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📄 l_bsp_q3.c

📁 quakeIII源码这个不用我多说吧
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "l_cmd.h"
#include "l_math.h"
#include "l_mem.h"
#include "l_log.h"
#include "l_poly.h"
#include "../botlib/l_script.h"
#include "l_qfiles.h"
#include "l_bsp_q3.h"
#include "l_bsp_ent.h"

void Q3_ParseEntities (void);
void Q3_PrintBSPFileSizes(void);

void GetLeafNums (void);

//=============================================================================

#define WCONVEX_EPSILON		0.5


int				q3_nummodels;
q3_dmodel_t		*q3_dmodels;//[MAX_MAP_MODELS];

int				q3_numShaders;
q3_dshader_t	*q3_dshaders;//[Q3_MAX_MAP_SHADERS];

int				q3_entdatasize;
char			*q3_dentdata;//[Q3_MAX_MAP_ENTSTRING];

int				q3_numleafs;
q3_dleaf_t		*q3_dleafs;//[Q3_MAX_MAP_LEAFS];

int				q3_numplanes;
q3_dplane_t		*q3_dplanes;//[Q3_MAX_MAP_PLANES];

int				q3_numnodes;
q3_dnode_t		*q3_dnodes;//[Q3_MAX_MAP_NODES];

int				q3_numleafsurfaces;
int				*q3_dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES];

int				q3_numleafbrushes;
int				*q3_dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES];

int				q3_numbrushes;
q3_dbrush_t		*q3_dbrushes;//[Q3_MAX_MAP_BRUSHES];

int				q3_numbrushsides;
q3_dbrushside_t	*q3_dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES];

int				q3_numLightBytes;
byte			*q3_lightBytes;//[Q3_MAX_MAP_LIGHTING];

int				q3_numGridPoints;
byte			*q3_gridData;//[Q3_MAX_MAP_LIGHTGRID];

int				q3_numVisBytes;
byte			*q3_visBytes;//[Q3_MAX_MAP_VISIBILITY];

int				q3_numDrawVerts;
q3_drawVert_t	*q3_drawVerts;//[Q3_MAX_MAP_DRAW_VERTS];

int				q3_numDrawIndexes;
int				*q3_drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES];

int				q3_numDrawSurfaces;
q3_dsurface_t	*q3_drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS];

int				q3_numFogs;
q3_dfog_t		*q3_dfogs;//[Q3_MAX_MAP_FOGS];

char			q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES];

extern qboolean forcesidesvisible;

//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Q3_FreeMaxBSP(void)
{
	if (q3_dmodels) FreeMemory(q3_dmodels);
	q3_dmodels = NULL;
	q3_nummodels = 0;
	if (q3_dshaders) FreeMemory(q3_dshaders);
	q3_dshaders = NULL;
	q3_numShaders = 0;
	if (q3_dentdata) FreeMemory(q3_dentdata);
	q3_dentdata = NULL;
	q3_entdatasize = 0;
	if (q3_dleafs) FreeMemory(q3_dleafs);
	q3_dleafs = NULL;
	q3_numleafs = 0;
	if (q3_dplanes) FreeMemory(q3_dplanes);
	q3_dplanes = NULL;
	q3_numplanes = 0;
	if (q3_dnodes) FreeMemory(q3_dnodes);
	q3_dnodes = NULL;
	q3_numnodes = 0;
	if (q3_dleafsurfaces) FreeMemory(q3_dleafsurfaces);
	q3_dleafsurfaces = NULL;
	q3_numleafsurfaces = 0;
	if (q3_dleafbrushes) FreeMemory(q3_dleafbrushes);
	q3_dleafbrushes = NULL;
	q3_numleafbrushes = 0;
	if (q3_dbrushes) FreeMemory(q3_dbrushes);
	q3_dbrushes = NULL;
	q3_numbrushes = 0;
	if (q3_dbrushsides) FreeMemory(q3_dbrushsides);
	q3_dbrushsides = NULL;
	q3_numbrushsides = 0;
	if (q3_lightBytes) FreeMemory(q3_lightBytes);
	q3_lightBytes = NULL;
	q3_numLightBytes = 0;
	if (q3_gridData) FreeMemory(q3_gridData);
	q3_gridData = NULL;
	q3_numGridPoints = 0;
	if (q3_visBytes) FreeMemory(q3_visBytes);
	q3_visBytes = NULL;
	q3_numVisBytes = 0;
	if (q3_drawVerts) FreeMemory(q3_drawVerts);
	q3_drawVerts = NULL;
	q3_numDrawVerts = 0;
	if (q3_drawIndexes) FreeMemory(q3_drawIndexes);
	q3_drawIndexes = NULL;
	q3_numDrawIndexes = 0;
	if (q3_drawSurfaces) FreeMemory(q3_drawSurfaces);
	q3_drawSurfaces = NULL;
	q3_numDrawSurfaces = 0;
	if (q3_dfogs) FreeMemory(q3_dfogs);
	q3_dfogs = NULL;
	q3_numFogs = 0;
} //end of the function Q3_FreeMaxBSP


//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Q3_PlaneFromPoints(vec3_t p0, vec3_t p1, vec3_t p2, vec3_t normal, float *dist)
{
	vec3_t t1, t2;

	VectorSubtract(p0, p1, t1);
	VectorSubtract(p2, p1, t2);
	CrossProduct(t1, t2, normal);
	VectorNormalize(normal);

	*dist = DotProduct(p0, normal);
} //end of the function PlaneFromPoints
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
{
	int i;
	float *p0, *p1, *p2;
	vec3_t t1, t2;

	p0 = q3_drawVerts[surface->firstVert].xyz;
	for (i = 1; i < surface->numVerts-1; i++)
	{
		p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
		p2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
		VectorSubtract(p0, p1, t1);
		VectorSubtract(p2, p1, t2);
		CrossProduct(t1, t2, normal);
		VectorNormalize(normal);
		if (VectorLength(normal)) break;
	} //end for*/
/*
	float dot;
	for (i = 0; i < surface->numVerts; i++)
	{
		p0 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
		p1 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
		p2 = q3_drawVerts[surface->firstVert + ((i+2) % surface->numVerts)].xyz;
		VectorSubtract(p0, p1, t1);
		VectorSubtract(p2, p1, t2);
		VectorNormalize(t1);
		VectorNormalize(t2);
		dot = DotProduct(t1, t2);
		if (dot > -0.9 && dot < 0.9 &&
			VectorLength(t1) > 0.1 && VectorLength(t2) > 0.1) break;
	} //end for
	CrossProduct(t1, t2, normal);
	VectorNormalize(normal);
*/
	if (VectorLength(normal) < 0.9)
	{
		printf("surface %d bogus normal vector %f %f %f\n", surface - q3_drawSurfaces, normal[0], normal[1], normal[2]);
		printf("t1 = %f %f %f, t2 = %f %f %f\n", t1[0], t1[1], t1[2], t2[0], t2[1], t2[2]);
		for (i = 0; i < surface->numVerts; i++)
		{
			p1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
			Log_Print("p%d = %f %f %f\n", i, p1[0], p1[1], p1[2]);
		} //end for
	} //end if
	*dist = DotProduct(p0, normal);
} //end of the function Q3_SurfacePlane
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
q3_dplane_t *q3_surfaceplanes;

void Q3_CreatePlanarSurfacePlanes(void)
{
	int i;
	q3_dsurface_t *surface;

	Log_Print("creating planar surface planes...\n");
	q3_surfaceplanes = (q3_dplane_t *) GetClearedMemory(q3_numDrawSurfaces * sizeof(q3_dplane_t));

	for (i = 0; i < q3_numDrawSurfaces; i++)
	{
		surface = &q3_drawSurfaces[i];
		if (surface->surfaceType != MST_PLANAR) continue;
		Q3_SurfacePlane(surface, q3_surfaceplanes[i].normal, &q3_surfaceplanes[i].dist);
		//Log_Print("normal = %f %f %f, dist = %f\n", q3_surfaceplanes[i].normal[0],
		//											q3_surfaceplanes[i].normal[1],
		//											q3_surfaceplanes[i].normal[2], q3_surfaceplanes[i].dist);
	} //end for
} //end of the function Q3_CreatePlanarSurfacePlanes
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
/*
void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist)
{
	//take the plane information from the lightmap vector
	//VectorCopy(surface->lightmapVecs[2], normal);
	//calculate plane dist with first surface vertex
	//*dist = DotProduct(q3_drawVerts[surface->firstVert].xyz, normal);
	Q3_PlaneFromPoints(q3_drawVerts[surface->firstVert].xyz,
						q3_drawVerts[surface->firstVert+1].xyz,
						q3_drawVerts[surface->firstVert+2].xyz, normal, dist);
} //end of the function Q3_SurfacePlane*/
//===========================================================================
// returns the amount the face and the winding overlap
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
float Q3_FaceOnWinding(q3_dsurface_t *surface, winding_t *winding)
{
	int i;
	float dist, area;
	q3_dplane_t plane;
	vec_t *v1, *v2;
	vec3_t normal, edgevec;
	winding_t *w;

	//copy the winding before chopping
	w = CopyWinding(winding);
	//retrieve the surface plane
	Q3_SurfacePlane(surface, plane.normal, &plane.dist);
	//chop the winding with the surface edge planes
	for (i = 0; i < surface->numVerts && w; i++)
	{
		v1 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
		v2 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
		//create a plane through the edge from v1 to v2, orthogonal to the
		//surface plane and with the normal vector pointing inward
		VectorSubtract(v2, v1, edgevec);
		CrossProduct(edgevec, plane.normal, normal);
		VectorNormalize(normal);
		dist = DotProduct(normal, v1);
		//
		ChopWindingInPlace(&w, normal, dist, -0.1); //CLIP_EPSILON
	} //end for
	if (w)
	{
		area = WindingArea(w);
		FreeWinding(w);
		return area;
	} //end if
	return 0;
} //end of the function Q3_FaceOnWinding
//===========================================================================
// creates a winding for the given brush side on the given brush
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
winding_t *Q3_BrushSideWinding(q3_dbrush_t *brush, q3_dbrushside_t *baseside)
{
	int i;
	q3_dplane_t *baseplane, *plane;
	winding_t *w;
	q3_dbrushside_t *side;
	
	//create a winding for the brush side with the given planenumber
	baseplane = &q3_dplanes[baseside->planeNum];
	w = BaseWindingForPlane(baseplane->normal, baseplane->dist);
	for (i = 0; i < brush->numSides && w; i++)
	{
		side = &q3_dbrushsides[brush->firstSide + i];
		//don't chop with the base plane
		if (side->planeNum == baseside->planeNum) continue;
		//also don't use planes that are almost equal
		plane = &q3_dplanes[side->planeNum];
		if (DotProduct(baseplane->normal, plane->normal) > 0.999
				&& fabs(baseplane->dist - plane->dist) < 0.01) continue;
		//
		plane = &q3_dplanes[side->planeNum^1];
		ChopWindingInPlace(&w, plane->normal, plane->dist, -0.1); //CLIP_EPSILON);
	} //end for
	return w;
} //end of the function Q3_BrushSideWinding
//===========================================================================
// fix screwed brush texture references
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean WindingIsTiny(winding_t *w);

void Q3_FindVisibleBrushSides(void)
{
	int i, j, k, we, numtextured, numsides;
	float dot;
	q3_dplane_t *plane;
	q3_dbrushside_t *brushside;
	q3_dbrush_t *brush;
	q3_dsurface_t *surface;
	winding_t *w;

	memset(q3_dbrushsidetextured, false, Q3_MAX_MAP_BRUSHSIDES);
	//
	numsides = 0;
	//create planes for the planar surfaces
	Q3_CreatePlanarSurfacePlanes();
	Log_Print("searching visible brush sides...\n");
	Log_Print("%6d brush sides", numsides);
	//go over all the brushes
	for (i = 0; i < q3_numbrushes; i++)
	{
		brush = &q3_dbrushes[i];
		//go over all the sides of the brush
		for (j = 0; j < brush->numSides; j++)
		{
			qprintf("\r%6d", numsides++);
			brushside = &q3_dbrushsides[brush->firstSide + j];
			//
			w = Q3_BrushSideWinding(brush, brushside);
			if (!w)
			{
				q3_dbrushsidetextured[brush->firstSide + j] = true;
				continue;
			} //end if
			else
			{
				//RemoveEqualPoints(w, 0.2);
				if (WindingIsTiny(w))
				{
					FreeWinding(w);
					q3_dbrushsidetextured[brush->firstSide + j] = true;
					continue;
				} //end if
				else
				{
					we = WindingError(w);
					if (we == WE_NOTENOUGHPOINTS
						|| we == WE_SMALLAREA
						|| we == WE_POINTBOGUSRANGE
//						|| we == WE_NONCONVEX
						)
					{
						FreeWinding(w);
						q3_dbrushsidetextured[brush->firstSide + j] = true;
						continue;
					} //end if
				} //end else
			} //end else
			if (WindingArea(w) < 20)

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