📄 l_bsp_hl.c
字号:
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "l_cmd.h"
#include "l_math.h"
#include "l_mem.h"
#include "l_log.h"
#include "../botlib/l_script.h"
#include "l_bsp_hl.h"
#include "l_bsp_ent.h"
//=============================================================================
int hl_nummodels;
hl_dmodel_t *hl_dmodels;//[HL_MAX_MAP_MODELS];
int hl_dmodels_checksum;
int hl_visdatasize;
byte *hl_dvisdata;//[HL_MAX_MAP_VISIBILITY];
int hl_dvisdata_checksum;
int hl_lightdatasize;
byte *hl_dlightdata;//[HL_MAX_MAP_LIGHTING];
int hl_dlightdata_checksum;
int hl_texdatasize;
byte *hl_dtexdata;//[HL_MAX_MAP_MIPTEX]; // (dmiptexlump_t)
int hl_dtexdata_checksum;
int hl_entdatasize;
char *hl_dentdata;//[HL_MAX_MAP_ENTSTRING];
int hl_dentdata_checksum;
int hl_numleafs;
hl_dleaf_t *hl_dleafs;//[HL_MAX_MAP_LEAFS];
int hl_dleafs_checksum;
int hl_numplanes;
hl_dplane_t *hl_dplanes;//[HL_MAX_MAP_PLANES];
int hl_dplanes_checksum;
int hl_numvertexes;
hl_dvertex_t *hl_dvertexes;//[HL_MAX_MAP_VERTS];
int hl_dvertexes_checksum;
int hl_numnodes;
hl_dnode_t *hl_dnodes;//[HL_MAX_MAP_NODES];
int hl_dnodes_checksum;
int hl_numtexinfo;
hl_texinfo_t *hl_texinfo;//[HL_MAX_MAP_TEXINFO];
int hl_texinfo_checksum;
int hl_numfaces;
hl_dface_t *hl_dfaces;//[HL_MAX_MAP_FACES];
int hl_dfaces_checksum;
int hl_numclipnodes;
hl_dclipnode_t *hl_dclipnodes;//[HL_MAX_MAP_CLIPNODES];
int hl_dclipnodes_checksum;
int hl_numedges;
hl_dedge_t *hl_dedges;//[HL_MAX_MAP_EDGES];
int hl_dedges_checksum;
int hl_nummarksurfaces;
unsigned short *hl_dmarksurfaces;//[HL_MAX_MAP_MARKSURFACES];
int hl_dmarksurfaces_checksum;
int hl_numsurfedges;
int *hl_dsurfedges;//[HL_MAX_MAP_SURFEDGES];
int hl_dsurfedges_checksum;
//int num_entities;
//entity_t entities[HL_MAX_MAP_ENTITIES];
//#ifdef //ME
int hl_bspallocated = false;
int hl_allocatedbspmem = 0;
void HL_AllocMaxBSP(void)
{
//models
hl_nummodels = 0;
hl_dmodels = (hl_dmodel_t *) GetMemory(HL_MAX_MAP_MODELS * sizeof(hl_dmodel_t));
hl_allocatedbspmem = HL_MAX_MAP_MODELS * sizeof(hl_dmodel_t);
//visibility
hl_visdatasize = 0;
hl_dvisdata = (byte *) GetMemory(HL_MAX_MAP_VISIBILITY * sizeof(byte));
hl_allocatedbspmem += HL_MAX_MAP_VISIBILITY * sizeof(byte);
//light data
hl_lightdatasize = 0;
hl_dlightdata = (byte *) GetMemory(HL_MAX_MAP_LIGHTING * sizeof(byte));
hl_allocatedbspmem += HL_MAX_MAP_LIGHTING * sizeof(byte);
//texture data
hl_texdatasize = 0;
hl_dtexdata = (byte *) GetMemory(HL_MAX_MAP_MIPTEX * sizeof(byte)); // (dmiptexlump_t)
hl_allocatedbspmem += HL_MAX_MAP_MIPTEX * sizeof(byte);
//entities
hl_entdatasize = 0;
hl_dentdata = (char *) GetMemory(HL_MAX_MAP_ENTSTRING * sizeof(char));
hl_allocatedbspmem += HL_MAX_MAP_ENTSTRING * sizeof(char);
//leaves
hl_numleafs = 0;
hl_dleafs = (hl_dleaf_t *) GetMemory(HL_MAX_MAP_LEAFS * sizeof(hl_dleaf_t));
hl_allocatedbspmem += HL_MAX_MAP_LEAFS * sizeof(hl_dleaf_t);
//planes
hl_numplanes = 0;
hl_dplanes = (hl_dplane_t *) GetMemory(HL_MAX_MAP_PLANES * sizeof(hl_dplane_t));
hl_allocatedbspmem += HL_MAX_MAP_PLANES * sizeof(hl_dplane_t);
//vertexes
hl_numvertexes = 0;
hl_dvertexes = (hl_dvertex_t *) GetMemory(HL_MAX_MAP_VERTS * sizeof(hl_dvertex_t));
hl_allocatedbspmem += HL_MAX_MAP_VERTS * sizeof(hl_dvertex_t);
//nodes
hl_numnodes = 0;
hl_dnodes = (hl_dnode_t *) GetMemory(HL_MAX_MAP_NODES * sizeof(hl_dnode_t));
hl_allocatedbspmem += HL_MAX_MAP_NODES * sizeof(hl_dnode_t);
//texture info
hl_numtexinfo = 0;
hl_texinfo = (hl_texinfo_t *) GetMemory(HL_MAX_MAP_TEXINFO * sizeof(hl_texinfo_t));
hl_allocatedbspmem += HL_MAX_MAP_TEXINFO * sizeof(hl_texinfo_t);
//faces
hl_numfaces = 0;
hl_dfaces = (hl_dface_t *) GetMemory(HL_MAX_MAP_FACES * sizeof(hl_dface_t));
hl_allocatedbspmem += HL_MAX_MAP_FACES * sizeof(hl_dface_t);
//clip nodes
hl_numclipnodes = 0;
hl_dclipnodes = (hl_dclipnode_t *) GetMemory(HL_MAX_MAP_CLIPNODES * sizeof(hl_dclipnode_t));
hl_allocatedbspmem += HL_MAX_MAP_CLIPNODES * sizeof(hl_dclipnode_t);
//edges
hl_numedges = 0;
hl_dedges = (hl_dedge_t *) GetMemory(HL_MAX_MAP_EDGES * sizeof(hl_dedge_t));
hl_allocatedbspmem += HL_MAX_MAP_EDGES, sizeof(hl_dedge_t);
//mark surfaces
hl_nummarksurfaces = 0;
hl_dmarksurfaces = (unsigned short *) GetMemory(HL_MAX_MAP_MARKSURFACES * sizeof(unsigned short));
hl_allocatedbspmem += HL_MAX_MAP_MARKSURFACES * sizeof(unsigned short);
//surface edges
hl_numsurfedges = 0;
hl_dsurfedges = (int *) GetMemory(HL_MAX_MAP_SURFEDGES * sizeof(int));
hl_allocatedbspmem += HL_MAX_MAP_SURFEDGES * sizeof(int);
//print allocated memory
Log_Print("allocated ");
PrintMemorySize(hl_allocatedbspmem);
Log_Print(" of BSP memory\n");
} //end of the function HL_AllocMaxBSP
void HL_FreeMaxBSP(void)
{
//models
hl_nummodels = 0;
FreeMemory(hl_dmodels);
hl_dmodels = NULL;
//visibility
hl_visdatasize = 0;
FreeMemory(hl_dvisdata);
hl_dvisdata = NULL;
//light data
hl_lightdatasize = 0;
FreeMemory(hl_dlightdata);
hl_dlightdata = NULL;
//texture data
hl_texdatasize = 0;
FreeMemory(hl_dtexdata);
hl_dtexdata = NULL;
//entities
hl_entdatasize = 0;
FreeMemory(hl_dentdata);
hl_dentdata = NULL;
//leaves
hl_numleafs = 0;
FreeMemory(hl_dleafs);
hl_dleafs = NULL;
//planes
hl_numplanes = 0;
FreeMemory(hl_dplanes);
hl_dplanes = NULL;
//vertexes
hl_numvertexes = 0;
FreeMemory(hl_dvertexes);
hl_dvertexes = NULL;
//nodes
hl_numnodes = 0;
FreeMemory(hl_dnodes);
hl_dnodes = NULL;
//texture info
hl_numtexinfo = 0;
FreeMemory(hl_texinfo);
hl_texinfo = NULL;
//faces
hl_numfaces = 0;
FreeMemory(hl_dfaces);
hl_dfaces = NULL;
//clip nodes
hl_numclipnodes = 0;
FreeMemory(hl_dclipnodes);
hl_dclipnodes = NULL;
//edges
hl_numedges = 0;
FreeMemory(hl_dedges);
hl_dedges = NULL;
//mark surfaces
hl_nummarksurfaces = 0;
FreeMemory(hl_dmarksurfaces);
hl_dmarksurfaces = NULL;
//surface edges
hl_numsurfedges = 0;
FreeMemory(hl_dsurfedges);
hl_dsurfedges = NULL;
//
Log_Print("freed ");
PrintMemorySize(hl_allocatedbspmem);
Log_Print(" of BSP memory\n");
hl_allocatedbspmem = 0;
} //end of the function HL_FreeMaxBSP
//#endif //ME
/*
===============
FastChecksum
===============
*/
int FastChecksum(void *buffer, int bytes)
{
int checksum = 0;
while( bytes-- )
checksum = (checksum << 4) ^ *((char *)buffer)++;
return checksum;
}
/*
===============
HL_CompressVis
===============
*/
int HL_CompressVis(byte *vis, byte *dest)
{
int j;
int rep;
int visrow;
byte *dest_p;
dest_p = dest;
visrow = (hl_numleafs + 7)>>3;
for (j=0 ; j<visrow ; j++)
{
*dest_p++ = vis[j];
if (vis[j])
continue;
rep = 1;
for ( j++; j<visrow ; j++)
if (vis[j] || rep == 255)
break;
else
rep++;
*dest_p++ = rep;
j--;
}
return dest_p - dest;
}
/*
===================
HL_DecompressVis
===================
*/
void HL_DecompressVis (byte *in, byte *decompressed)
{
int c;
byte *out;
int row;
row = (hl_numleafs+7)>>3;
out = decompressed;
do
{
if (*in)
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while (c)
{
*out++ = 0;
c--;
}
} while (out - decompressed < row);
}
//=============================================================================
/*
=============
HL_SwapBSPFile
Byte swaps all data in a bsp file.
=============
*/
void HL_SwapBSPFile (qboolean todisk)
{
int i, j, c;
hl_dmodel_t *d;
hl_dmiptexlump_t *mtl;
// models
for (i = 0; i < hl_nummodels; i++)
{
d = &hl_dmodels[i];
for (j = 0; j < HL_MAX_MAP_HULLS; j++)
d->headnode[j] = LittleLong(d->headnode[j]);
d->visleafs = LittleLong(d->visleafs);
d->firstface = LittleLong(d->firstface);
d->numfaces = LittleLong(d->numfaces);
for (j = 0; j < 3; j++)
{
d->mins[j] = LittleFloat(d->mins[j]);
d->maxs[j] = LittleFloat(d->maxs[j]);
d->origin[j] = LittleFloat(d->origin[j]);
}
}
//
// vertexes
//
for (i = 0; i < hl_numvertexes; i++)
{
for (j = 0; j < 3; j++)
hl_dvertexes[i].point[j] = LittleFloat (hl_dvertexes[i].point[j]);
}
//
// planes
//
for (i=0 ; i<hl_numplanes ; i++)
{
for (j=0 ; j<3 ; j++)
hl_dplanes[i].normal[j] = LittleFloat (hl_dplanes[i].normal[j]);
hl_dplanes[i].dist = LittleFloat (hl_dplanes[i].dist);
hl_dplanes[i].type = LittleLong (hl_dplanes[i].type);
}
//
// texinfos
//
for (i=0 ; i<hl_numtexinfo ; i++)
{
for (j=0 ; j<8 ; j++)
hl_texinfo[i].vecs[0][j] = LittleFloat (hl_texinfo[i].vecs[0][j]);
hl_texinfo[i].miptex = LittleLong (hl_texinfo[i].miptex);
hl_texinfo[i].flags = LittleLong (hl_texinfo[i].flags);
}
//
// faces
//
for (i=0 ; i<hl_numfaces ; i++)
{
hl_dfaces[i].texinfo = LittleShort (hl_dfaces[i].texinfo);
hl_dfaces[i].planenum = LittleShort (hl_dfaces[i].planenum);
hl_dfaces[i].side = LittleShort (hl_dfaces[i].side);
hl_dfaces[i].lightofs = LittleLong (hl_dfaces[i].lightofs);
hl_dfaces[i].firstedge = LittleLong (hl_dfaces[i].firstedge);
hl_dfaces[i].numedges = LittleShort (hl_dfaces[i].numedges);
}
//
// nodes
//
for (i=0 ; i<hl_numnodes ; i++)
{
hl_dnodes[i].planenum = LittleLong (hl_dnodes[i].planenum);
for (j=0 ; j<3 ; j++)
{
hl_dnodes[i].mins[j] = LittleShort (hl_dnodes[i].mins[j]);
hl_dnodes[i].maxs[j] = LittleShort (hl_dnodes[i].maxs[j]);
}
hl_dnodes[i].children[0] = LittleShort (hl_dnodes[i].children[0]);
hl_dnodes[i].children[1] = LittleShort (hl_dnodes[i].children[1]);
hl_dnodes[i].firstface = LittleShort (hl_dnodes[i].firstface);
hl_dnodes[i].numfaces = LittleShort (hl_dnodes[i].numfaces);
}
//
// leafs
//
for (i=0 ; i<hl_numleafs ; i++)
{
hl_dleafs[i].contents = LittleLong (hl_dleafs[i].contents);
for (j=0 ; j<3 ; j++)
{
hl_dleafs[i].mins[j] = LittleShort (hl_dleafs[i].mins[j]);
hl_dleafs[i].maxs[j] = LittleShort (hl_dleafs[i].maxs[j]);
}
hl_dleafs[i].firstmarksurface = LittleShort (hl_dleafs[i].firstmarksurface);
hl_dleafs[i].nummarksurfaces = LittleShort (hl_dleafs[i].nummarksurfaces);
hl_dleafs[i].visofs = LittleLong (hl_dleafs[i].visofs);
}
//
// clipnodes
//
for (i=0 ; i<hl_numclipnodes ; i++)
{
hl_dclipnodes[i].planenum = LittleLong (hl_dclipnodes[i].planenum);
hl_dclipnodes[i].children[0] = LittleShort (hl_dclipnodes[i].children[0]);
hl_dclipnodes[i].children[1] = LittleShort (hl_dclipnodes[i].children[1]);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -