📄 _files.c
字号:
//===========================================================================//// Name: _files.c// Function:// Programmer: Mr Elusive// Last update: 1999-12-02// Tab Size: 4//===========================================================================/*aas_areamerging.c //AAS area mergingaas_cfg.c //AAS configuration for different gamesaas_create.c //AAS creatingaas_edgemelting.c //AAS edge meltingaas_facemerging.c //AAS face mergingaas_file.c //AAS file writingaas_gsubdiv.c //AAS gravitational and ladder subdivisionaas_map.c //AAS map brush creationaas_prunenodes.c //AAS node pruningaas_store.c //AAS file storingmap.c //map file loading and writingmap_hl.c //Half-Life map loadingmap_q1.c //Quake1 map loadingmap_q2.c //Quake2 map loadingmap_q3.c //Quake3 map loadingmap_sin.c //Sin map loadingtree.c //BSP tree management + node pruning (*)brushbsp.c //brush bsp creation (*)portals.c //BSP portal creation and leaf filling (*)csg.c //Constructive Solid Geometry brush chopping (*)leakfile.c //leak file writing (*)textures.c //Quake2 BSP textures (*)l_bsp_ent.c //BSP entity parsingl_bsp_hl.c //Half-Life BSP loading and writingl_bsp_q1.c //Quake1 BSP loading and writingl_bsp_q2.c //Quake2 BSP loading and writingl_bsp_q3.c //Quake2 BSP loading and writingl_bsp_sin.c //Sin BSP loading and writingl_cmd.c //cmd libraryl_log.c //log file libraryl_math.c //math libraryl_mem.c //memory management libraryl_poly.c //polygon (winding) libraryl_script.c //script file parsing libraryl_threads.c //multi-threading libraryl_utils.c //utility libraryl_qfiles.c //loading of quake filesgldraw.c //GL drawing (*)glfile.c //GL file writing (*)nodraw.c //no draw module (*)bspc.c //BSPC Win32 console versionwinbspc.c //WinBSPC Win32 GUI versionwin32_terminal.c //Win32 terminal outputwin32_qfiles.c //Win32 game file management (also .pak .sin)win32_font.c //Win32 fontswin32_folder.c //Win32 folder dialogs*/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -