📄 ui_controls2.c
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s_controls.weapons.style = UI_RIGHT;
s_controls.weapons.color = color_red;
s_controls.misc.generic.type = MTYPE_PTEXT;
s_controls.misc.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_controls.misc.generic.id = ID_MISC;
s_controls.misc.generic.callback = Controls_MenuEvent;
s_controls.misc.generic.x = 152;
s_controls.misc.generic.y = 240 + PROP_HEIGHT;
s_controls.misc.string = "MISC";
s_controls.misc.style = UI_RIGHT;
s_controls.misc.color = color_red;
s_controls.back.generic.type = MTYPE_BITMAP;
s_controls.back.generic.name = ART_BACK0;
s_controls.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_controls.back.generic.x = 0;
s_controls.back.generic.y = 480-64;
s_controls.back.generic.id = ID_BACK;
s_controls.back.generic.callback = Controls_MenuEvent;
s_controls.back.width = 128;
s_controls.back.height = 64;
s_controls.back.focuspic = ART_BACK1;
s_controls.player.generic.type = MTYPE_BITMAP;
s_controls.player.generic.flags = QMF_INACTIVE;
s_controls.player.generic.ownerdraw = Controls_DrawPlayer;
s_controls.player.generic.x = 400;
s_controls.player.generic.y = -40;
s_controls.player.width = 32*10;
s_controls.player.height = 56*10;
s_controls.walkforward.generic.type = MTYPE_ACTION;
s_controls.walkforward.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.walkforward.generic.callback = Controls_ActionEvent;
s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.walkforward.generic.id = ID_FORWARD;
s_controls.backpedal.generic.type = MTYPE_ACTION;
s_controls.backpedal.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.backpedal.generic.callback = Controls_ActionEvent;
s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.backpedal.generic.id = ID_BACKPEDAL;
s_controls.stepleft.generic.type = MTYPE_ACTION;
s_controls.stepleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.stepleft.generic.callback = Controls_ActionEvent;
s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.stepleft.generic.id = ID_MOVELEFT;
s_controls.stepright.generic.type = MTYPE_ACTION;
s_controls.stepright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.stepright.generic.callback = Controls_ActionEvent;
s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.stepright.generic.id = ID_MOVERIGHT;
s_controls.moveup.generic.type = MTYPE_ACTION;
s_controls.moveup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.moveup.generic.callback = Controls_ActionEvent;
s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.moveup.generic.id = ID_MOVEUP;
s_controls.movedown.generic.type = MTYPE_ACTION;
s_controls.movedown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.movedown.generic.callback = Controls_ActionEvent;
s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.movedown.generic.id = ID_MOVEDOWN;
s_controls.turnleft.generic.type = MTYPE_ACTION;
s_controls.turnleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.turnleft.generic.callback = Controls_ActionEvent;
s_controls.turnleft.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.turnleft.generic.id = ID_LEFT;
s_controls.turnright.generic.type = MTYPE_ACTION;
s_controls.turnright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.turnright.generic.callback = Controls_ActionEvent;
s_controls.turnright.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.turnright.generic.id = ID_RIGHT;
s_controls.sidestep.generic.type = MTYPE_ACTION;
s_controls.sidestep.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.sidestep.generic.callback = Controls_ActionEvent;
s_controls.sidestep.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.sidestep.generic.id = ID_STRAFE;
s_controls.run.generic.type = MTYPE_ACTION;
s_controls.run.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.run.generic.callback = Controls_ActionEvent;
s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.run.generic.id = ID_SPEED;
s_controls.chainsaw.generic.type = MTYPE_ACTION;
s_controls.chainsaw.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.chainsaw.generic.callback = Controls_ActionEvent;
s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.chainsaw.generic.id = ID_WEAPON1;
s_controls.machinegun.generic.type = MTYPE_ACTION;
s_controls.machinegun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.machinegun.generic.callback = Controls_ActionEvent;
s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.machinegun.generic.id = ID_WEAPON2;
s_controls.shotgun.generic.type = MTYPE_ACTION;
s_controls.shotgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.shotgun.generic.callback = Controls_ActionEvent;
s_controls.shotgun.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.shotgun.generic.id = ID_WEAPON3;
s_controls.grenadelauncher.generic.type = MTYPE_ACTION;
s_controls.grenadelauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.grenadelauncher.generic.callback = Controls_ActionEvent;
s_controls.grenadelauncher.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.grenadelauncher.generic.id = ID_WEAPON4;
s_controls.rocketlauncher.generic.type = MTYPE_ACTION;
s_controls.rocketlauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.rocketlauncher.generic.callback = Controls_ActionEvent;
s_controls.rocketlauncher.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.rocketlauncher.generic.id = ID_WEAPON5;
s_controls.lightning.generic.type = MTYPE_ACTION;
s_controls.lightning.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.lightning.generic.callback = Controls_ActionEvent;
s_controls.lightning.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.lightning.generic.id = ID_WEAPON6;
s_controls.railgun.generic.type = MTYPE_ACTION;
s_controls.railgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.railgun.generic.callback = Controls_ActionEvent;
s_controls.railgun.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.railgun.generic.id = ID_WEAPON7;
s_controls.plasma.generic.type = MTYPE_ACTION;
s_controls.plasma.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.plasma.generic.callback = Controls_ActionEvent;
s_controls.plasma.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.plasma.generic.id = ID_WEAPON8;
s_controls.bfg.generic.type = MTYPE_ACTION;
s_controls.bfg.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.bfg.generic.callback = Controls_ActionEvent;
s_controls.bfg.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.bfg.generic.id = ID_WEAPON9;
s_controls.attack.generic.type = MTYPE_ACTION;
s_controls.attack.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.attack.generic.callback = Controls_ActionEvent;
s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.attack.generic.id = ID_ATTACK;
s_controls.prevweapon.generic.type = MTYPE_ACTION;
s_controls.prevweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.prevweapon.generic.callback = Controls_ActionEvent;
s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.prevweapon.generic.id = ID_WEAPPREV;
s_controls.nextweapon.generic.type = MTYPE_ACTION;
s_controls.nextweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.nextweapon.generic.callback = Controls_ActionEvent;
s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.nextweapon.generic.id = ID_WEAPNEXT;
s_controls.lookup.generic.type = MTYPE_ACTION;
s_controls.lookup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.lookup.generic.callback = Controls_ActionEvent;
s_controls.lookup.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.lookup.generic.id = ID_LOOKUP;
s_controls.lookdown.generic.type = MTYPE_ACTION;
s_controls.lookdown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.lookdown.generic.callback = Controls_ActionEvent;
s_controls.lookdown.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.lookdown.generic.id = ID_LOOKDOWN;
s_controls.mouselook.generic.type = MTYPE_ACTION;
s_controls.mouselook.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.mouselook.generic.callback = Controls_ActionEvent;
s_controls.mouselook.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.mouselook.generic.id = ID_MOUSELOOK;
s_controls.freelook.generic.type = MTYPE_RADIOBUTTON;
s_controls.freelook.generic.flags = QMF_SMALLFONT;
s_controls.freelook.generic.x = SCREEN_WIDTH/2;
s_controls.freelook.generic.name = "free look";
s_controls.freelook.generic.id = ID_FREELOOK;
s_controls.freelook.generic.callback = Controls_MenuEvent;
s_controls.freelook.generic.statusbar = Controls_StatusBar;
s_controls.centerview.generic.type = MTYPE_ACTION;
s_controls.centerview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.centerview.generic.callback = Controls_ActionEvent;
s_controls.centerview.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.centerview.generic.id = ID_CENTERVIEW;
s_controls.zoomview.generic.type = MTYPE_ACTION;
s_controls.zoomview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.zoomview.generic.callback = Controls_ActionEvent;
s_controls.zoomview.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.zoomview.generic.id = ID_ZOOMVIEW;
s_controls.useitem.generic.type = MTYPE_ACTION;
s_controls.useitem.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.useitem.generic.callback = Controls_ActionEvent;
s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.useitem.generic.id = ID_USEITEM;
s_controls.showscores.generic.type = MTYPE_ACTION;
s_controls.showscores.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.showscores.generic.callback = Controls_ActionEvent;
s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.showscores.generic.id = ID_SHOWSCORES;
s_controls.invertmouse.generic.type = MTYPE_RADIOBUTTON;
s_controls.invertmouse.generic.flags = QMF_SMALLFONT;
s_controls.invertmouse.generic.x = SCREEN_WIDTH/2;
s_controls.invertmouse.generic.name = "invert mouse";
s_controls.invertmouse.generic.id = ID_INVERTMOUSE;
s_controls.invertmouse.generic.callback = Controls_MenuEvent;
s_controls.invertmouse.generic.statusbar = Controls_StatusBar;
s_controls.smoothmouse.generic.type = MTYPE_RADIOBUTTON;
s_controls.smoothmouse.generic.flags = QMF_SMALLFONT;
s_controls.smoothmouse.generic.x = SCREEN_WIDTH/2;
s_controls.smoothmouse.generic.name = "smooth mouse";
s_controls.smoothmouse.generic.id = ID_SMOOTHMOUSE;
s_controls.smoothmouse.generic.callback = Controls_MenuEvent;
s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;
s_controls.alwaysrun.generic.type = MTYPE_RADIOBUTTON;
s_controls.alwaysrun.generic.flags = QMF_SMALLFONT;
s_controls.alwaysrun.generic.x = SCREEN_WIDTH/2;
s_controls.alwaysrun.generic.name = "always run";
s_controls.alwaysrun.generic.id = ID_ALWAYSRUN;
s_controls.alwaysrun.generic.callback = Controls_MenuEvent;
s_controls.alwaysrun.generic.statusbar = Controls_StatusBar;
s_controls.autoswitch.generic.type = MTYPE_RADIOBUTTON;
s_controls.autoswitch.generic.flags = QMF_SMALLFONT;
s_controls.autoswitch.generic.x = SCREEN_WIDTH/2;
s_controls.autoswitch.generic.name = "autoswitch weapons";
s_controls.autoswitch.generic.id = ID_AUTOSWITCH;
s_controls.autoswitch.generic.callback = Controls_MenuEvent;
s_controls.autoswitch.generic.statusbar = Controls_StatusBar;
s_controls.sensitivity.generic.type = MTYPE_SLIDER;
s_controls.sensitivity.generic.x = SCREEN_WIDTH/2;
s_controls.sensitivity.generic.flags = QMF_SMALLFONT;
s_controls.sensitivity.generic.name = "mouse speed";
s_controls.sensitivity.generic.id = ID_MOUSESPEED;
s_controls.sensitivity.generic.callback = Controls_MenuEvent;
s_controls.sensitivity.minvalue = 2;
s_controls.sensitivity.maxvalue = 30;
s_controls.sensitivity.generic.statusbar = Controls_StatusBar;
s_controls.gesture.generic.type = MTYPE_ACTION;
s_controls.gesture.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.gesture.generic.callback = Controls_ActionEvent;
s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.gesture.generic.id = ID_GESTURE;
s_controls.chat.generic.type = MTYPE_ACTION;
s_controls.chat.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.chat.generic.callback = Controls_ActionEvent;
s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.chat.generic.id = ID_CHAT;
s_controls.chat2.generic.type = MTYPE_ACTION;
s_controls.chat2.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.chat2.generic.callback = Controls_ActionEvent;
s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.chat2.generic.id = ID_CHAT2;
s_controls.chat3.generic.type = MTYPE_ACTION;
s_controls.chat3.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.chat3.generic.callback = Controls_ActionEvent;
s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.chat3.generic.id = ID_CHAT3;
s_controls.chat4.generic.type = MTYPE_ACTION;
s_controls.chat4.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
s_controls.chat4.generic.callback = Controls_ActionEvent;
s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
s_controls.chat4.generic.id = ID_CHAT4;
s_controls.joyenable.generic.type = MTYPE_RADIOBUTTON;
s_controls.joyenable.generic.flags = QMF_SMALLFONT;
s_controls.joyenable.generic.x = SCREEN_WIDTH/2;
s_controls.joyenable.generic.name = "joystick";
s_controls.joyenable.generic.id = ID_JOYENABLE;
s_controls.joyenable.generic.callback = Controls_MenuEvent;
s_controls.joyenable.generic.statusbar = Controls_StatusBar;
s_controls.joythreshold.generic.type = MTYPE_SLIDER;
s_controls.joythreshold.generic.x = SCREEN_WIDTH/2;
s_controls.joythreshold.generic.flags = QMF_SMALLFONT;
s_controls.joythreshold.generic.name = "joystick threshold";
s_controls.joythreshold.generic.id = ID_JOYTHRESHOLD;
s_controls.joythreshold.generic.callback = Controls_MenuEvent;
s_controls.joythreshold.minvalue = 0.05f;
s_controls.joythreshold.maxvalue = 0.75f;
s_controls.joythreshold.generic.statusbar = Controls_StatusBar;
s_controls.name.generic.type = MTYPE_PTEXT;
s_controls.name.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_controls.name.generic.x = 320;
s_controls.name.generic.y = 440;
s_controls.name.string = playername;
s_controls.name.style = UI_CENTER;
s_controls.name.color = text_color_normal;
Menu_AddItem( &s_controls.menu, &s_controls.banner );
Menu_AddItem( &s_controls.menu, &s_controls.framel );
Menu_AddItem( &s_controls.menu, &s_controls.framer );
Menu_AddItem( &s_controls.menu, &s_controls.player );
Menu_AddItem( &s_controls.menu, &s_controls.name );
Menu_AddItem( &s_controls.menu, &s_controls.looking );
Menu_AddItem( &s_controls.menu, &s_controls.movement );
Menu_AddItem( &s_controls.menu, &s_controls.weapons );
Menu_AddItem( &s_controls.menu, &s_controls.misc );
Menu_AddItem( &s_controls.menu, &s_controls.sensitivity );
Menu_AddItem( &s_controls.menu, &s_controls.smoothmouse );
Menu_AddItem( &s_controls.menu, &s_controls.invertmouse );
Menu_AddItem( &s_controls.menu, &s_controls.lookup );
Menu_AddItem( &s_controls.menu, &s_controls.lookdown );
Menu_AddItem( &s_controls.menu, &s_controls.mouselook );
Menu_AddItem( &s_controls.menu, &s_controls.freelook );
Menu_AddItem( &s_controls.menu, &s_controls.centerview );
Menu_AddItem( &s_controls.menu, &s_controls.zoomview );
Menu_AddItem( &s_controls.menu, &s_controls.joyenable );
Menu_AddItem( &s_controls.menu, &s_controls.joythreshold );
Menu_AddItem( &s_controls.menu, &s_controls.alwaysrun );
Menu_AddItem( &s_controls.menu, &s_controls.run );
Menu_AddItem( &s_controls.menu, &s_controls.walkforward );
Menu_AddItem( &s_controls.menu, &s_controls.backpedal );
Menu_AddItem( &s_controls.menu, &s_controls.stepleft );
Menu_AddItem( &s_controls.menu, &s_controls.stepright );
Menu_AddItem( &s_controls.menu, &s_controls.moveup );
Menu_AddItem( &s_controls.menu, &s_controls.movedown );
Menu_AddItem( &s_controls.menu, &s_controls.turnleft );
Menu_AddItem( &s_controls.menu, &s_controls.turnright );
Menu_AddItem( &s_controls.menu, &s_controls.sidestep );
Menu_AddItem( &s_controls.menu, &s_controls.attack );
Menu_AddItem( &s_controls.menu, &s_controls.nextweapon );
Menu_AddItem( &s_controls.menu, &s_controls.prevweapon );
Menu_AddItem( &s_controls.menu, &s_controls.autoswitch );
Menu_AddItem( &s_controls.menu, &s_controls.chainsaw );
Menu_AddItem( &s_controls.menu, &s_controls.machinegun );
Menu_AddItem( &s_controls.menu, &s_controls.shotgun );
Menu_AddItem( &s_controls.menu, &s_controls.grenadelauncher );
Menu_AddItem( &s_controls.menu, &s_controls.rocketlauncher );
Menu_AddItem( &s_controls.menu, &s_controls.lightning );
Menu_AddItem( &s_controls.menu, &s_controls.railgun );
Menu_AddItem( &s_controls.menu, &s_controls.plasma );
Menu_AddItem( &s_controls.menu, &s_controls.bfg );
Menu_AddItem( &s_controls.menu, &s_controls.showscores );
Menu_AddItem( &s_controls.menu, &s_controls.useitem );
Menu_AddItem( &s_controls.menu, &s_controls.gesture );
Menu_AddItem( &s_controls.menu, &s_controls.chat );
Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
Menu_AddItem( &s_controls.menu, &s_controls.back );
trap_Cvar_VariableStringBuffer( "name", s_controls.name.string, 16 );
Q_CleanStr( s_controls.name.string );
// initialize the configurable cvars
Controls_InitCvars();
// initialize the current config
Controls_GetConfig();
// intialize the model
Controls_InitModel();
// intialize the weapons
Controls_InitWeapons ();
// initial default section
s_controls.section = C_LOOKING;
// update the ui
Controls_Update();
}
/*
=================
Controls_Cache
=================
*/
void Controls_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
}
/*
=================
UI_ControlsMenu
=================
*/
void UI_ControlsMenu( void ) {
Controls_MenuInit();
UI_PushMenu( &s_controls.menu );
}
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