📄 map_q1.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
#include "l_bsp_q1.h"
#include "aas_map.h" //AAS_CreateMapBrushes
int q1_numbrushes;
int q1_numclipbrushes;
//#define Q1_PRINT
//===========================================================================
// water, slime and lava brush textures names always start with a *
// followed by the type: "slime", "lava" or otherwise water
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Q1_TextureContents(char *name)
{
if (!Q_strcasecmp(name, "clip")) return CONTENTS_SOLID;
if (name[0] == '*')
{
if (!Q_strncasecmp(name+1,"lava",4)) return CONTENTS_LAVA;
else if (!Q_strncasecmp(name+1,"slime",5)) return CONTENTS_SLIME;
else return CONTENTS_WATER;
} //end if
else if (!Q_strncasecmp(name, "sky", 3)) return CONTENTS_SOLID;
else return CONTENTS_SOLID;
} //end of the function Q1_TextureContents
//===========================================================================
// Generates two new brushes, leaving the original
// unchanged
//
// modified for Half-Life because there are quite a lot of tiny node leaves
// in the Half-Life bsps
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Q1_SplitBrush(bspbrush_t *brush, int planenum, int nodenum,
bspbrush_t **front, bspbrush_t **back)
{
bspbrush_t *b[2];
int i, j;
winding_t *w, *cw[2], *midwinding;
plane_t *plane, *plane2;
side_t *s, *cs;
float d, d_front, d_back;
*front = *back = NULL;
plane = &mapplanes[planenum];
// check all points
d_front = d_back = 0;
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
d = DotProduct (w->p[j], plane->normal) - plane->dist;
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
} //end for
} //end for
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush (brush);
Log_Print("Q1_SplitBrush: only on back\n");
return;
} //end if
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush (brush);
Log_Print("Q1_SplitBrush: only on front\n");
return;
} //end if
// create a new winding from the split plane
w = BaseWindingForPlane (plane->normal, plane->dist);
for (i = 0; i < brush->numsides && w; i++)
{
plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
ChopWindingInPlace(&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
} //end for
if (!w || WindingIsTiny(w))
{ // the brush isn't really split
int side;
Log_Print("Q1_SplitBrush: no split winding\n");
side = BrushMostlyOnSide (brush, plane);
if (side == PSIDE_FRONT)
*front = CopyBrush (brush);
if (side == PSIDE_BACK)
*back = CopyBrush (brush);
return;
}
if (WindingIsHuge(w))
{
Log_Print("Q1_SplitBrush: WARNING huge split winding\n");
} //end of
midwinding = w;
// split it for real
for (i = 0; i < 2; i++)
{
b[i] = AllocBrush (brush->numsides+1);
b[i]->original = brush->original;
} //end for
// split all the current windings
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
w = s->winding;
if (!w)
continue;
ClipWindingEpsilon (w, plane->normal, plane->dist,
0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
for (j=0 ; j<2 ; j++)
{
if (!cw[j])
continue;
#if 0
if (WindingIsTiny (cw[j]))
{
FreeWinding (cw[j]);
continue;
}
#endif
cs = &b[j]->sides[b[j]->numsides];
b[j]->numsides++;
*cs = *s;
// cs->planenum = s->planenum;
// cs->texinfo = s->texinfo;
// cs->visible = s->visible;
// cs->original = s->original;
cs->winding = cw[j];
cs->flags &= ~SFL_TESTED;
} //end for
} //end for
// see if we have valid polygons on both sides
for (i=0 ; i<2 ; i++)
{
BoundBrush (b[i]);
for (j=0 ; j<3 ; j++)
{
if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
{
Log_Print("Q1_SplitBrush: bogus brush after clip\n");
break;
} //end if
} //end for
if (b[i]->numsides < 3 || j < 3)
{
FreeBrush (b[i]);
b[i] = NULL;
Log_Print("Q1_SplitBrush: numsides < 3\n");
} //end if
} //end for
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
Log_Print("Q1_SplitBrush: split removed brush\n");
else
Log_Print("Q1_SplitBrush: split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
} //end if
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
} //end if
return;
} //end if
// add the midwinding to both sides
for (i = 0; i < 2; i++)
{
cs = &b[i]->sides[b[i]->numsides];
b[i]->numsides++;
cs->planenum = planenum^i^1;
cs->texinfo = 0;
//store the node number in the surf to find the texinfo later on
cs->surf = nodenum;
//
cs->flags &= ~SFL_VISIBLE;
cs->flags &= ~SFL_TESTED;
cs->flags &= ~SFL_TEXTURED;
if (i==0)
cs->winding = CopyWinding (midwinding);
else
cs->winding = midwinding;
} //end for
{
vec_t v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1)
{
FreeBrush (b[i]);
b[i] = NULL;
Log_Print("Q1_SplitBrush: tiny volume after clip\n");
} //end if
} //end for
} //*/
*front = b[0];
*back = b[1];
} //end of the function Q1_SplitBrush
//===========================================================================
// returns true if the tree starting at nodenum has only solid leaves
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Q1_SolidTree_r(int nodenum)
{
if (nodenum < 0)
{
switch(q1_dleafs[(-nodenum) - 1].contents)
{
case Q1_CONTENTS_EMPTY:
{
return false;
} //end case
case Q1_CONTENTS_SOLID:
#ifdef HLCONTENTS
case Q1_CONTENTS_CLIP:
#endif HLCONTENTS
case Q1_CONTENTS_SKY:
#ifdef HLCONTENTS
case Q1_CONTENTS_TRANSLUCENT:
#endif HLCONTENTS
{
return true;
} //end case
case Q1_CONTENTS_WATER:
case Q1_CONTENTS_SLIME:
case Q1_CONTENTS_LAVA:
#ifdef HLCONTENTS
//these contents should not be found in the BSP
case Q1_CONTENTS_ORIGIN:
case Q1_CONTENTS_CURRENT_0:
case Q1_CONTENTS_CURRENT_90:
case Q1_CONTENTS_CURRENT_180:
case Q1_CONTENTS_CURRENT_270:
case Q1_CONTENTS_CURRENT_UP:
case Q1_CONTENTS_CURRENT_DOWN:
#endif HLCONTENTS
default:
{
return false;
} //end default
} //end switch
return false;
} //end if
if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[0])) return false;
if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[1])) return false;
return true;
} //end of the function Q1_SolidTree_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_CreateBrushes_r(bspbrush_t *brush, int nodenum)
{
int planenum;
bspbrush_t *front, *back;
q1_dleaf_t *leaf;
//if it is a leaf
if (nodenum < 0)
{
leaf = &q1_dleafs[(-nodenum) - 1];
if (leaf->contents != Q1_CONTENTS_EMPTY)
{
#ifdef Q1_PRINT
qprintf("\r%5i", ++q1_numbrushes);
#endif //Q1_PRINT
} //end if
switch(leaf->contents)
{
case Q1_CONTENTS_EMPTY:
{
FreeBrush(brush);
return NULL;
} //end case
case Q1_CONTENTS_SOLID:
#ifdef HLCONTENTS
case Q1_CONTENTS_CLIP:
#endif HLCONTENTS
case Q1_CONTENTS_SKY:
#ifdef HLCONTENTS
case Q1_CONTENTS_TRANSLUCENT:
#endif HLCONTENTS
{
brush->side = CONTENTS_SOLID;
return brush;
} //end case
case Q1_CONTENTS_WATER:
{
brush->side = CONTENTS_WATER;
return brush;
} //end case
case Q1_CONTENTS_SLIME:
{
brush->side = CONTENTS_SLIME;
return brush;
} //end case
case Q1_CONTENTS_LAVA:
{
brush->side = CONTENTS_LAVA;
return brush;
} //end case
#ifdef HLCONTENTS
//these contents should not be found in the BSP
case Q1_CONTENTS_ORIGIN:
case Q1_CONTENTS_CURRENT_0:
case Q1_CONTENTS_CURRENT_90:
case Q1_CONTENTS_CURRENT_180:
case Q1_CONTENTS_CURRENT_270:
case Q1_CONTENTS_CURRENT_UP:
case Q1_CONTENTS_CURRENT_DOWN:
{
Error("Q1_CreateBrushes_r: found contents %d in Half-Life BSP", leaf->contents);
return NULL;
} //end case
#endif HLCONTENTS
default:
{
Error("Q1_CreateBrushes_r: unknown contents %d in Half-Life BSP", leaf->contents);
return NULL;
} //end default
} //end switch
return NULL;
} //end if
//if the rest of the tree is solid
/*if (Q1_SolidTree_r(nodenum))
{
brush->side = CONTENTS_SOLID;
return brush;
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