⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ui_preferences.c

📁 quakeIII源码这个不用我多说吧
💻 C
📖 第 1 页 / 共 2 页
字号:
	}

	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
	if( !s->curvalue ) {
		return;
	}
	UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
}


static void Preferences_MenuInit( void ) {
	int				y;

	memset( &s_preferences, 0 ,sizeof(preferences_t) );

	Preferences_Cache();

	s_preferences.menu.wrapAround = qtrue;
	s_preferences.menu.fullscreen = qtrue;

	s_preferences.banner.generic.type  = MTYPE_BTEXT;
	s_preferences.banner.generic.x	   = 320;
	s_preferences.banner.generic.y	   = 16;
	s_preferences.banner.string		   = "GAME OPTIONS";
	s_preferences.banner.color         = color_white;
	s_preferences.banner.style         = UI_CENTER;

	s_preferences.framel.generic.type  = MTYPE_BITMAP;
	s_preferences.framel.generic.name  = ART_FRAMEL;
	s_preferences.framel.generic.flags = QMF_INACTIVE;
	s_preferences.framel.generic.x	   = 0;
	s_preferences.framel.generic.y	   = 78;
	s_preferences.framel.width  	   = 256;
	s_preferences.framel.height  	   = 329;

	s_preferences.framer.generic.type  = MTYPE_BITMAP;
	s_preferences.framer.generic.name  = ART_FRAMER;
	s_preferences.framer.generic.flags = QMF_INACTIVE;
	s_preferences.framer.generic.x	   = 376;
	s_preferences.framer.generic.y	   = 76;
	s_preferences.framer.width  	   = 256;
	s_preferences.framer.height  	   = 334;

	y = 144;
	s_preferences.crosshair.generic.type		= MTYPE_TEXT;
	s_preferences.crosshair.generic.flags		= QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
	s_preferences.crosshair.generic.x			= PREFERENCES_X_POS;
	s_preferences.crosshair.generic.y			= y;
	s_preferences.crosshair.generic.name		= "Crosshair:";
	s_preferences.crosshair.generic.callback	= Preferences_Event;
	s_preferences.crosshair.generic.ownerdraw	= Crosshair_Draw;
	s_preferences.crosshair.generic.id			= ID_CROSSHAIR;
	s_preferences.crosshair.generic.top			= y - 4;
	s_preferences.crosshair.generic.bottom		= y + 20;
	s_preferences.crosshair.generic.left		= PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
	s_preferences.crosshair.generic.right		= PREFERENCES_X_POS + 48;

	y += BIGCHAR_HEIGHT+2+4;
	s_preferences.simpleitems.generic.type        = MTYPE_RADIOBUTTON;
	s_preferences.simpleitems.generic.name	      = "Simple Items:";
	s_preferences.simpleitems.generic.flags	      = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.simpleitems.generic.callback    = Preferences_Event;
	s_preferences.simpleitems.generic.id          = ID_SIMPLEITEMS;
	s_preferences.simpleitems.generic.x	          = PREFERENCES_X_POS;
	s_preferences.simpleitems.generic.y	          = y;

	y += BIGCHAR_HEIGHT;
	s_preferences.wallmarks.generic.type          = MTYPE_RADIOBUTTON;
	s_preferences.wallmarks.generic.name	      = "Marks on Walls:";
	s_preferences.wallmarks.generic.flags	      = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.wallmarks.generic.callback      = Preferences_Event;
	s_preferences.wallmarks.generic.id            = ID_WALLMARKS;
	s_preferences.wallmarks.generic.x	          = PREFERENCES_X_POS;
	s_preferences.wallmarks.generic.y	          = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.brass.generic.type              = MTYPE_RADIOBUTTON;
	s_preferences.brass.generic.name	          = "Ejecting Brass:";
	s_preferences.brass.generic.flags	          = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.brass.generic.callback          = Preferences_Event;
	s_preferences.brass.generic.id                = ID_EJECTINGBRASS;
	s_preferences.brass.generic.x	              = PREFERENCES_X_POS;
	s_preferences.brass.generic.y	              = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.dynamiclights.generic.type      = MTYPE_RADIOBUTTON;
	s_preferences.dynamiclights.generic.name	  = "Dynamic Lights:";
	s_preferences.dynamiclights.generic.flags     = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.dynamiclights.generic.callback  = Preferences_Event;
	s_preferences.dynamiclights.generic.id        = ID_DYNAMICLIGHTS;
	s_preferences.dynamiclights.generic.x	      = PREFERENCES_X_POS;
	s_preferences.dynamiclights.generic.y	      = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.identifytarget.generic.type     = MTYPE_RADIOBUTTON;
	s_preferences.identifytarget.generic.name	  = "Identify Target:";
	s_preferences.identifytarget.generic.flags    = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.identifytarget.generic.callback = Preferences_Event;
	s_preferences.identifytarget.generic.id       = ID_IDENTIFYTARGET;
	s_preferences.identifytarget.generic.x	      = PREFERENCES_X_POS;
	s_preferences.identifytarget.generic.y	      = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.highqualitysky.generic.type     = MTYPE_RADIOBUTTON;
	s_preferences.highqualitysky.generic.name	  = "High Quality Sky:";
	s_preferences.highqualitysky.generic.flags	  = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.highqualitysky.generic.callback = Preferences_Event;
	s_preferences.highqualitysky.generic.id       = ID_HIGHQUALITYSKY;
	s_preferences.highqualitysky.generic.x	      = PREFERENCES_X_POS;
	s_preferences.highqualitysky.generic.y	      = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.synceveryframe.generic.type     = MTYPE_RADIOBUTTON;
	s_preferences.synceveryframe.generic.name	  = "Sync Every Frame:";
	s_preferences.synceveryframe.generic.flags	  = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.synceveryframe.generic.callback = Preferences_Event;
	s_preferences.synceveryframe.generic.id       = ID_SYNCEVERYFRAME;
	s_preferences.synceveryframe.generic.x	      = PREFERENCES_X_POS;
	s_preferences.synceveryframe.generic.y	      = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.forcemodel.generic.type     = MTYPE_RADIOBUTTON;
	s_preferences.forcemodel.generic.name	  = "Force Player Models:";
	s_preferences.forcemodel.generic.flags	  = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.forcemodel.generic.callback = Preferences_Event;
	s_preferences.forcemodel.generic.id       = ID_FORCEMODEL;
	s_preferences.forcemodel.generic.x	      = PREFERENCES_X_POS;
	s_preferences.forcemodel.generic.y	      = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.drawteamoverlay.generic.type     = MTYPE_SPINCONTROL;
	s_preferences.drawteamoverlay.generic.name	   = "Draw Team Overlay:";
	s_preferences.drawteamoverlay.generic.flags	   = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
	s_preferences.drawteamoverlay.generic.id       = ID_DRAWTEAMOVERLAY;
	s_preferences.drawteamoverlay.generic.x	       = PREFERENCES_X_POS;
	s_preferences.drawteamoverlay.generic.y	       = y;
	s_preferences.drawteamoverlay.itemnames			= teamoverlay_names;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.allowdownload.generic.type     = MTYPE_RADIOBUTTON;
	s_preferences.allowdownload.generic.name	   = "Automatic Downloading:";
	s_preferences.allowdownload.generic.flags	   = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_preferences.allowdownload.generic.callback = Preferences_Event;
	s_preferences.allowdownload.generic.id       = ID_ALLOWDOWNLOAD;
	s_preferences.allowdownload.generic.x	       = PREFERENCES_X_POS;
	s_preferences.allowdownload.generic.y	       = y;

	y += BIGCHAR_HEIGHT+2;
	s_preferences.back.generic.type	    = MTYPE_BITMAP;
	s_preferences.back.generic.name     = ART_BACK0;
	s_preferences.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_preferences.back.generic.callback = Preferences_Event;
	s_preferences.back.generic.id	    = ID_BACK;
	s_preferences.back.generic.x		= 0;
	s_preferences.back.generic.y		= 480-64;
	s_preferences.back.width  		    = 128;
	s_preferences.back.height  		    = 64;
	s_preferences.back.focuspic         = ART_BACK1;

	Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
	Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
	Menu_AddItem( &s_preferences.menu, &s_preferences.framer );

	Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
	Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
	Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
	Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
	Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
	Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
	Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
	Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
	Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
	Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
	Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );

	Menu_AddItem( &s_preferences.menu, &s_preferences.back );

	Preferences_SetMenuItems();
}


/*
===============
Preferences_Cache
===============
*/
void Preferences_Cache( void ) {
	int		n;

	trap_R_RegisterShaderNoMip( ART_FRAMEL );
	trap_R_RegisterShaderNoMip( ART_FRAMER );
	trap_R_RegisterShaderNoMip( ART_BACK0 );
	trap_R_RegisterShaderNoMip( ART_BACK1 );
	for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
		s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
	}
}


/*
===============
UI_PreferencesMenu
===============
*/
void UI_PreferencesMenu( void ) {
	Preferences_MenuInit();
	UI_PushMenu( &s_preferences.menu );
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -