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📄 tr_init.c

📁 quakeIII源码这个不用我多说吧
💻 C
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/* 
================== 
RB_TakeScreenshotJPEG
================== 
*/  
void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) {
	byte		*buffer;

	buffer = ri.Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*4);

	qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer ); 

	// gamma correct
	if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
		R_GammaCorrect( buffer, glConfig.vidWidth * glConfig.vidHeight * 4 );
	}

	ri.FS_WriteFile( fileName, buffer, 1 );		// create path
	SaveJPG( fileName, 95, glConfig.vidWidth, glConfig.vidHeight, buffer);

	ri.Hunk_FreeTempMemory( buffer );
}

/*
==================
RB_TakeScreenshotCmd
==================
*/
const void *RB_TakeScreenshotCmd( const void *data ) {
	const screenshotCommand_t	*cmd;
	
	cmd = (const screenshotCommand_t *)data;
	
	if (cmd->jpeg)
		RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
	else
		RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
	
	return (const void *)(cmd + 1);	
}

/*
==================
R_TakeScreenshot
==================
*/
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
	static char	fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
	screenshotCommand_t	*cmd;

	cmd = R_GetCommandBuffer( sizeof( *cmd ) );
	if ( !cmd ) {
		return;
	}
	cmd->commandId = RC_SCREENSHOT;

	cmd->x = x;
	cmd->y = y;
	cmd->width = width;
	cmd->height = height;
	Q_strncpyz( fileName, name, sizeof(fileName) );
	cmd->fileName = fileName;
	cmd->jpeg = jpeg;
}

/* 
================== 
R_ScreenshotFilename
================== 
*/  
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
	int		a,b,c,d;

	if ( lastNumber < 0 || lastNumber > 9999 ) {
		Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
		return;
	}

	a = lastNumber / 1000;
	lastNumber -= a*1000;
	b = lastNumber / 100;
	lastNumber -= b*100;
	c = lastNumber / 10;
	lastNumber -= c*10;
	d = lastNumber;

	Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
		, a, b, c, d );
}

/* 
================== 
R_ScreenshotFilename
================== 
*/  
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
	int		a,b,c,d;

	if ( lastNumber < 0 || lastNumber > 9999 ) {
		Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
		return;
	}

	a = lastNumber / 1000;
	lastNumber -= a*1000;
	b = lastNumber / 100;
	lastNumber -= b*100;
	c = lastNumber / 10;
	lastNumber -= c*10;
	d = lastNumber;

	Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
		, a, b, c, d );
}

/*
====================
R_LevelShot

levelshots are specialized 128*128 thumbnails for
the menu system, sampled down from full screen distorted images
====================
*/
void R_LevelShot( void ) {
	char		checkname[MAX_OSPATH];
	byte		*buffer;
	byte		*source;
	byte		*src, *dst;
	int			x, y;
	int			r, g, b;
	float		xScale, yScale;
	int			xx, yy;

	sprintf( checkname, "levelshots/%s.tga", tr.world->baseName );

	source = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 );

	buffer = ri.Hunk_AllocateTempMemory( 128 * 128*3 + 18);
	Com_Memset (buffer, 0, 18);
	buffer[2] = 2;		// uncompressed type
	buffer[12] = 128;
	buffer[14] = 128;
	buffer[16] = 24;	// pixel size

	qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGB, GL_UNSIGNED_BYTE, source ); 

	// resample from source
	xScale = glConfig.vidWidth / 512.0f;
	yScale = glConfig.vidHeight / 384.0f;
	for ( y = 0 ; y < 128 ; y++ ) {
		for ( x = 0 ; x < 128 ; x++ ) {
			r = g = b = 0;
			for ( yy = 0 ; yy < 3 ; yy++ ) {
				for ( xx = 0 ; xx < 4 ; xx++ ) {
					src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) );
					r += src[0];
					g += src[1];
					b += src[2];
				}
			}
			dst = buffer + 18 + 3 * ( y * 128 + x );
			dst[0] = b / 12;
			dst[1] = g / 12;
			dst[2] = r / 12;
		}
	}

	// gamma correct
	if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
		R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
	}

	ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );

	ri.Hunk_FreeTempMemory( buffer );
	ri.Hunk_FreeTempMemory( source );

	ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
}

/* 
================== 
R_ScreenShot_f

screenshot
screenshot [silent]
screenshot [levelshot]
screenshot [filename]

Doesn't print the pacifier message if there is a second arg
================== 
*/  
void R_ScreenShot_f (void) {
	char	checkname[MAX_OSPATH];
	static	int	lastNumber = -1;
	qboolean	silent;

	if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
		R_LevelShot();
		return;
	}

	if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
		silent = qtrue;
	} else {
		silent = qfalse;
	}

	if ( ri.Cmd_Argc() == 2 && !silent ) {
		// explicit filename
		Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
	} else {
		// scan for a free filename

		// if we have saved a previous screenshot, don't scan
		// again, because recording demo avis can involve
		// thousands of shots
		if ( lastNumber == -1 ) {
			lastNumber = 0;
		}
		// scan for a free number
		for ( ; lastNumber <= 9999 ; lastNumber++ ) {
			R_ScreenshotFilename( lastNumber, checkname );

      if (!ri.FS_FileExists( checkname ))
      {
        break; // file doesn't exist
      }
		}

		if ( lastNumber >= 9999 ) {
			ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); 
			return;
 		}

		lastNumber++;
	}

	R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );

	if ( !silent ) {
		ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
	}
} 

void R_ScreenShotJPEG_f (void) {
	char		checkname[MAX_OSPATH];
	static	int	lastNumber = -1;
	qboolean	silent;

	if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
		R_LevelShot();
		return;
	}

	if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
		silent = qtrue;
	} else {
		silent = qfalse;
	}

	if ( ri.Cmd_Argc() == 2 && !silent ) {
		// explicit filename
		Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
	} else {
		// scan for a free filename

		// if we have saved a previous screenshot, don't scan
		// again, because recording demo avis can involve
		// thousands of shots
		if ( lastNumber == -1 ) {
			lastNumber = 0;
		}
		// scan for a free number
		for ( ; lastNumber <= 9999 ; lastNumber++ ) {
			R_ScreenshotFilenameJPEG( lastNumber, checkname );

      if (!ri.FS_FileExists( checkname ))
      {
        break; // file doesn't exist
      }
		}

		if ( lastNumber == 10000 ) {
			ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); 
			return;
 		}

		lastNumber++;
	}

	R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );

	if ( !silent ) {
		ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
	}
} 

//============================================================================

/*
** GL_SetDefaultState
*/
void GL_SetDefaultState( void )
{
	qglClearDepth( 1.0f );

	qglCullFace(GL_FRONT);

	qglColor4f (1,1,1,1);

	// initialize downstream texture unit if we're running
	// in a multitexture environment
	if ( qglActiveTextureARB ) {
		GL_SelectTexture( 1 );
		GL_TextureMode( r_textureMode->string );
		GL_TexEnv( GL_MODULATE );
		qglDisable( GL_TEXTURE_2D );
		GL_SelectTexture( 0 );
	}

	qglEnable(GL_TEXTURE_2D);
	GL_TextureMode( r_textureMode->string );
	GL_TexEnv( GL_MODULATE );

	qglShadeModel( GL_SMOOTH );
	qglDepthFunc( GL_LEQUAL );

	// the vertex array is always enabled, but the color and texture
	// arrays are enabled and disabled around the compiled vertex array call
	qglEnableClientState (GL_VERTEX_ARRAY);

	//
	// make sure our GL state vector is set correctly
	//
	glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;

	qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
	qglDepthMask( GL_TRUE );
	qglDisable( GL_DEPTH_TEST );
	qglEnable( GL_SCISSOR_TEST );
	qglDisable( GL_CULL_FACE );
	qglDisable( GL_BLEND );
}


/*
================
GfxInfo_f
================
*/
void GfxInfo_f( void ) 
{
	cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
	const char *enablestrings[] =
	{
		"disabled",
		"enabled"
	};
	const char *fsstrings[] =
	{
		"windowed",
		"fullscreen"
	};

	ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
	ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
	ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
	ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
	ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
	ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
	ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
	ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
	if ( glConfig.displayFrequency )
	{
		ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
	}
	else
	{
		ri.Printf( PRINT_ALL, "N/A\n" );
	}
	if ( glConfig.deviceSupportsGamma )
	{
		ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
	}
	else
	{
		ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
	}
	ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );

	// rendering primitives
	{
		int		primitives;

		// default is to use triangles if compiled vertex arrays are present
		ri.Printf( PRINT_ALL, "rendering primitives: " );
		primitives = r_primitives->integer;
		if ( primitives == 0 ) {
			if ( qglLockArraysEXT ) {
				primitives = 2;
			} else {
				primitives = 1;
			}
		}
		if ( primitives == -1 ) {

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