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📄 macosx_qgl.h

📁 quakeIII源码这个不用我多说吧
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{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalCoord2dv(u=%p)\n", u);
#endif
    glEvalCoord2dv(u);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalCoord2dv");
#endif
}

// void glEvalCoord2f (GLfloat u, GLfloat v);
static inline void qglEvalCoord2f(GLfloat u, GLfloat v)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalCoord2f(u=%f, v=%f)\n", u, v);
#endif
    glEvalCoord2f(u, v);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalCoord2f");
#endif
}

// void glEvalCoord2fv (const GLfloat *u);
static inline void qglEvalCoord2fv(const GLfloat *u)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalCoord2fv(u=%p)\n", u);
#endif
    glEvalCoord2fv(u);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalCoord2fv");
#endif
}

// void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
static inline void qglEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalMesh1(mode=%lu, i1=%ld, i2=%ld)\n", mode, i1, i2);
#endif
    glEvalMesh1(mode, i1, i2);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalMesh1");
#endif
}

// void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
static inline void qglEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalMesh2(mode=%lu, i1=%ld, i2=%ld, j1=%ld, j2=%ld)\n", mode, i1, i2, j1, j2);
#endif
    glEvalMesh2(mode, i1, i2, j1, j2);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalMesh2");
#endif
}

// void glEvalPoint1 (GLint i);
static inline void qglEvalPoint1(GLint i)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalPoint1(i=%ld)\n", i);
#endif
    glEvalPoint1(i);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalPoint1");
#endif
}

// void glEvalPoint2 (GLint i, GLint j);
static inline void qglEvalPoint2(GLint i, GLint j)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glEvalPoint2(i=%ld, j=%ld)\n", i, j);
#endif
    glEvalPoint2(i, j);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glEvalPoint2");
#endif
}

// void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
static inline void qglFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFeedbackBuffer(size=%ld, type=%lu, buffer=%p)\n", size, type, buffer);
#endif
    glFeedbackBuffer(size, type, buffer);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFeedbackBuffer");
#endif
}

// void glFinish (void);
static inline void qglFinish(void)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFinish(void)\n");
#endif
    glFinish();
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFinish");
#endif
}

// void glFlush (void);
static inline void qglFlush(void)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFlush(void)\n");
#endif
    glFlush();
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFlush");
#endif
}

// void glFogf (GLenum pname, GLfloat param);
static inline void qglFogf(GLenum pname, GLfloat param)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFogf(pname=%lu, param=%f)\n", pname, param);
#endif
    glFogf(pname, param);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFogf");
#endif
}

// void glFogfv (GLenum pname, const GLfloat *params);
static inline void qglFogfv(GLenum pname, const GLfloat *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFogfv(pname=%lu, params=%p)\n", pname, params);
#endif
    glFogfv(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFogfv");
#endif
}

// void glFogi (GLenum pname, GLint param);
static inline void qglFogi(GLenum pname, GLint param)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFogi(pname=%lu, param=%ld)\n", pname, param);
#endif
    glFogi(pname, param);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFogi");
#endif
}

// void glFogiv (GLenum pname, const GLint *params);
static inline void qglFogiv(GLenum pname, const GLint *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFogiv(pname=%lu, params=%p)\n", pname, params);
#endif
    glFogiv(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFogiv");
#endif
}

// void glFrontFace (GLenum mode);
static inline void qglFrontFace(GLenum mode)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFrontFace(mode=%lu)\n", mode);
#endif
    glFrontFace(mode);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFrontFace");
#endif
}

// void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static inline void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glFrustum(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar);
#endif
    glFrustum(left, right, bottom, top, zNear, zFar);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glFrustum");
#endif
}

// GLuint glGenLists (GLsizei range);
static inline GLuint qglGenLists(GLsizei range)
{
    GLuint returnValue;
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGenLists(range=%ld)\n", range);
#endif
    returnValue = glGenLists(range);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGenLists");
#endif
    return returnValue;
}

// void glGenTextures (GLsizei n, GLuint *textures);
static inline void qglGenTextures(GLsizei n, GLuint *textures)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGenTextures(n=%ld, textures=%p)\n", n, textures);
#endif
    glGenTextures(n, textures);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGenTextures");
#endif
}

// void glGetBooleanv (GLenum pname, GLboolean *params);
static inline void qglGetBooleanv(GLenum pname, GLboolean *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetBooleanv(pname=%lu, params=%p)\n", pname, params);
#endif
    glGetBooleanv(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetBooleanv");
#endif
}

// void glGetClipPlane (GLenum plane, GLdouble *equation);
static inline void qglGetClipPlane(GLenum plane, GLdouble *equation)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetClipPlane(plane=%lu, equation=%p)\n", plane, equation);
#endif
    glGetClipPlane(plane, equation);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetClipPlane");
#endif
}

// void glGetDoublev (GLenum pname, GLdouble *params);
static inline void qglGetDoublev(GLenum pname, GLdouble *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetDoublev(pname=%lu, params=%p)\n", pname, params);
#endif
    glGetDoublev(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetDoublev");
#endif
}

// GLenum glGetError (void);
static inline GLenum qglGetError(void)
{
    GLenum returnValue;
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetError(void)\n");
#endif
    returnValue = glGetError();
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetError");
#endif
    return returnValue;
}

// void glGetFloatv (GLenum pname, GLfloat *params);
static inline void qglGetFloatv(GLenum pname, GLfloat *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetFloatv(pname=%lu, params=%p)\n", pname, params);
#endif
    glGetFloatv(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetFloatv");
#endif
}

// void glGetIntegerv (GLenum pname, GLint *params);
static inline void qglGetIntegerv(GLenum pname, GLint *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetIntegerv(pname=%lu, params=%p)\n", pname, params);
#endif
    glGetIntegerv(pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetIntegerv");
#endif
}

// void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
static inline void qglGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
#endif
    glGetLightfv(light, pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetLightfv");
#endif
}

// void glGetLightiv (GLenum light, GLenum pname, GLint *params);
static inline void qglGetLightiv(GLenum light, GLenum pname, GLint *params)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
#endif
    glGetLightiv(light, pname, params);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetLightiv");
#endif
}

// void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
static inline void qglGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetMapdv(target=%lu, query=%lu, v=%p)\n", target, query, v);
#endif
    glGetMapdv(target, query, v);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetMapdv");
#endif
}

// void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
static inline void qglGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
    if (QGLLogGLCalls)
        fprintf(QGLDebugFile(), "glGetMapfv(target=%lu, query=%lu, v=%p)\n", target, query, v);
#endif
    glGetMapfv(target, query, v);
#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
    if (!QGLBeginStarted)
        QGLCheckError("glGetMapfv");
#endif

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