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📄 l_bsp_q3.c

📁 quakeIII源码这个不用我多说吧
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			{
				q3_dbrushsidetextured[brush->firstSide + j] = true;
				continue;
			} //end if
			//find a face for texturing this brush
			for (k = 0; k < q3_numDrawSurfaces; k++)
			{
				surface = &q3_drawSurfaces[k];
				if (surface->surfaceType != MST_PLANAR) continue;
				//
				//Q3_SurfacePlane(surface, plane.normal, &plane.dist);
				plane = &q3_surfaceplanes[k];
				//the surface plane and the brush side plane should be pretty much the same
				if (fabs(fabs(plane->dist) - fabs(q3_dplanes[brushside->planeNum].dist)) > 5) continue;
				dot = DotProduct(plane->normal, q3_dplanes[brushside->planeNum].normal);
				if (dot > -0.9 && dot < 0.9) continue;
				//if the face is partly or totally on the brush side
				if (Q3_FaceOnWinding(surface, w))
				{
					q3_dbrushsidetextured[brush->firstSide + j] = true;
					//Log_Write("Q3_FaceOnWinding");
					break;
				} //end if
			} //end for
			FreeWinding(w);
		} //end for
	} //end for
	qprintf("\r%6d brush sides\n", numsides);
	numtextured = 0;
	for (i = 0; i < q3_numbrushsides; i++)
	{
		if (forcesidesvisible) q3_dbrushsidetextured[i] = true;
		if (q3_dbrushsidetextured[i]) numtextured++;
	} //end for
	Log_Print("%d brush sides textured out of %d\n", numtextured, q3_numbrushsides);
} //end of the function Q3_FindVisibleBrushSides

/*
=============
Q3_SwapBlock

If all values are 32 bits, this can be used to swap everything
=============
*/
void Q3_SwapBlock( int *block, int sizeOfBlock ) {
	int		i;

	sizeOfBlock >>= 2;
	for ( i = 0 ; i < sizeOfBlock ; i++ ) {
		block[i] = LittleLong( block[i] );
	}
} //end of the function Q3_SwapBlock

/*
=============
Q3_SwapBSPFile

Byte swaps all data in a bsp file.
=============
*/
void Q3_SwapBSPFile( void ) {
	int				i;
	
	// models	
	Q3_SwapBlock( (int *)q3_dmodels, q3_nummodels * sizeof( q3_dmodels[0] ) );

	// shaders (don't swap the name)
	for ( i = 0 ; i < q3_numShaders ; i++ ) {
		q3_dshaders[i].contentFlags = LittleLong( q3_dshaders[i].contentFlags );
		q3_dshaders[i].surfaceFlags = LittleLong( q3_dshaders[i].surfaceFlags );
	}

	// planes
	Q3_SwapBlock( (int *)q3_dplanes, q3_numplanes * sizeof( q3_dplanes[0] ) );
	
	// nodes
	Q3_SwapBlock( (int *)q3_dnodes, q3_numnodes * sizeof( q3_dnodes[0] ) );

	// leafs
	Q3_SwapBlock( (int *)q3_dleafs, q3_numleafs * sizeof( q3_dleafs[0] ) );

	// leaffaces
	Q3_SwapBlock( (int *)q3_dleafsurfaces, q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) );

	// leafbrushes
	Q3_SwapBlock( (int *)q3_dleafbrushes, q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) );

	// brushes
	Q3_SwapBlock( (int *)q3_dbrushes, q3_numbrushes * sizeof( q3_dbrushes[0] ) );

	// brushsides
	Q3_SwapBlock( (int *)q3_dbrushsides, q3_numbrushsides * sizeof( q3_dbrushsides[0] ) );

	// vis
	((int *)&q3_visBytes)[0] = LittleLong( ((int *)&q3_visBytes)[0] );
	((int *)&q3_visBytes)[1] = LittleLong( ((int *)&q3_visBytes)[1] );

	// drawverts (don't swap colors )
	for ( i = 0 ; i < q3_numDrawVerts ; i++ ) {
		q3_drawVerts[i].lightmap[0] = LittleFloat( q3_drawVerts[i].lightmap[0] );
		q3_drawVerts[i].lightmap[1] = LittleFloat( q3_drawVerts[i].lightmap[1] );
		q3_drawVerts[i].st[0] = LittleFloat( q3_drawVerts[i].st[0] );
		q3_drawVerts[i].st[1] = LittleFloat( q3_drawVerts[i].st[1] );
		q3_drawVerts[i].xyz[0] = LittleFloat( q3_drawVerts[i].xyz[0] );
		q3_drawVerts[i].xyz[1] = LittleFloat( q3_drawVerts[i].xyz[1] );
		q3_drawVerts[i].xyz[2] = LittleFloat( q3_drawVerts[i].xyz[2] );
		q3_drawVerts[i].normal[0] = LittleFloat( q3_drawVerts[i].normal[0] );
		q3_drawVerts[i].normal[1] = LittleFloat( q3_drawVerts[i].normal[1] );
		q3_drawVerts[i].normal[2] = LittleFloat( q3_drawVerts[i].normal[2] );
	}

	// drawindexes
	Q3_SwapBlock( (int *)q3_drawIndexes, q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) );

	// drawsurfs
	Q3_SwapBlock( (int *)q3_drawSurfaces, q3_numDrawSurfaces * sizeof( q3_drawSurfaces[0] ) );

	// fogs
	for ( i = 0 ; i < q3_numFogs ; i++ ) {
		q3_dfogs[i].brushNum = LittleLong( q3_dfogs[i].brushNum );
	}
}



/*
=============
Q3_CopyLump
=============
*/
int Q3_CopyLump( q3_dheader_t	*header, int lump, void **dest, int size ) {
	int		length, ofs;

	length = header->lumps[lump].filelen;
	ofs = header->lumps[lump].fileofs;
	
	if ( length % size ) {
		Error ("Q3_LoadBSPFile: odd lump size");
	}

	*dest = GetMemory(length);

	memcpy( *dest, (byte *)header + ofs, length );

	return length / size;
}

/*
=============
CountTriangles
=============
*/
void CountTriangles( void ) {
	int i, numTris, numPatchTris;
	q3_dsurface_t *surface;

	numTris = numPatchTris = 0;
	for ( i = 0; i < q3_numDrawSurfaces; i++ ) {
		surface = &q3_drawSurfaces[i];

		numTris += surface->numIndexes / 3;

		if ( surface->patchWidth ) {
			numPatchTris += surface->patchWidth * surface->patchHeight * 2;
		}
	}

	Log_Print( "%6d triangles\n", numTris );
	Log_Print( "%6d patch tris\n", numPatchTris );
}

/*
=============
Q3_LoadBSPFile
=============
*/
void	Q3_LoadBSPFile(struct quakefile_s *qf)
{
	q3_dheader_t	*header;

	// load the file header
	//LoadFile(filename, (void **)&header, offset, length);
	//
	LoadQuakeFile(qf, (void **)&header);

	// swap the header
	Q3_SwapBlock( (int *)header, sizeof(*header) );

	if ( header->ident != Q3_BSP_IDENT ) {
		Error( "%s is not a IBSP file", qf->filename );
	}
	if ( header->version != Q3_BSP_VERSION ) {
		Error( "%s is version %i, not %i", qf->filename, header->version, Q3_BSP_VERSION );
	}

	q3_numShaders = Q3_CopyLump( header, Q3_LUMP_SHADERS, (void *) &q3_dshaders, sizeof(q3_dshader_t) );
	q3_nummodels = Q3_CopyLump( header, Q3_LUMP_MODELS, (void *) &q3_dmodels, sizeof(q3_dmodel_t) );
	q3_numplanes = Q3_CopyLump( header, Q3_LUMP_PLANES, (void *) &q3_dplanes, sizeof(q3_dplane_t) );
	q3_numleafs = Q3_CopyLump( header, Q3_LUMP_LEAFS, (void *) &q3_dleafs, sizeof(q3_dleaf_t) );
	q3_numnodes = Q3_CopyLump( header, Q3_LUMP_NODES, (void *) &q3_dnodes, sizeof(q3_dnode_t) );
	q3_numleafsurfaces = Q3_CopyLump( header, Q3_LUMP_LEAFSURFACES, (void *) &q3_dleafsurfaces, sizeof(q3_dleafsurfaces[0]) );
	q3_numleafbrushes = Q3_CopyLump( header, Q3_LUMP_LEAFBRUSHES, (void *) &q3_dleafbrushes, sizeof(q3_dleafbrushes[0]) );
	q3_numbrushes = Q3_CopyLump( header, Q3_LUMP_BRUSHES, (void *) &q3_dbrushes, sizeof(q3_dbrush_t) );
	q3_numbrushsides = Q3_CopyLump( header, Q3_LUMP_BRUSHSIDES, (void *) &q3_dbrushsides, sizeof(q3_dbrushside_t) );
	q3_numDrawVerts = Q3_CopyLump( header, Q3_LUMP_DRAWVERTS, (void *) &q3_drawVerts, sizeof(q3_drawVert_t) );
	q3_numDrawSurfaces = Q3_CopyLump( header, Q3_LUMP_SURFACES, (void *) &q3_drawSurfaces, sizeof(q3_dsurface_t) );
	q3_numFogs = Q3_CopyLump( header, Q3_LUMP_FOGS, (void *) &q3_dfogs, sizeof(q3_dfog_t) );
	q3_numDrawIndexes = Q3_CopyLump( header, Q3_LUMP_DRAWINDEXES, (void *) &q3_drawIndexes, sizeof(q3_drawIndexes[0]) );

	q3_numVisBytes = Q3_CopyLump( header, Q3_LUMP_VISIBILITY, (void *) &q3_visBytes, 1 );
	q3_numLightBytes = Q3_CopyLump( header, Q3_LUMP_LIGHTMAPS, (void *) &q3_lightBytes, 1 );
	q3_entdatasize = Q3_CopyLump( header, Q3_LUMP_ENTITIES, (void *) &q3_dentdata, 1);

	q3_numGridPoints = Q3_CopyLump( header, Q3_LUMP_LIGHTGRID, (void *) &q3_gridData, 8 );

	CountTriangles();

	FreeMemory( header );		// everything has been copied out
		
	// swap everything
	Q3_SwapBSPFile();

	Q3_FindVisibleBrushSides();

	//Q3_PrintBSPFileSizes();
}


//============================================================================

/*
=============
Q3_AddLump
=============
*/
void Q3_AddLump( FILE *bspfile, q3_dheader_t *header, int lumpnum, void *data, int len ) {
	q3_lump_t *lump;

	lump = &header->lumps[lumpnum];
	
	lump->fileofs = LittleLong( ftell(bspfile) );
	lump->filelen = LittleLong( len );
	SafeWrite( bspfile, data, (len+3)&~3 );
}

/*
=============
Q3_WriteBSPFile

Swaps the bsp file in place, so it should not be referenced again
=============
*/
void	Q3_WriteBSPFile( char *filename )
{
	q3_dheader_t	outheader, *header;
	FILE		*bspfile;

	header = &outheader;
	memset( header, 0, sizeof(q3_dheader_t) );
	
	Q3_SwapBSPFile();

	header->ident = LittleLong( Q3_BSP_IDENT );
	header->version = LittleLong( Q3_BSP_VERSION );
	
	bspfile = SafeOpenWrite( filename );
	SafeWrite( bspfile, header, sizeof(q3_dheader_t) );	// overwritten later

	Q3_AddLump( bspfile, header, Q3_LUMP_SHADERS, q3_dshaders, q3_numShaders*sizeof(q3_dshader_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_PLANES, q3_dplanes, q3_numplanes*sizeof(q3_dplane_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_LEAFS, q3_dleafs, q3_numleafs*sizeof(q3_dleaf_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_NODES, q3_dnodes, q3_numnodes*sizeof(q3_dnode_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHES, q3_dbrushes, q3_numbrushes*sizeof(q3_dbrush_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHSIDES, q3_dbrushsides, q3_numbrushsides*sizeof(q3_dbrushside_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_LEAFSURFACES, q3_dleafsurfaces, q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0]) );
	Q3_AddLump( bspfile, header, Q3_LUMP_LEAFBRUSHES, q3_dleafbrushes, q3_numleafbrushes*sizeof(q3_dleafbrushes[0]) );
	Q3_AddLump( bspfile, header, Q3_LUMP_MODELS, q3_dmodels, q3_nummodels*sizeof(q3_dmodel_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_DRAWVERTS, q3_drawVerts, q3_numDrawVerts*sizeof(q3_drawVert_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_SURFACES, q3_drawSurfaces, q3_numDrawSurfaces*sizeof(q3_dsurface_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_VISIBILITY, q3_visBytes, q3_numVisBytes );
	Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTMAPS, q3_lightBytes, q3_numLightBytes );
	Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTGRID, q3_gridData, 8 * q3_numGridPoints );
	Q3_AddLump( bspfile, header, Q3_LUMP_ENTITIES, q3_dentdata, q3_entdatasize );
	Q3_AddLump( bspfile, header, Q3_LUMP_FOGS, q3_dfogs, q3_numFogs * sizeof(q3_dfog_t) );
	Q3_AddLump( bspfile, header, Q3_LUMP_DRAWINDEXES, q3_drawIndexes, q3_numDrawIndexes * sizeof(q3_drawIndexes[0]) );
	
	fseek (bspfile, 0, SEEK_SET);
	SafeWrite (bspfile, header, sizeof(q3_dheader_t));
	fclose (bspfile);	
}

//============================================================================

/*
=============
Q3_PrintBSPFileSizes

Dumps info about current file
=============
*/
void Q3_PrintBSPFileSizes( void )
{
	if ( !num_entities )
	{
		Q3_ParseEntities();
	}

	Log_Print ("%6i models       %7i\n"
		,q3_nummodels, (int)(q3_nummodels*sizeof(q3_dmodel_t)));
	Log_Print ("%6i shaders      %7i\n"
		,q3_numShaders, (int)(q3_numShaders*sizeof(q3_dshader_t)));
	Log_Print ("%6i brushes      %7i\n"
		,q3_numbrushes, (int)(q3_numbrushes*sizeof(q3_dbrush_t)));
	Log_Print ("%6i brushsides   %7i\n"
		,q3_numbrushsides, (int)(q3_numbrushsides*sizeof(q3_dbrushside_t)));
	Log_Print ("%6i fogs         %7i\n"
		,q3_numFogs, (int)(q3_numFogs*sizeof(q3_dfog_t)));
	Log_Print ("%6i planes       %7i\n"
		,q3_numplanes, (int)(q3_numplanes*sizeof(q3_dplane_t)));
	Log_Print ("%6i entdata      %7i\n", num_entities, q3_entdatasize);

	Log_Print ("\n");

	Log_Print ("%6i nodes        %7i\n"
		,q3_numnodes, (int)(q3_numnodes*sizeof(q3_dnode_t)));
	Log_Print ("%6i leafs        %7i\n"
		,q3_numleafs, (int)(q3_numleafs*sizeof(q3_dleaf_t)));
	Log_Print ("%6i leafsurfaces %7i\n"
		,q3_numleafsurfaces, (int)(q3_numleafsurfaces*sizeof(q3_dleafsurfaces[0])));
	Log_Print ("%6i leafbrushes  %7i\n"
		,q3_numleafbrushes, (int)(q3_numleafbrushes*sizeof(q3_dleafbrushes[0])));
	Log_Print ("%6i drawverts    %7i\n"
		,q3_numDrawVerts, (int)(q3_numDrawVerts*sizeof(q3_drawVerts[0])));
	Log_Print ("%6i drawindexes  %7i\n"
		,q3_numDrawIndexes, (int)(q3_numDrawIndexes*sizeof(q3_drawIndexes[0])));
	Log_Print ("%6i drawsurfaces %7i\n"
		,q3_numDrawSurfaces, (int)(q3_numDrawSurfaces*sizeof(q3_drawSurfaces[0])));

	Log_Print ("%6i lightmaps    %7i\n"
		,q3_numLightBytes / (LIGHTMAP_WIDTH*LIGHTMAP_HEIGHT*3), q3_numLightBytes );
	Log_Print ("       visibility   %7i\n"
		, q3_numVisBytes );
}

/*
================
Q3_ParseEntities

Parses the q3_dentdata string into entities
================
*/
void Q3_ParseEntities (void)
{
	script_t *script;

	num_entities = 0;
	script = LoadScriptMemory(q3_dentdata, q3_entdatasize, "*Quake3 bsp file");
	SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES |
									SCFL_NOSTRINGESCAPECHARS);

	while(ParseEntity(script))
	{
	} //end while

	FreeScript(script);
} //end of the function Q3_ParseEntities


/*
================
Q3_UnparseEntities

Generates the q3_dentdata string from all the entities
================
*/
void Q3_UnparseEntities (void)
{
	char *buf, *end;
	epair_t *ep;
	char line[2048];
	int i;
	
	buf = q3_dentdata;
	end = buf;
	*end = 0;
	
	for (i=0 ; i<num_entities ; i++)
	{
		ep = entities[i].epairs;
		if (!ep)
			continue;	// ent got removed
		
		strcat (end,"{\n");
		end += 2;
				
		for (ep = entities[i].epairs ; ep ; ep=ep->next)
		{
			sprintf (line, "\"%s\" \"%s\"\n", ep->key, ep->value);
			strcat (end, line);
			end += strlen(line);
		}
		strcat (end,"}\n");
		end += 2;

		if (end > buf + Q3_MAX_MAP_ENTSTRING)
			Error ("Entity text too long");
	}
	q3_entdatasize = end - buf + 1;
} //end of the function Q3_UnparseEntities


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