📄 portals.c
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} //end else
ChopWindingInPlace (&w, normal, dist, 0.1);
} //end for
if (!w)
{
return;
} //end if
if (WindingIsTiny (w))
{
c_tinyportals++;
FreeWinding(w);
return;
} //end if
#ifdef DEBUG
/* //NOTE: don't use this winding ok check
// all the invalid windings only have a degenerate edge
if (WindingError(w))
{
Log_Print("MakeNodePortal: %s\n", WindingErrorString());
FreeWinding(w);
return;
} //end if*/
#endif //DEBUG
new_portal = AllocPortal();
new_portal->plane = mapplanes[node->planenum];
#ifdef ME
new_portal->planenum = node->planenum;
#endif //ME
new_portal->onnode = node;
new_portal->winding = w;
AddPortalToNodes (new_portal, node->children[0], node->children[1]);
} //end of the function MakeNodePortal
//===========================================================================
// Move or split the portals that bound node so that the node's
// children have portals instead of node.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void SplitNodePortals (node_t *node)
{
portal_t *p, *next_portal, *new_portal;
node_t *f, *b, *other_node;
int side;
plane_t *plane;
winding_t *frontwinding, *backwinding;
plane = &mapplanes[node->planenum];
f = node->children[0];
b = node->children[1];
for (p = node->portals ; p ; p = next_portal)
{
if (p->nodes[0] == node) side = 0;
else if (p->nodes[1] == node) side = 1;
else Error ("SplitNodePortals: mislinked portal");
next_portal = p->next[side];
other_node = p->nodes[!side];
RemovePortalFromNode (p, p->nodes[0]);
RemovePortalFromNode (p, p->nodes[1]);
//
// cut the portal into two portals, one on each side of the cut plane
//
ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
if (frontwinding && WindingIsTiny(frontwinding))
{
FreeWinding (frontwinding);
frontwinding = NULL;
c_tinyportals++;
} //end if
if (backwinding && WindingIsTiny(backwinding))
{
FreeWinding (backwinding);
backwinding = NULL;
c_tinyportals++;
} //end if
#ifdef DEBUG
/* //NOTE: don't use this winding ok check
// all the invalid windings only have a degenerate edge
if (frontwinding && WindingError(frontwinding))
{
Log_Print("SplitNodePortals: front %s\n", WindingErrorString());
FreeWinding(frontwinding);
frontwinding = NULL;
} //end if
if (backwinding && WindingError(backwinding))
{
Log_Print("SplitNodePortals: back %s\n", WindingErrorString());
FreeWinding(backwinding);
backwinding = NULL;
} //end if*/
#endif //DEBUG
if (!frontwinding && !backwinding)
{ // tiny windings on both sides
continue;
}
if (!frontwinding)
{
FreeWinding (backwinding);
if (side == 0) AddPortalToNodes (p, b, other_node);
else AddPortalToNodes (p, other_node, b);
continue;
}
if (!backwinding)
{
FreeWinding (frontwinding);
if (side == 0) AddPortalToNodes (p, f, other_node);
else AddPortalToNodes (p, other_node, f);
continue;
}
// the winding is split
new_portal = AllocPortal();
*new_portal = *p;
new_portal->winding = backwinding;
FreeWinding (p->winding);
p->winding = frontwinding;
if (side == 0)
{
AddPortalToNodes (p, f, other_node);
AddPortalToNodes (new_portal, b, other_node);
} //end if
else
{
AddPortalToNodes (p, other_node, f);
AddPortalToNodes (new_portal, other_node, b);
} //end else
}
node->portals = NULL;
} //end of the function SplitNodePortals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void CalcNodeBounds (node_t *node)
{
portal_t *p;
int s;
int i;
// calc mins/maxs for both leaves and nodes
ClearBounds (node->mins, node->maxs);
for (p = node->portals ; p ; p = p->next[s])
{
s = (p->nodes[1] == node);
for (i=0 ; i<p->winding->numpoints ; i++)
AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
}
} //end of the function CalcNodeBounds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int c_numportalizednodes;
void MakeTreePortals_r (node_t *node)
{
int i;
#ifdef ME
qprintf("\r%6d", ++c_numportalizednodes);
if (cancelconversion) return;
#endif //ME
CalcNodeBounds (node);
if (node->mins[0] >= node->maxs[0])
{
Log_Print("WARNING: node without a volume\n");
}
for (i=0 ; i<3 ; i++)
{
if (node->mins[i] < -MAX_MAP_BOUNDS || node->maxs[i] > MAX_MAP_BOUNDS)
{
Log_Print("WARNING: node with unbounded volume\n");
break;
}
}
if (node->planenum == PLANENUM_LEAF)
return;
MakeNodePortal (node);
SplitNodePortals (node);
MakeTreePortals_r (node->children[0]);
MakeTreePortals_r (node->children[1]);
} //end of the function MakeTreePortals_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void MakeTreePortals(tree_t *tree)
{
#ifdef ME
Log_Print("---- Node Portalization ----\n");
c_numportalizednodes = 0;
c_portalmemory = 0;
qprintf("%6d nodes portalized", c_numportalizednodes);
#endif //ME
MakeHeadnodePortals(tree);
MakeTreePortals_r(tree->headnode);
#ifdef ME
qprintf("\n");
Log_Write("%6d nodes portalized\r\n", c_numportalizednodes);
Log_Print("%6d tiny portals\r\n", c_tinyportals);
Log_Print("%6d KB of portal memory\r\n", c_portalmemory >> 10);
Log_Print("%6i KB of winding memory\r\n", WindingMemory() >> 10);
#endif //ME
} //end of the function MakeTreePortals
/*
=========================================================
FLOOD ENTITIES
=========================================================
*/
//#define P_NODESTACK
node_t *p_firstnode;
node_t *p_lastnode;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef P_NODESTACK
void P_AddNodeToList(node_t *node)
{
node->next = p_firstnode;
p_firstnode = node;
if (!p_lastnode) p_lastnode = node;
} //end of the function P_AddNodeToList
#else //it's a node queue
//add the node to the end of the node list
void P_AddNodeToList(node_t *node)
{
node->next = NULL;
if (p_lastnode) p_lastnode->next = node;
else p_firstnode = node;
p_lastnode = node;
} //end of the function P_AddNodeToList
#endif //P_NODESTACK
//===========================================================================
// get the first node from the front of the node list
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
node_t *P_NextNodeFromList(void)
{
node_t *node;
node = p_firstnode;
if (p_firstnode) p_firstnode = p_firstnode->next;
if (!p_firstnode) p_lastnode = NULL;
return node;
} //end of the function P_NextNodeFromList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FloodPortals(node_t *firstnode)
{
node_t *node;
portal_t *p;
int s;
firstnode->occupied = 1;
P_AddNodeToList(firstnode);
for (node = P_NextNodeFromList(); node; node = P_NextNodeFromList())
{
for (p = node->portals; p; p = p->next[s])
{
s = (p->nodes[1] == node);
//if the node at the other side of the portal is occupied already
if (p->nodes[!s]->occupied) continue;
//if it isn't possible to flood through this portal
if (!Portal_EntityFlood(p, s)) continue;
//
p->nodes[!s]->occupied = node->occupied + 1;
//
P_AddNodeToList(p->nodes[!s]);
} //end for
} //end for
} //end of the function FloodPortals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int numrec;
void FloodPortals_r (node_t *node, int dist)
{
portal_t *p;
int s;
// int i;
Log_Print("\r%6d", ++numrec);
if (node->occupied) Error("FloodPortals_r: node already occupied\n");
if (!node)
{
Error("FloodPortals_r: NULL node\n");
} //end if*/
node->occupied = dist;
for (p = node->portals; p; p = p->next[s])
{
s = (p->nodes[1] == node);
//if the node at the other side of the portal is occupied already
if (p->nodes[!s]->occupied) continue;
//if it isn't possible to flood through this portal
if (!Portal_EntityFlood(p, s)) continue;
//flood recursively through the current portal
FloodPortals_r(p->nodes[!s], dist+1);
} //end for
Log_Print("\r%6d", --numrec);
} //end of the function FloodPortals_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
{
node_t *node;
vec_t d;
plane_t *plane;
//find the leaf to start in
node = headnode;
while(node->planenum != PLANENUM_LEAF)
{
if (node->planenum < 0 || node->planenum > nummapplanes)
{
Error("PlaceOccupant: invalid node->planenum\n");
} //end if
plane = &mapplanes[node->planenum];
d = DotProduct(origin, plane->normal) - plane->dist;
if (d >= 0) node = node->children[0];
else node = node->children[1];
if (!node)
{
Error("PlaceOccupant: invalid child %d\n", d < 0);
} //end if
} //end while
//don't start in solid
// if (node->contents == CONTENTS_SOLID)
//ME: replaced because in LeafNode in brushbsp.c
// some nodes have contents solid with other contents
if (node->contents & CONTENTS_SOLID) return false;
//if the node is already occupied
if (node->occupied) return false;
//place the occupant in the first leaf
node->occupant = occupant;
numrec = 0;
// Log_Print("%6d recurses", numrec);
// FloodPortals_r(node, 1);
// Log_Print("\n");
FloodPortals(node);
return true;
} //end of the function PlaceOccupant
//===========================================================================
// Marks all nodes that can be reached by entites
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean FloodEntities (tree_t *tree)
{
int i;
int x, y;
vec3_t origin;
char *cl;
qboolean inside;
node_t *headnode;
headnode = tree->headnode;
Log_Print("------ FloodEntities -------\n");
inside = false;
tree->outside_node.occupied = 0;
//start at entity 1 not the world ( = 0)
for (i = 1; i < num_entities; i++)
{
GetVectorForKey(&entities[i], "origin", origin);
if (VectorCompare(origin, vec3_origin)) continue;
cl = ValueForKey(&entities[i], "classname");
origin[2] += 1; //so objects on floor are ok
// Log_Print("flooding from entity %d: %s\n", i, cl);
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