📄 map_sin.c
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} //end if
} //end of the function Sin_PushNodeStack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Sin_PopNodeStack(void)
{
//if the stack is empty
if (nodestackptr <= nodestack) return -1;
//decrease stack pointer
nodestackptr--;
nodestacksize--;
//return the top value from the stack
return *nodestackptr;
} //end of the function Sin_PopNodeStack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Sin_SetBrushModelNumbers(entity_t *mapent)
{
int n, pn;
int leafnum;
//
Sin_InitNodeStack();
//head node (root) of the bsp tree
n = sin_dmodels[mapent->modelnum].headnode;
pn = 0;
do
{
//if we are in a leaf (negative node number)
if (n < 0)
{
//number of the leaf
leafnum = (-n) - 1;
//set the brush numbers
Sin_SetLeafBrushesModelNumbers(leafnum, mapent->modelnum);
//walk back into the tree to find a second child to continue with
for (pn = Sin_PopNodeStack(); pn >= 0; n = pn, pn = Sin_PopNodeStack())
{
//if we took the first child at the parent node
if (sin_dnodes[pn].children[0] == n) break;
} //end for
//if the stack wasn't empty (if not processed whole tree)
if (pn >= 0)
{
//push the parent node again
Sin_PushNodeStack(pn);
//we proceed with the second child of the parent node
n = sin_dnodes[pn].children[1];
} //end if
} //end if
else
{
//push the current node onto the stack
Sin_PushNodeStack(n);
//walk forward into the tree to the first child
n = sin_dnodes[n].children[0];
} //end else
} while(pn >= 0);
} //end of the function Sin_SetBrushModelNumbers
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Sin_BSPBrushToMapBrush(sin_dbrush_t *bspbrush, entity_t *mapent)
{
mapbrush_t *b;
int i, k, n;
side_t *side, *s2;
int planenum;
sin_dbrushside_t *bspbrushside;
sin_dplane_t *bspplane;
if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
Error ("nummapbrushes >= MAX_MAPFILE_BRUSHES");
b = &mapbrushes[nummapbrushes];
b->original_sides = &brushsides[nummapbrushsides];
b->entitynum = mapent-entities;
b->brushnum = nummapbrushes - mapent->firstbrush;
b->leafnum = dbrushleafnums[bspbrush - sin_dbrushes];
for (n = 0; n < bspbrush->numsides; n++)
{
//pointer to the bsp brush side
bspbrushside = &sin_dbrushsides[bspbrush->firstside + n];
if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
{
Error ("MAX_MAPFILE_BRUSHSIDES");
} //end if
//pointer to the map brush side
side = &brushsides[nummapbrushsides];
//if the BSP brush side is textured
if (sin_dbrushsidetextured[bspbrush->firstside + n]) side->flags |= SFL_TEXTURED;
else side->flags &= ~SFL_TEXTURED;
//ME: can get side contents and surf directly from BSP file
side->contents = bspbrush->contents;
//if the texinfo is TEXINFO_NODE
if (bspbrushside->texinfo < 0) side->surf = 0;
else side->surf = sin_texinfo[bspbrushside->texinfo].flags;
// translucent objects are automatically classified as detail
if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
side->contents |= CONTENTS_DETAIL;
if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
side->contents |= CONTENTS_DETAIL;
if (fulldetail)
side->contents &= ~CONTENTS_DETAIL;
if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1)
| CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST) ) )
side->contents |= CONTENTS_SOLID;
// hints and skips are never detail, and have no content
if (side->surf & (SURF_HINT|SURF_SKIP) )
{
side->contents = 0;
side->surf &= ~CONTENTS_DETAIL;
}
//ME: get a plane for this side
bspplane = &sin_dplanes[bspbrushside->planenum];
planenum = FindFloatPlane(bspplane->normal, bspplane->dist);
//
// see if the plane has been used already
//
//ME: this really shouldn't happen!!!
//ME: otherwise the bsp file is corrupted??
//ME: still it seems to happen, maybe Johny Boy's
//ME: brush bevel adding is crappy ?
for (k = 0; k < b->numsides; k++)
{
s2 = b->original_sides + k;
if (s2->planenum == planenum)
{
Log_Print("Entity %i, Brush %i: duplicate plane\n"
, b->entitynum, b->brushnum);
break;
}
if ( s2->planenum == (planenum^1) )
{
Log_Print("Entity %i, Brush %i: mirrored plane\n"
, b->entitynum, b->brushnum);
break;
}
}
if (k != b->numsides)
continue; // duplicated
//
// keep this side
//
//ME: reset pointer to side, why? hell I dunno (pointer is set above already)
side = b->original_sides + b->numsides;
//ME: store the plane number
side->planenum = planenum;
//ME: texinfo is already stored when bsp is loaded
//NOTE: check for TEXINFO_NODE, otherwise crash in Sin_BrushContents
if (bspbrushside->texinfo < 0) side->texinfo = 0;
else side->texinfo = bspbrushside->texinfo;
// save the td off in case there is an origin brush and we
// have to recalculate the texinfo
// ME: don't need to recalculate because it's already done
// (for non-world entities) in the BSP file
// side_brushtextures[nummapbrushsides] = td;
nummapbrushsides++;
b->numsides++;
} //end for
// get the content for the entire brush
b->contents = bspbrush->contents;
Sin_BrushContents(b);
if (BrushExists(b))
{
c_squattbrushes++;
b->numsides = 0;
return;
} //end if
//if we're creating AAS
if (create_aas)
{
//create the AAS brushes from this brush, don't add brush bevels
AAS_CreateMapBrushes(b, mapent, false);
return;
} //end if
// allow detail brushes to be removed
if (nodetail && (b->contents & CONTENTS_DETAIL) )
{
b->numsides = 0;
return;
} //end if
// allow water brushes to be removed
if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) )
{
b->numsides = 0;
return;
} //end if
// create windings for sides and bounds for brush
MakeBrushWindings(b);
//mark brushes without winding or with a tiny window as bevels
MarkBrushBevels(b);
// brushes that will not be visible at all will never be
// used as bsp splitters
if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
{
c_clipbrushes++;
for (i = 0; i < b->numsides; i++)
b->original_sides[i].texinfo = TEXINFO_NODE;
} //end for
//
// origin brushes are removed, but they set
// the rotation origin for the rest of the brushes
// in the entity. After the entire entity is parsed,
// the planenums and texinfos will be adjusted for
// the origin brush
//
//ME: not needed because the entities in the BSP file already
// have an origin set
// if (b->contents & CONTENTS_ORIGIN)
// {
// char string[32];
// vec3_t origin;
//
// if (num_entities == 1)
// {
// Error ("Entity %i, Brush %i: origin brushes not allowed in world"
// , b->entitynum, b->brushnum);
// return;
// }
//
// VectorAdd (b->mins, b->maxs, origin);
// VectorScale (origin, 0.5, origin);
//
// sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
// SetKeyValue (&entities[b->entitynum], "origin", string);
//
// VectorCopy (origin, entities[b->entitynum].origin);
//
// // don't keep this brush
// b->numsides = 0;
//
// return;
// }
//ME: the bsp brushes already have bevels, so we won't try to
// add them again (especially since Johny Boy's bevel adding might
// be crappy)
// AddBrushBevels(b);
nummapbrushes++;
mapent->numbrushes++;
} //end of the function Sin_BSPBrushToMapBrush
//===========================================================================
//===========================================================================
void Sin_ParseBSPBrushes(entity_t *mapent)
{
int i, testnum = 0;
//give all the brushes that belong to this entity the number of the
//BSP model used by this entity
Sin_SetBrushModelNumbers(mapent);
//now parse all the brushes with the correct mapent->modelnum
for (i = 0; i < sin_numbrushes; i++)
{
if (brushmodelnumbers[i] == mapent->modelnum)
{
testnum++;
Sin_BSPBrushToMapBrush(&sin_dbrushes[i], mapent);
} //end if
} //end for
} //end of the function Sin_ParseBSPBrushes
//===========================================================================
//===========================================================================
qboolean Sin_ParseBSPEntity(int entnum)
{
entity_t *mapent;
char *model;
int startbrush, startsides;
startbrush = nummapbrushes;
startsides = nummapbrushsides;
mapent = &entities[entnum];//num_entities];
mapent->firstbrush = nummapbrushes;
mapent->numbrushes = 0;
mapent->modelnum = -1; //-1 = no model
model = ValueForKey(mapent, "model");
if (model && *model == '*')
{
mapent->modelnum = atoi(&model[1]);
//Log_Print("model = %s\n", model);
//Log_Print("mapent->modelnum = %d\n", mapent->modelnum);
} //end if
GetVectorForKey(mapent, "origin", mapent->origin);
//if this is the world entity it has model number zero
//the world entity has no model key
if (!strcmp("worldspawn", ValueForKey(mapent, "classname")))
{
mapent->modelnum = 0;
} //end if
//if the map entity has a BSP model (a modelnum of -1 is used for
//entities that aren't using a BSP model)
if (mapent->modelnum >= 0)
{
//parse the bsp brushes
Sin_ParseBSPBrushes(mapent);
} //end if
//
//the origin of the entity is already taken into account
//
//func_group entities can't be in the bsp file
//
//check out the func_areaportal entities
if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname")))
{
c_areaportals++;
mapent->areaportalnum = c_areaportals;
return true;
} //end if
return true;
} //end of the function Sin_ParseBSPEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Sin_LoadMapFromBSP(char *filename, int offset, int length)
{
int i;
Log_Print("-- Sin_LoadMapFromBSP --\n");
//loaded map type
loadedmaptype = MAPTYPE_SIN;
Log_Print("Loading map from %s...\n", filename);
//load the bsp file
Sin_LoadBSPFile(filename, offset, length);
//create an index from bsp planes to map planes
//DPlanes2MapPlanes();
//clear brush model numbers
for (i = 0; i < MAX_MAPFILE_BRUSHES; i++)
brushmodelnumbers[i] = -1;
nummapbrushsides = 0;
num_entities = 0;
Sin_ParseEntities();
//
for (i = 0; i < num_entities; i++)
{
Sin_ParseBSPEntity(i);
} //end for
//get the map mins and maxs from the world model
ClearBounds(map_mins, map_maxs);
for (i = 0; i < entities[0].numbrushes; i++)
{
if (mapbrushes[i].mins[0] > 4096)
continue; //no valid points
AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs);
AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs);
} //end for
//
Sin_CreateMapTexinfo();
} //end of the function Sin_LoadMapFromBSP
void Sin_ResetMapLoading(void)
{
//reset for map loading from bsp
memset(nodestack, 0, NODESTACKSIZE * sizeof(int));
nodestackptr = NULL;
nodestacksize = 0;
memset(brushmodelnumbers, 0, MAX_MAPFILE_BRUSHES * sizeof(int));
} //end of the function Sin_ResetMapLoading
//End MAP loading from BSP file
#endif //ME
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