📄 ui_preferences.c
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}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
if( !s->curvalue ) {
return;
}
UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
}
static void Preferences_MenuInit( void ) {
int y;
memset( &s_preferences, 0 ,sizeof(preferences_t) );
Preferences_Cache();
s_preferences.menu.wrapAround = qtrue;
s_preferences.menu.fullscreen = qtrue;
s_preferences.banner.generic.type = MTYPE_BTEXT;
s_preferences.banner.generic.x = 320;
s_preferences.banner.generic.y = 16;
s_preferences.banner.string = "GAME OPTIONS";
s_preferences.banner.color = color_white;
s_preferences.banner.style = UI_CENTER;
s_preferences.framel.generic.type = MTYPE_BITMAP;
s_preferences.framel.generic.name = ART_FRAMEL;
s_preferences.framel.generic.flags = QMF_INACTIVE;
s_preferences.framel.generic.x = 0;
s_preferences.framel.generic.y = 78;
s_preferences.framel.width = 256;
s_preferences.framel.height = 329;
s_preferences.framer.generic.type = MTYPE_BITMAP;
s_preferences.framer.generic.name = ART_FRAMER;
s_preferences.framer.generic.flags = QMF_INACTIVE;
s_preferences.framer.generic.x = 376;
s_preferences.framer.generic.y = 76;
s_preferences.framer.width = 256;
s_preferences.framer.height = 334;
y = 144;
s_preferences.crosshair.generic.type = MTYPE_TEXT;
s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
s_preferences.crosshair.generic.y = y;
s_preferences.crosshair.generic.name = "Crosshair:";
s_preferences.crosshair.generic.callback = Preferences_Event;
s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
s_preferences.crosshair.generic.id = ID_CROSSHAIR;
s_preferences.crosshair.generic.top = y - 4;
s_preferences.crosshair.generic.bottom = y + 20;
s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
y += BIGCHAR_HEIGHT+2+4;
s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
s_preferences.simpleitems.generic.name = "Simple Items:";
s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.simpleitems.generic.callback = Preferences_Event;
s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
s_preferences.simpleitems.generic.y = y;
y += BIGCHAR_HEIGHT;
s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
s_preferences.wallmarks.generic.name = "Marks on Walls:";
s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.wallmarks.generic.callback = Preferences_Event;
s_preferences.wallmarks.generic.id = ID_WALLMARKS;
s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
s_preferences.wallmarks.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
s_preferences.brass.generic.name = "Ejecting Brass:";
s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.brass.generic.callback = Preferences_Event;
s_preferences.brass.generic.id = ID_EJECTINGBRASS;
s_preferences.brass.generic.x = PREFERENCES_X_POS;
s_preferences.brass.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.dynamiclights.generic.callback = Preferences_Event;
s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
s_preferences.dynamiclights.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
s_preferences.identifytarget.generic.name = "Identify Target:";
s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.identifytarget.generic.callback = Preferences_Event;
s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
s_preferences.identifytarget.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
s_preferences.highqualitysky.generic.name = "High Quality Sky:";
s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.highqualitysky.generic.callback = Preferences_Event;
s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
s_preferences.highqualitysky.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.synceveryframe.generic.callback = Preferences_Event;
s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
s_preferences.synceveryframe.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
s_preferences.forcemodel.generic.name = "Force Player Models:";
s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.forcemodel.generic.callback = Preferences_Event;
s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
s_preferences.forcemodel.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
s_preferences.drawteamoverlay.generic.y = y;
s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
y += BIGCHAR_HEIGHT+2;
s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
s_preferences.allowdownload.generic.name = "Automatic Downloading:";
s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.allowdownload.generic.callback = Preferences_Event;
s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
s_preferences.allowdownload.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.back.generic.type = MTYPE_BITMAP;
s_preferences.back.generic.name = ART_BACK0;
s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_preferences.back.generic.callback = Preferences_Event;
s_preferences.back.generic.id = ID_BACK;
s_preferences.back.generic.x = 0;
s_preferences.back.generic.y = 480-64;
s_preferences.back.width = 128;
s_preferences.back.height = 64;
s_preferences.back.focuspic = ART_BACK1;
Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
Menu_AddItem( &s_preferences.menu, &s_preferences.back );
Preferences_SetMenuItems();
}
/*
===============
Preferences_Cache
===============
*/
void Preferences_Cache( void ) {
int n;
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
}
/*
===============
UI_PreferencesMenu
===============
*/
void UI_PreferencesMenu( void ) {
Preferences_MenuInit();
UI_PushMenu( &s_preferences.menu );
}
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