
class CDisplay;
class CSurface;




//-----------------------------------------------------------------------------
// Flags for the CDisplay and CSurface methods
//-----------------------------------------------------------------------------
#define DSURFACELOCK_READ
#define DSURFACELOCK_WRITE
//my code
#define _ALPHA565RGBMASK 0x07e0f81f //0000,0111,1110,0000,1111,1000,0001,1111
#define _ALPHA555RGBMASK 0x03e07c1f //0000,0011,1110,0000,0111,1100,0001,1111
//end my code


//-----------------------------------------------------------------------------
// Name: class CDisplay
// Desc: Class to handle all DDraw aspects of a display, including creation of
//       front and back buffers, creating offscreen surfaces and palettes,
//       and blitting surface and displaying bitmaps.
//-----------------------------------------------------------------------------
class CDisplay
{
protected:
    LPDIRECTDRAW7        m_pDD;
    LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer;
    LPDIRECTDRAWSURFACE7 m_pddsBackBuffer;
    LPDIRECTDRAWSURFACE7 m_pddsBackBufferLeft; // For stereo modes

    HWND                 m_hWnd;
    RECT                 m_rcWindow;
    BOOL                 m_bWindowed;
    BOOL                 m_bStereo;
//my code
	LPDIRECTDRAWGAMMACONTROL	m_lpDDGammaControl;	//GAMMA接口
    DDGAMMARAMP					m_ddGammaStart;		//原始的GAMMALAMP值	
	int m_nScreenWidth;
	int m_nScreenHeight;
	int m_nBit;
	BOOL m_bGrayDisplay;
	static WORD (*pGray)(WORD);
	static 	DWORD m_dwAlphaMask;
//end my code
public:
    CDisplay();
    ~CDisplay();
//my code
	static inline WORD Gray555(WORD Sour);
	static inline WORD Gray565(WORD Sour);
	static WORD RGBTo16Bit(DWORD dwColor);
	static inline WORD Alpha(WORD Sour,WORD Dest,int aValue);
	int GetScreenWidth(){return m_nScreenWidth;}
	int GetScreenHeight(){return m_nScreenHeight;}
	static BOOL Is565() {return m_dwAlphaMask==_ALPHA565RGBMASK ? true:false;}
	void SetGamma(DDGAMMARAMP ddGamma){m_lpDDGammaControl->SetGammaRamp(0,&ddGamma);}
	DDGAMMARAMP GetGamma(){return m_ddGammaStart;}
	void RestoreGamma(){m_lpDDGammaControl->SetGammaRamp(0,&m_ddGammaStart);}
	void SetGray(BOOL bGray){m_bGrayDisplay=bGray;}
//end my code
    // Access functions
    HWND                 GetHWnd()           { return m_hWnd; }
    LPDIRECTDRAW7        GetDirectDraw()     { return m_pDD; }
    LPDIRECTDRAWSURFACE7 GetFrontBuffer()    { return m_pddsFrontBuffer; }
    LPDIRECTDRAWSURFACE7 GetBackBuffer()     { return m_pddsBackBuffer; }
    LPDIRECTDRAWSURFACE7 GetBackBufferLEft() { return m_pddsBackBufferLeft; }

    // Status functions
    BOOL    IsWindowed()                     { return m_bWindowed; }
    BOOL    IsStereo()                       { return m_bStereo; }

    // Creation/destruction methods
    HRESULT CreateFullScreenDisplay( HWND hWnd, DWORD dwWidth, DWORD dwHeight,
		                             DWORD dwBPP );
    HRESULT CreateWindowedDisplay( HWND hWnd, DWORD dwWidth, DWORD dwHeight,DWORD dwStyle=0);
    HRESULT InitClipper();
    HRESULT UpdateBounds();
    virtual HRESULT DestroyObjects();

    // Methods to create child objects
    HRESULT CreateSurface( CSurface** ppSurface, DWORD dwWidth,
		                   DWORD dwHeight );
    HRESULT CreateSurfaceFromBitmap( CSurface** ppSurface, TCHAR* strBMP,
		                             DWORD dwDesiredWidth,
									 DWORD dwDesiredHeight );
    HRESULT CreateSurfaceFromText( CSurface** ppSurface, HFONT hFont,
		                           TCHAR* strText, 
								   COLORREF crBackground,
								   COLORREF crForeground );
    HRESULT CreatePaletteFromBitmap( LPDIRECTDRAWPALETTE* ppPalette, const TCHAR* strBMP );

	HRESULT CreateSurfaceFromJPEG(CSurface**ppSurface,char*strJPEG);

    // Display methods
    HRESULT Clear( DWORD dwColor = 0L );
    HRESULT ColorKeyBlt( DWORD x, DWORD y, LPDIRECTDRAWSURFACE7 pdds,
                         RECT* prc = NULL );
    HRESULT Blt( int x, int y, LPDIRECTDRAWSURFACE7 pdds,
		         RECT* prc=NULL, DWORD dwFlags=0 );
    HRESULT Blt( DWORD x, DWORD y, CSurface* pSurface, RECT* prc = NULL );
    HRESULT ShowBitmap( HBITMAP hbm, LPDIRECTDRAWPALETTE pPalette=NULL );
    HRESULT SetPalette( LPDIRECTDRAWPALETTE pPalette );
    HRESULT Present();
	//my code
	HRESULT AlphaBlt(int cx,int cy,LPDIRECTDRAWSURFACE7 pDD,LPRECT pSourRect,BOOL bColorKey,int iAlpha);
	HRESULT ColorAlphaBlt(DWORD dwColor,LPRECT pDestRect,int iAlpha);
	//end my code
};




//-----------------------------------------------------------------------------
// Name: class CSurface
// Desc: Class to handle aspects of a DirectDrawSurface.
//-----------------------------------------------------------------------------
class CSurface
{

    LPDIRECTDRAWSURFACE7 m_pdds;
    DDSURFACEDESC2       m_ddsd;
    BOOL                 m_bColorKeyed;

public:
    LPDIRECTDRAWSURFACE7 GetDDrawSurface() { return m_pdds; }
    BOOL                 IsColorKeyed()    { return m_bColorKeyed; }

    HRESULT DrawBitmap( HBITMAP hBMP, DWORD dwBMPOriginX = 0, DWORD dwBMPOriginY = 0, 
		                DWORD dwBMPWidth = 0, DWORD dwBMPHeight = 0 );
    HRESULT DrawBitmap( TCHAR* strBMP, DWORD dwDesiredWidth, DWORD dwDesiredHeight );

	HRESULT DrawJPEG(char*strJPEG);

    HRESULT DrawText( HFONT hFont, TCHAR* strText, DWORD dwOriginX, DWORD dwOriginY,
		              COLORREF crBackground, COLORREF crForeground );

    HRESULT SetColorKey( DWORD dwColorKey );
    DWORD   ConvertGDIColor( COLORREF dwGDIColor );
    static HRESULT GetBitMaskInfo( DWORD dwBitMask, DWORD* pdwShift, DWORD* pdwBits );

    HRESULT Create( LPDIRECTDRAW7 pDD, DDSURFACEDESC2* pddsd );
    HRESULT Create( LPDIRECTDRAWSURFACE7 pdds );
    HRESULT Destroy();
	//add my me
	
	DDSURFACEDESC2	GetDDSurfaceDesc(){return m_ddsd;}
	void Clear(DWORD color=0);
	void ColorAlphaBlt(LPRECT pRectBlt,DWORD dwColor,int iAlpha);
	void AlphaBlt(int cx,int cy,LPDIRECTDRAWSURFACE7 pDD,LPRECT pSourRect,BOOL bColorKey,int iAlpha);
	void AlphaBlt(int cx,int cy,CSurface*cs,LPRECT pSourRect,BOOL bColorKey,int iAlpha);
	void BltFast(int cx,int cy,LPDIRECTDRAWSURFACE7 pDD,LPRECT pSourRect,BOOL bColorKey); 
	void BltFast(int cx,int cy,CSurface*cs,LPRECT pSourRect,BOOL bColorKey); 
	//end my code
    CSurface();
    ~CSurface();
};




#endif // DDUTIL_H

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