📄 sv_bot.c
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int i;
if (!debugpolygons)
return 0;
for (i = 1; i < bot_maxdebugpolys; i++) {
if (!debugpolygons[i].inuse)
break;
}
if (i >= bot_maxdebugpolys)
return 0;
poly = &debugpolygons[i];
poly->inuse = qtrue;
poly->color = color;
poly->numPoints = numPoints;
Com_Memcpy(poly->points, points, numPoints * sizeof(vec3_t));
//
return i;
}
/*
==================
BotImport_DebugPolygonShow
==================
*/
void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) {
bot_debugpoly_t *poly;
if (!debugpolygons) return;
poly = &debugpolygons[id];
poly->inuse = qtrue;
poly->color = color;
poly->numPoints = numPoints;
Com_Memcpy(poly->points, points, numPoints * sizeof(vec3_t));
}
/*
==================
BotImport_DebugPolygonDelete
==================
*/
void BotImport_DebugPolygonDelete(int id)
{
if (!debugpolygons) return;
debugpolygons[id].inuse = qfalse;
}
/*
==================
BotImport_DebugLineCreate
==================
*/
int BotImport_DebugLineCreate(void) {
vec3_t points[1];
return BotImport_DebugPolygonCreate(0, 0, points);
}
/*
==================
BotImport_DebugLineDelete
==================
*/
void BotImport_DebugLineDelete(int line) {
BotImport_DebugPolygonDelete(line);
}
/*
==================
BotImport_DebugLineShow
==================
*/
void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {
vec3_t points[4], dir, cross, up = {0, 0, 1};
float dot;
VectorCopy(start, points[0]);
VectorCopy(start, points[1]);
//points[1][2] -= 2;
VectorCopy(end, points[2]);
//points[2][2] -= 2;
VectorCopy(end, points[3]);
VectorSubtract(end, start, dir);
VectorNormalize(dir);
dot = DotProduct(dir, up);
if (dot > 0.99 || dot < -0.99) VectorSet(cross, 1, 0, 0);
else CrossProduct(dir, up, cross);
VectorNormalize(cross);
VectorMA(points[0], 2, cross, points[0]);
VectorMA(points[1], -2, cross, points[1]);
VectorMA(points[2], -2, cross, points[2]);
VectorMA(points[3], 2, cross, points[3]);
BotImport_DebugPolygonShow(line, color, 4, points);
}
/*
==================
SV_BotClientCommand
==================
*/
void BotClientCommand( int client, char *command ) {
SV_ExecuteClientCommand( &svs.clients[client], command, qtrue );
}
/*
==================
SV_BotFrame
==================
*/
void SV_BotFrame( int time ) {
if (!bot_enable) return;
//NOTE: maybe the game is already shutdown
if (!gvm) return;
VM_Call( gvm, BOTAI_START_FRAME, time );
}
/*
===============
SV_BotLibSetup
===============
*/
int SV_BotLibSetup( void ) {
if (!bot_enable) {
return 0;
}
if ( !botlib_export ) {
Com_Printf( S_COLOR_RED "Error: SV_BotLibSetup without SV_BotInitBotLib\n" );
return -1;
}
return botlib_export->BotLibSetup();
}
/*
===============
SV_ShutdownBotLib
Called when either the entire server is being killed, or
it is changing to a different game directory.
===============
*/
int SV_BotLibShutdown( void ) {
if ( !botlib_export ) {
return -1;
}
return botlib_export->BotLibShutdown();
}
/*
==================
SV_BotInitCvars
==================
*/
void SV_BotInitCvars(void) {
Cvar_Get("bot_enable", "1", 0); //enable the bot
Cvar_Get("bot_developer", "0", CVAR_CHEAT); //bot developer mode
Cvar_Get("bot_debug", "0", CVAR_CHEAT); //enable bot debugging
Cvar_Get("bot_maxdebugpolys", "2", 0); //maximum number of debug polys
Cvar_Get("bot_groundonly", "1", 0); //only show ground faces of areas
Cvar_Get("bot_reachability", "0", 0); //show all reachabilities to other areas
Cvar_Get("bot_visualizejumppads", "0", CVAR_CHEAT); //show jumppads
Cvar_Get("bot_forceclustering", "0", 0); //force cluster calculations
Cvar_Get("bot_forcereachability", "0", 0); //force reachability calculations
Cvar_Get("bot_forcewrite", "0", 0); //force writing aas file
Cvar_Get("bot_aasoptimize", "0", 0); //no aas file optimisation
Cvar_Get("bot_saveroutingcache", "0", 0); //save routing cache
Cvar_Get("bot_thinktime", "100", CVAR_CHEAT); //msec the bots thinks
Cvar_Get("bot_reloadcharacters", "0", 0); //reload the bot characters each time
Cvar_Get("bot_testichat", "0", 0); //test ichats
Cvar_Get("bot_testrchat", "0", 0); //test rchats
Cvar_Get("bot_testsolid", "0", CVAR_CHEAT); //test for solid areas
Cvar_Get("bot_testclusters", "0", CVAR_CHEAT); //test the AAS clusters
Cvar_Get("bot_fastchat", "0", 0); //fast chatting bots
Cvar_Get("bot_nochat", "0", 0); //disable chats
Cvar_Get("bot_pause", "0", CVAR_CHEAT); //pause the bots thinking
Cvar_Get("bot_report", "0", CVAR_CHEAT); //get a full report in ctf
Cvar_Get("bot_grapple", "0", 0); //enable grapple
Cvar_Get("bot_rocketjump", "1", 0); //enable rocket jumping
Cvar_Get("bot_challenge", "0", 0); //challenging bot
Cvar_Get("bot_minplayers", "0", 0); //minimum players in a team or the game
Cvar_Get("bot_interbreedchar", "", CVAR_CHEAT); //bot character used for interbreeding
Cvar_Get("bot_interbreedbots", "10", CVAR_CHEAT); //number of bots used for interbreeding
Cvar_Get("bot_interbreedcycle", "20", CVAR_CHEAT); //bot interbreeding cycle
Cvar_Get("bot_interbreedwrite", "", CVAR_CHEAT); //write interbreeded bots to this file
}
/*
==================
SV_BotInitBotLib
==================
*/
void SV_BotInitBotLib(void) {
botlib_import_t botlib_import;
if ( !Cvar_VariableValue("fs_restrict") && !Sys_CheckCD() ) {
Com_Error( ERR_NEED_CD, "Game CD not in drive" );
}
if (debugpolygons) Z_Free(debugpolygons);
bot_maxdebugpolys = Cvar_VariableIntegerValue("bot_maxdebugpolys");
debugpolygons = Z_Malloc(sizeof(bot_debugpoly_t) * bot_maxdebugpolys);
botlib_import.Print = BotImport_Print;
botlib_import.Trace = BotImport_Trace;
botlib_import.EntityTrace = BotImport_EntityTrace;
botlib_import.PointContents = BotImport_PointContents;
botlib_import.inPVS = BotImport_inPVS;
botlib_import.BSPEntityData = BotImport_BSPEntityData;
botlib_import.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;
botlib_import.BotClientCommand = BotClientCommand;
//memory management
botlib_import.GetMemory = BotImport_GetMemory;
botlib_import.FreeMemory = BotImport_FreeMemory;
botlib_import.AvailableMemory = Z_AvailableMemory;
botlib_import.HunkAlloc = BotImport_HunkAlloc;
// file system access
botlib_import.FS_FOpenFile = FS_FOpenFileByMode;
botlib_import.FS_Read = FS_Read2;
botlib_import.FS_Write = FS_Write;
botlib_import.FS_FCloseFile = FS_FCloseFile;
botlib_import.FS_Seek = FS_Seek;
//debug lines
botlib_import.DebugLineCreate = BotImport_DebugLineCreate;
botlib_import.DebugLineDelete = BotImport_DebugLineDelete;
botlib_import.DebugLineShow = BotImport_DebugLineShow;
//debug polygons
botlib_import.DebugPolygonCreate = BotImport_DebugPolygonCreate;
botlib_import.DebugPolygonDelete = BotImport_DebugPolygonDelete;
botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import );
assert(botlib_export); // bk001129 - somehow we end up with a zero import.
}
//
// * * * BOT AI CODE IS BELOW THIS POINT * * *
//
/*
==================
SV_BotGetConsoleMessage
==================
*/
int SV_BotGetConsoleMessage( int client, char *buf, int size )
{
client_t *cl;
int index;
cl = &svs.clients[client];
cl->lastPacketTime = svs.time;
if ( cl->reliableAcknowledge == cl->reliableSequence ) {
return qfalse;
}
cl->reliableAcknowledge++;
index = cl->reliableAcknowledge & ( MAX_RELIABLE_COMMANDS - 1 );
if ( !cl->reliableCommands[index][0] ) {
return qfalse;
}
Q_strncpyz( buf, cl->reliableCommands[index], size );
return qtrue;
}
#if 0
/*
==================
EntityInPVS
==================
*/
int EntityInPVS( int client, int entityNum ) {
client_t *cl;
clientSnapshot_t *frame;
int i;
cl = &svs.clients[client];
frame = &cl->frames[cl->netchan.outgoingSequence & PACKET_MASK];
for ( i = 0; i < frame->num_entities; i++ ) {
if ( svs.snapshotEntities[(frame->first_entity + i) % svs.numSnapshotEntities].number == entityNum ) {
return qtrue;
}
}
return qfalse;
}
#endif
/*
==================
SV_BotGetSnapshotEntity
==================
*/
int SV_BotGetSnapshotEntity( int client, int sequence ) {
client_t *cl;
clientSnapshot_t *frame;
cl = &svs.clients[client];
frame = &cl->frames[cl->netchan.outgoingSequence & PACKET_MASK];
if (sequence < 0 || sequence >= frame->num_entities) {
return -1;
}
return svs.snapshotEntities[(frame->first_entity + sequence) % svs.numSnapshotEntities].number;
}
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