⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 csg.c

📁 quakeIII源码这个不用我多说吧
💻 C
📖 第 1 页 / 共 2 页
字号:
		if (p == maxplanenums[0] || p == maxplanenums[1] 
			|| p == minplanenums[0] || p == minplanenums[1])
		{
			brush->sides[i].texinfo = TEXINFO_NODE;
			brush->sides[i].flags &= ~SFL_VISIBLE;
		}
	}
	return brush;
} //end of the function ClipBrushToBox
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *MakeBspBrushList(int startbrush, int endbrush,
											vec3_t clipmins, vec3_t clipmaxs)
{
	mapbrush_t	*mb;
	bspbrush_t	*brushlist, *newbrush;
	int			i, j;
	int			c_faces;
	int			c_brushes;
	int			numsides;
	int			vis;
	vec3_t		normal;
	float		dist;

	for (i=0 ; i<2 ; i++)
	{
		VectorClear (normal);
		normal[i] = 1;
		dist = clipmaxs[i];
		maxplanenums[i] = FindFloatPlane(normal, dist);
		dist = clipmins[i];
		minplanenums[i] = FindFloatPlane(normal, dist);
	}

	brushlist = NULL;
	c_faces = 0;
	c_brushes = 0;

	for (i=startbrush ; i<endbrush ; i++)
	{
		mb = &mapbrushes[i];

		numsides = mb->numsides;
		if (!numsides)
			continue;

		// make sure the brush has at least one face showing
		vis = 0;
		for (j=0 ; j<numsides ; j++)
			if ((mb->original_sides[j].flags & SFL_VISIBLE) && mb->original_sides[j].winding)
				vis++;
#if 0
		if (!vis)
			continue;	// no faces at all
#endif
		// if the brush is outside the clip area, skip it
		for (j=0 ; j<3 ; j++)
			if (mb->mins[j] >= clipmaxs[j]
			|| mb->maxs[j] <= clipmins[j])
			break;
		if (j != 3)
			continue;

		//
		// make a copy of the brush
		//
		newbrush = AllocBrush (mb->numsides);
		newbrush->original = mb;
		newbrush->numsides = mb->numsides;
		memcpy (newbrush->sides, mb->original_sides, numsides*sizeof(side_t));
		for (j=0 ; j<numsides ; j++)
		{
			if (newbrush->sides[j].winding)
				newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding);
			if (newbrush->sides[j].surf & SURF_HINT)
				newbrush->sides[j].flags |= SFL_VISIBLE;	// hints are always visible
		}
		VectorCopy (mb->mins, newbrush->mins);
		VectorCopy (mb->maxs, newbrush->maxs);

		//
		// carve off anything outside the clip box
		//
		newbrush = ClipBrushToBox (newbrush, clipmins, clipmaxs);
		if (!newbrush)
			continue;

		c_faces += vis;
		c_brushes++;

		newbrush->next = brushlist;
		brushlist = newbrush;
	}

	return brushlist;
} //end of the function MakeBspBrushList
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail)
{
	bspbrush_t	*walk, *next;

	for (walk=list ; walk ; walk=next)
	{	// add to end of list
		next = walk->next;
		walk->next = NULL;
		tail->next = walk;
		tail = walk;
	} //end for
	return tail;
} //end of the function AddBrushListToTail
//===========================================================================
// Builds a new list that doesn't hold the given brush
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *CullList(bspbrush_t *list, bspbrush_t *skip1)
{
	bspbrush_t	*newlist;
	bspbrush_t	*next;

	newlist = NULL;

	for ( ; list ; list = next)
	{
		next = list->next;
		if (list == skip1)
		{
			FreeBrush (list);
			continue;
		}
		list->next = newlist;
		newlist = list;
	}
	return newlist;
} //end of the function CullList
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
/*
void WriteBrushMap(char *name, bspbrush_t *list)
{
	FILE	*f;
	side_t	*s;
	int		i;
	winding_t	*w;

	Log_Print("writing %s\n", name);
	f = fopen (name, "wb");
	if (!f)
		Error ("Can't write %s\b", name);

	fprintf (f, "{\n\"classname\" \"worldspawn\"\n");

	for ( ; list ; list=list->next )
	{
		fprintf (f, "{\n");
		for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
		{
			w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);

			fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
			fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
			fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);

			fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
			FreeWinding (w);
		}
		fprintf (f, "}\n");
	}
	fprintf (f, "}\n");

	fclose (f);
} //end of the function WriteBrushMap
*/
//===========================================================================
// Returns true if b1 is allowed to bite b2
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean BrushGE (bspbrush_t *b1, bspbrush_t *b2)
{
#ifdef ME
	if (create_aas)
	{
		if (b1->original->expansionbbox != b2->original->expansionbbox)
		{
			return false;
		} //end if
		//never have something else bite a ladder brush
		//never have a ladder brush bite something else
		if ( (b1->original->contents & CONTENTS_LADDER)
			&& !(b2->original->contents & CONTENTS_LADDER))
		{ 
			return false;
		} //end if
	} //end if
#endif //ME
	// detail brushes never bite structural brushes
	if ( (b1->original->contents & CONTENTS_DETAIL) 
		&& !(b2->original->contents & CONTENTS_DETAIL) )
	{
		return false;
	} //end if
	if (b1->original->contents & CONTENTS_SOLID)
	{
		return true;
	} //end if
	return false;
} //end of the function BrushGE
//===========================================================================
// Carves any intersecting solid brushes into the minimum number
// of non-intersecting brushes.
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *ChopBrushes (bspbrush_t *head)
{
	bspbrush_t	*b1, *b2, *next;
	bspbrush_t	*tail;
	bspbrush_t	*keep;
	bspbrush_t	*sub, *sub2;
	int			c1, c2;
	int num_csg_iterations;

	Log_Print("-------- Brush CSG ---------\n");
	Log_Print("%6d original brushes\n", CountBrushList (head));

	num_csg_iterations = 0;
	qprintf("%6d output brushes", num_csg_iterations);

#if 0
	if (startbrush == 0)
		WriteBrushList ("before.gl", head, false);
#endif
	keep = NULL;

newlist:
	// find tail
	if (!head) return NULL;

	for (tail = head; tail->next; tail = tail->next)
		;

	for (b1=head ; b1 ; b1=next)
	{
		next = b1->next;

		//if the conversion is cancelled
		if (cancelconversion)
		{
			b1->next = keep;
			keep = b1;
			continue;
		} //end if
		
		for (b2 = b1->next; b2; b2 = b2->next)
		{
			if (BrushesDisjoint (b1, b2))
				continue;

			sub = NULL;
			sub2 = NULL;
			c1 = 999999;
			c2 = 999999;

			if (BrushGE (b2, b1))
			{
				sub = SubtractBrush (b1, b2);
				if (sub == b1)
				{
					continue;		// didn't really intersect
				} //end if
				if (!sub)
				{	// b1 is swallowed by b2
					head = CullList (b1, b1);
					goto newlist;
				}
				c1 = CountBrushList (sub);
			}

			if ( BrushGE (b1, b2) )
			{
				sub2 = SubtractBrush (b2, b1);
				if (sub2 == b2)
					continue;		// didn't really intersect
				if (!sub2)
				{	// b2 is swallowed by b1
					FreeBrushList (sub);
					head = CullList (b1, b2);
					goto newlist;
				}
				c2 = CountBrushList (sub2);
			}

			if (!sub && !sub2)
				continue;		// neither one can bite

			// only accept if it didn't fragment
			// (commenting this out allows full fragmentation)
			if (c1 > 1 && c2 > 1)
			{
				if (sub2)
					FreeBrushList (sub2);
				if (sub)
					FreeBrushList (sub);
				continue;
			}

			if (c1 < c2)
			{
				if (sub2) FreeBrushList (sub2);
				tail = AddBrushListToTail (sub, tail);
				head = CullList (b1, b1);
				goto newlist;
			} //end if
			else
			{
				if (sub) FreeBrushList (sub);
				tail = AddBrushListToTail (sub2, tail);
				head = CullList (b1, b2);
				goto newlist;
			} //end else
		} //end for

		if (!b2)
		{	// b1 is no longer intersecting anything, so keep it
			b1->next = keep;
			keep = b1;
		} //end if
		num_csg_iterations++;
		qprintf("\r%6d", num_csg_iterations);
	} //end for

	if (cancelconversion) return keep;
	//
	qprintf("\n");
	Log_Write("%6d output brushes\r\n", num_csg_iterations);

#if 0
	{
		WriteBrushList ("after.gl", keep, false);
		WriteBrushMap ("after.map", keep);
	}
#endif

	return keep;
} //end of the function ChopBrushes
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *InitialBrushList (bspbrush_t *list)
{
	bspbrush_t *b;
	bspbrush_t	*out, *newb;
	int			i;

	// only return brushes that have visible faces
	out = NULL;
	for (b=list ; b ; b=b->next)
	{
#if 0
		for (i=0 ; i<b->numsides ; i++)
			if (b->sides[i].flags & SFL_VISIBLE)
				break;
		if (i == b->numsides)
			continue;
#endif
		newb = CopyBrush (b);
		newb->next = out;
		out = newb;

		// clear visible, so it must be set by MarkVisibleFaces_r
		// to be used in the optimized list
		for (i=0 ; i<b->numsides ; i++)
		{
			newb->sides[i].original = &b->sides[i];
//			newb->sides[i].visible = true;
			b->sides[i].flags &= ~SFL_VISIBLE;
		}
	}

	return out;
} //end of the function InitialBrushList
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
bspbrush_t *OptimizedBrushList (bspbrush_t *list)
{
	bspbrush_t *b;
	bspbrush_t	*out, *newb;
	int			i;

	// only return brushes that have visible faces
	out = NULL;
	for (b=list ; b ; b=b->next)
	{
		for (i=0 ; i<b->numsides ; i++)
			if (b->sides[i].flags & SFL_VISIBLE)
				break;
		if (i == b->numsides)
			continue;
		newb = CopyBrush (b);
		newb->next = out;
		out = newb;
	} //end for

//	WriteBrushList ("vis.gl", out, true);
	return out;
} //end of the function OptimizeBrushList
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
tree_t *ProcessWorldBrushes(int brush_start, int brush_end)
{
	bspbrush_t *brushes;
	tree_t *tree;
	node_t *node;
	vec3_t mins, maxs;

	//take the whole world
	mins[0] = map_mins[0] - 8;
	mins[1] = map_mins[1] - 8;
	mins[2] = map_mins[2] - 8;

	maxs[0] = map_maxs[0] + 8;
	maxs[1] = map_maxs[1] + 8;
	maxs[2] = map_maxs[2] + 8;

	//reset the brush bsp
	ResetBrushBSP();

	// the makelist and chopbrushes could be cached between the passes...

	//create a list with brushes that are within the given mins/maxs
	//some brushes will be cut and only the part that falls within the
	//mins/maxs will be in the bush list
	brushes = MakeBspBrushList(brush_start, brush_end, mins, maxs);
	//

	if (!brushes)
	{
		node = AllocNode ();
		node->planenum = PLANENUM_LEAF;
		node->contents = CONTENTS_SOLID;

		tree = Tree_Alloc();
		tree->headnode = node;
		VectorCopy(mins, tree->mins);
		VectorCopy(maxs, tree->maxs);
	} //end if
	else
	{
		//Carves any intersecting solid brushes into the minimum number
		//of non-intersecting brushes. 
		if (!nocsg)
		{
			brushes = ChopBrushes(brushes);
			/*
			if (create_aas)
			{
				brushes = MergeBrushes(brushes);
			} //end if*/
		} //end if
		//if the conversion is cancelled
		if (cancelconversion)
		{
			FreeBrushList(brushes);
			return NULL;
		} //end if
		//create the actual bsp tree
		tree = BrushBSP(brushes, mins, maxs);
	} //end else
	//return the tree
	return tree;
} //end of the function ProcessWorldBrushes

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -