📄 ccursor.h
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//光标和图标类
//作者:吴振华(kylinx)(中国科大01级11系)
//E-mail:game-diy@163.com
//Created 2003/7/13 by Kylinx
#ifndef LOA_CURSOR_H_
#define LOA_CURSOR_H_
#include"Dxlib\\ddutil.h"
#include"CRender.h"
#define LOA_ICON_NEXT 1
#define LOA_ICON_ARROW 2
class CCursor
{
CSurface *m_pSurf;
public:
CCursor();
virtual ~CCursor();
public:
};
class CIconAni:public CRenderTask
{
CDisplay *m_pDisplay;
CSurface *m_pSurf;
DWORD m_dwDelay;
DWORD m_dwFrames;
DWORD m_dwCurrentFrame;
DWORD m_dwOldTime;
RECT *m_aArea;
int m_x,m_y;
BOOL m_bEnd;
void NextFrame();
public:
CIconAni();
virtual ~CIconAni();
public:
BOOL InitIconAni(int x,int y,const char*szFile);
BOOL InitIconAniDefault(int x,int y,CDisplay*pDisplay,int Kinds=LOA_ICON_NEXT);
void EndRender();
protected:
virtual void LOA_RENDER_API Render(); //渲染
virtual BOOL LOA_RENDER_API IsRenderComplete(); //是否渲染结束
virtual void LOA_RENDER_API Release(); //释放派生类的资源
};
class CIcon
{
CDisplay *m_pDisplay;
CSurface *m_pSurf;
DWORD m_dwDelay;
DWORD m_dwFrames;
DWORD m_dwCurrentFrame;
DWORD m_dwOldTime;
RECT *m_aArea;
void NextFrame();
public:
CIcon();
virtual ~CIcon();
BOOL InitIcon(CDisplay*pDisplay,int Kinds=LOA_ICON_NEXT);
void Show(int x,int y);
void Release();
};
#endif
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