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📄 portals.c

📁 quakeIII源码这个不用我多说吧
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "qbsp.h"
#include "l_mem.h"

int		c_active_portals;
int		c_peak_portals;
int		c_boundary;
int		c_boundary_sides;
int		c_portalmemory;

//portal_t *portallist = NULL;
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
portal_t *AllocPortal (void)
{
	portal_t	*p;
	
	p = GetMemory(sizeof(portal_t));
	memset (p, 0, sizeof(portal_t));

	if (numthreads == 1)
	{
		c_active_portals++;
		if (c_active_portals > c_peak_portals)
		{
			c_peak_portals = c_active_portals;
		} //end if
		c_portalmemory += MemorySize(p);	
	} //end if

//	p->nextportal = portallist;
//	portallist = p;
	
	return p;
} //end of the function AllocPortal
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void FreePortal (portal_t *p)
{
	if (p->winding) FreeWinding(p->winding);
	if (numthreads == 1)
	{
		c_active_portals--;
		c_portalmemory -= MemorySize(p);
	} //end if
	FreeMemory(p);
} //end of the function FreePortal
//===========================================================================
// Returns the single content bit of the
// strongest visible content present
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int VisibleContents (int contents)
{
	int		i;

	for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
		if (contents & i )
			return i;

	return 0;
} //end of the function VisibleContents
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int ClusterContents (node_t *node)
{
	int		c1, c2, c;

	if (node->planenum == PLANENUM_LEAF)
		return node->contents;

	c1 = ClusterContents(node->children[0]);
	c2 = ClusterContents(node->children[1]);
	c = c1|c2;

	// a cluster may include some solid detail areas, but
	// still be seen into
	if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
		c &= ~CONTENTS_SOLID;
	return c;
} //end of the function ClusterContents

//===========================================================================
// Returns true if the portal is empty or translucent, allowing
// the PVS calculation to see through it.
// The nodes on either side of the portal may actually be clusters,
// not leaves, so all contents should be ored together
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean Portal_VisFlood (portal_t *p)
{
	int		c1, c2;

	if (!p->onnode)
		return false;	// to global outsideleaf

	c1 = ClusterContents(p->nodes[0]);
	c2 = ClusterContents(p->nodes[1]);

	if (!VisibleContents (c1^c2))
		return true;

	if (c1 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL))
		c1 = 0;
	if (c2 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL))
		c2 = 0;

	if ( (c1|c2) & CONTENTS_SOLID )
		return false;		// can't see through solid

	if (! (c1 ^ c2))
		return true;		// identical on both sides

	if (!VisibleContents (c1^c2))
		return true;
	return false;
} //end of the function Portal_VisFlood
//===========================================================================
// The entity flood determines which areas are
// "outside" on the map, which are then filled in.
// Flowing from side s to side !s
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean Portal_EntityFlood (portal_t *p, int s)
{
	if (p->nodes[0]->planenum != PLANENUM_LEAF
		|| p->nodes[1]->planenum != PLANENUM_LEAF)
		Error ("Portal_EntityFlood: not a leaf");

	// can never cross to a solid 
	if ( (p->nodes[0]->contents & CONTENTS_SOLID)
	|| (p->nodes[1]->contents & CONTENTS_SOLID) )
		return false;

	// can flood through everything else
	return true;
}


//=============================================================================

int		c_tinyportals;

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
{
	if (p->nodes[0] || p->nodes[1])
		Error ("AddPortalToNode: allready included");

	p->nodes[0] = front;
	p->next[0] = front->portals;
	front->portals = p;
	
	p->nodes[1] = back;
	p->next[1] = back->portals;
	back->portals = p;
} //end of the function AddPortalToNodes
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void RemovePortalFromNode (portal_t *portal, node_t *l)
{
	portal_t	**pp, *t;

	int s, i, n;
	portal_t *p;
	portal_t *portals[4096];
	
// remove reference to the current portal
	pp = &l->portals;
	while (1)
	{
		t = *pp;
		if (!t)
			Error ("RemovePortalFromNode: portal not in leaf");	

		if ( t == portal )
			break;

		if (t->nodes[0] == l)
			pp = &t->next[0];
		else if (t->nodes[1] == l)
			pp = &t->next[1];
		else
			Error ("RemovePortalFromNode: portal not bounding leaf");
	}
	
	if (portal->nodes[0] == l)
	{
		*pp = portal->next[0];
		portal->nodes[0] = NULL;
	} //end if
	else if (portal->nodes[1] == l)
	{
		*pp = portal->next[1];	
		portal->nodes[1] = NULL;
	} //end else if
	else
	{
		Error("RemovePortalFromNode: mislinked portal");
	} //end else
//#ifdef ME
	n = 0;
	for (p = l->portals; p; p = p->next[s])
	{
		for (i = 0; i < n; i++)
		{
			if (p == portals[i]) Error("RemovePortalFromNode: circular linked\n");
		} //end for
		if (p->nodes[0] != l && p->nodes[1] != l)
		{
			Error("RemovePortalFromNodes: portal does not belong to node\n");
		} //end if
		portals[n] = p;
		s = (p->nodes[1] == l);
//		if (++n >= 4096) Error("RemovePortalFromNode: more than 4096 portals\n");
	} //end for
//#endif
} //end of the function RemovePortalFromNode
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void PrintPortal (portal_t *p)
{
	int			i;
	winding_t	*w;
	
	w = p->winding;
	for (i=0 ; i<w->numpoints ; i++)
		printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
		, w->p[i][1], w->p[i][2]);
} //end of the function PrintPortal
//===========================================================================
// The created portals will face the global outside_node
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
#define	SIDESPACE	8

void MakeHeadnodePortals (tree_t *tree)
{
	vec3_t		bounds[2];
	int			i, j, n;
	portal_t	*p, *portals[6];
	plane_t		bplanes[6], *pl;
	node_t *node;

	node = tree->headnode;

// pad with some space so there will never be null volume leaves
	for (i=0 ; i<3 ; i++)
	{
		bounds[0][i] = tree->mins[i] - SIDESPACE;
		bounds[1][i] = tree->maxs[i] + SIDESPACE;
		if ( bounds[0][i] > bounds[1][i] ) {
			Error("empty BSP tree");
		}
	}
	
	tree->outside_node.planenum = PLANENUM_LEAF;
	tree->outside_node.brushlist = NULL;
	tree->outside_node.portals = NULL;
	tree->outside_node.contents = 0;

	for (i=0 ; i<3 ; i++)
		for (j=0 ; j<2 ; j++)
		{
			n = j*3 + i;

			p = AllocPortal ();
			portals[n] = p;
			
			pl = &bplanes[n];
			memset (pl, 0, sizeof(*pl));
			if (j)
			{
				pl->normal[i] = -1;
				pl->dist = -bounds[j][i];
			}
			else
			{
				pl->normal[i] = 1;
				pl->dist = bounds[j][i];
			}
			p->plane = *pl;
			p->winding = BaseWindingForPlane (pl->normal, pl->dist);
			AddPortalToNodes (p, node, &tree->outside_node);
		}
		
// clip the basewindings by all the other planes
	for (i=0 ; i<6 ; i++)
	{
		for (j=0 ; j<6 ; j++)
		{
			if (j == i) continue;
			ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
		} //end for
	} //end for
} //end of the function MakeHeadNodePortals
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
#define	BASE_WINDING_EPSILON		0.001
#define	SPLIT_WINDING_EPSILON	0.001

winding_t *BaseWindingForNode (node_t *node)
{
	winding_t	*w;
	node_t		*n;
	plane_t		*plane;
	vec3_t		normal;
	vec_t		dist;

	w = BaseWindingForPlane (mapplanes[node->planenum].normal
		, mapplanes[node->planenum].dist);

	// clip by all the parents
	for (n=node->parent ; n && w ; )
	{
		plane = &mapplanes[n->planenum];

		if (n->children[0] == node)
		{	// take front
			ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
		}
		else
		{	// take back
			VectorSubtract (vec3_origin, plane->normal, normal);
			dist = -plane->dist;
			ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
		}
		node = n;
		n = n->parent;
	}

	return w;
} //end of the function BaseWindingForNode
//===========================================================================
// create the new portal by taking the full plane winding for the cutting
// plane and clipping it by all of parents of this node
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean WindingIsTiny (winding_t *w);

void MakeNodePortal (node_t *node)
{
	portal_t	*new_portal, *p;
	winding_t	*w;
	vec3_t		normal;
	float		dist;
	int			side;

	w = BaseWindingForNode (node);

	// clip the portal by all the other portals in the node
	for (p = node->portals; p && w; p = p->next[side])	
	{
		if (p->nodes[0] == node)
		{
			side = 0;
			VectorCopy (p->plane.normal, normal);
			dist = p->plane.dist;
		} //end if
		else if (p->nodes[1] == node)
		{
			side = 1;
			VectorSubtract (vec3_origin, p->plane.normal, normal);
			dist = -p->plane.dist;
		} //end else if
		else
		{
			Error ("MakeNodePortal: mislinked portal");

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