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📄 readme.q3test

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+----------------------------------------+
| Q3Test                                 |
| The Official Quake 3: Arena TEST       |
| Operating Instructions Readme	     |
| Revision 2.1                           |
| Released Friday July 16th, 1999      |
| Copyright (C) 1999 id Software, inc.   |
+----------------------------------------+
| Documentation: Paul Jaquays            |
+----------------------------------------+

This game is not yet rated by the ESRB. It contains animated
violence and blood.  A rating for mature audiences 17+ is 
anticipated.

1.  Introduction
2.  Operating Instructions
3.  Status Readouts
4.  Player Actions
5.  The Arena Environment
6.  The Game Console
7.  Problem Icons

==================
== Section 1.   ==
== INTRODUCTION ==
==================

	These instructions for game play should work with the versions of the game that are targeted at different platforms.

	Before proceeding onward, click on the EULA_Readme file icon. This is the End User License Agreement. It's the agreement between you and id regarding this test.  Read it. Understand that the acts of loading or running the software, or placing it on your computer hard drive, RAM, or other storage, you are agreeing to be bound by the terms of the End User License Agreement. So it's best to know what you are agreeing to.

	If you agree to the conditions of the End User License Agreement, install the game on your computer's hard drive.
	If you are using the Win32 version, open the readme file included for GLSetup.  This application will load the most recent versions of the GL drivers needed to play Quake3: Arena.

	The platform-specific instructions for the test are included in a separate Readme file. Refer to the appropriate Readme for your hardware.

+----------------+
| THIS IS A TEST |
+----------------+
	We want to set the record straight from the outset. This is neither a demo nor an ALPHA version of the final game and should not be expected to behave as such. Q3Test is a test of Quake3: Arena's network technology and graphics compatibility. While many of the game features that you will see in this test are in a highly polished state, do not confuse this with being anything other than what it is intended to be: a test. By running this test openly on the Internet and on a multitude of local networks, we hope to expose problems that could not otherwise be discovered on the limited number of in-house systems and computers we have available. That's why we need your assistance for this test.

	Furthermore, it is anticipated that there may be ongoing revisions and additions made to the test that will make it incompatible with earlier versions.

============================
== Section 2.             ==
== OPERATING INSTRUCTIONS ==
============================

	When you start Q3Test, the game does not automatically load a map. Instead it displays the Main Menu screen.  At this point (or at any time during the game) you may adjust and customize the video and audio settings on your computer, change details regarding your game character, and if desired, change the default controls to ones more to your liking.

At any time during the game, press the Escape key to bring up the Main menu and superimpose it over the game screen. Use the up and down arrow keys to navigate the menu, and press the Enter key to select a function. Press Escape to return to the main level menu (and set any selected choices). Each Main menu function brings up a list of secondary menu items. If you have problems using the secondary menu selections, please refer to the message banner at the bottom of the screen for technical details.

If a menu selection appears in gray, you cannot select or modify it.  Choosing some options in the CONTROL CUSTOMIZATION and GRAPHICS OPTIONS menus will disallow other options. This is because they are either unnecessary (as is the case with MOUSE LOOK if you select the FREE LOOK option), or are not supported (as is the case with COLOR DEPTH if you chose the VOODOO OPENGL).

+-----------+
| MAIN MENU |
+-----------+
The first three Main Menu options, SEARCH FOR LAN GAME, CONNECT TO NETWORK GAME and START NETWORK GAME are only available if the player is not currently connected to an ongoing game.

SEARCH FOR LAN GAME:
If your computer is on a Local Area Network (LAN), this will show any currently active Q3Test servers on the network, along with the number of players currently in the game and the maximum number of players that can be in that game.  

Example:  idserver   q3test1   1/8

This indicates that the server on the LAN called "idserver" is currently playing the map "q3test1" and has one player in it out of the possible 8 that can be in the game at one time.

Use the up/down arrow keys to select a server and hit ENTER to command your computer to connect to that game.

CONNECT TO NETWORK GAME: 
	SERVER: If your computer is connected to the Internet, you can enter the IP address of a server and hit ENTER to attempt to make a connection to that server. For server id's Q3Test server listings, go to http://www.quake3arena.com or check with your favorite 3D gaming web sites for other servers.
	RATE:  Set the type of network connection you are using. Choices are: "<=28.8K", "33.6K", "56K", "ISDN", and "LAN/cable/xDSL".

START NETWORK GAME:
To start a network game, whether on a LAN or over the Internet, select this option.  The secondary menu screen has the following options:

START: Launches the game using the parameters currently set on this menu.
MAP:  This gives access to the list of maps located in the Quake3/Baseq3/Maps directory/folder.  For the purposes of this test, there are only two maps. Use the left and right arrow keys to toggle between the two maps.
DEDICATED: This is either "no", "dedicated LAN," or "dedicated Internet."
A dedicated server (set to YES) runs the game, but does not display a graphic version of the game on the screen of the computer running the game. The default value for this is no. This means that you are running the server and participating as a player at the same time.
TIME LIMIT: entering a non-zero number here sets a time limit (in minutes) for the game duration.  If the game has not ended because a frag limit has been set, then it will end when time runs out.
FRAG LIMIT: Entering a non-zero number here sets the number of "frags" or "kills" needed to win the game. If the game has not ended because a time limit has been set, then it will end when one player in the game reaches this number of frags.
MAX PLAYERS: This is the total number of players that may be in the game at any one time.
HOSTNAME:  This is the name of the server.  In the LAN example above, the hostname is "idserver."

CUSTOMIZE PLAYER: 
Allows the player to change information about his in-game persona.

NAME: This is the player's name as it will appear on-screen during the game. It may be up to 33 characters long.

SKIN: Visor is the only model in the test. Two skins (red and blue) are available for the model. Use the left and right arrow keys to select one.

EFFECTS COLOR: You can choose an identifying color for your rail gun projectile trails.  Use the left and right arrow keys to select a color. 

HANDICAP: Better players can choose to handicap themselves to balance a match against players of less skill by limiting the maximum amount of health and armor that they can have during the game. Use the left and right arrows to select a value from 25 to 100 points.  Certain items and power ups will temporarily raise this value, but will then count down to the preset value. The default is 100.

CUSTOMIZE CONTROLS: 
Allows the player to change the assignment of game controls to other keyboard and mouse buttons.  When you visit this menu for the first time, the default assignments for all controls are shown.  To change an assignment, use the up/down arrow keys to select a game function. Press ENTER to activate the change process. Press the keyboard key or mouse input that you want to use for that function.  Up to two keys/buttons may be assigned to each game function in this manner by repeating the process. If you inadvertently use a key assigned to another function, three question marks ("???") appear next to the function that previously used that key.

ALWAYS RUN: setting this to YES causes your player to move faster, but make more noise as he moves. The RUN/WALK key allows the player to switch between fast/noisy and slow/silent movement modes.
FREELOOK:  If YES, then you may look freely in all directions as if you were moving only your head by moving the mouse around.  If this is Set to NO you must bind a key to mouse look.
INVERT MOUSE: Selecting YES inverts the up and down view movement directions.
MOUSE SPEED: This is set on the menu with a slide control. The faster your mouse speed, the greater the on-screen response to small movements of the mouse.  Mouse speed can also be adjusted from the console.  Bring the console down and type in "sensitivity".  The game will respond by printing "sensitivity" is: "__" (the blank indicating the number value currently assigned to mouse speed) default is "5". Use the up arrow key to display sensitivity on the console again, enter a different number value and hit enter.  Higher numbers are more sensitive.  Lower numbers are less sensitive.

SYSTEM CONFIGURATION:
EFFECTS VOLUME: Use the slide control to adjust game sound playback volume to your liking.
SOUND QUALITY: Select either Low (16 bit sound running at 11 megahertz) or High (32 bit sound running at 22 megahertz).
BRIGHTNESS:  First, try running the game with the brightness set to 1.0 (the default level used by the designer when making the map).  If the map is too dark to see in dimly lighted areas or too light in sunny areas, use this slide control to compensate for differences in the way some monitors and video cards draw the game world.  Remember that the arenas are supposed to be dark and foreboding places.

GRAPHICS OPTIONS: 
This drops you down into another menu layer. The controls here are designed to help you optimize graphics and or/enhance the game's playability on your system. When you are satisfied with your selections, you must move the cursor to the bottom of the screen to the APPLY option to activate them.  Pressing Escape to return to the SYSTEM CONFIGURATION MENU does not activate changes in the graphics settings. Changing anything on this menu will cause the game to restart the video.

GRAPHICS MODE: This is a global setting for the display of the game's screen graphics.  The settings are HIGH QUALITY, NORMAL, FAST, FASTEST, and CUSTOM. Selecting one of these choices affects most of the other settings on this page. If you make any adjustments to other settings on this page, the graphics mode changes to CUSTOM.
DRIVER:  Consult the platform specific readme for the drivers that will work with your platform. 
VIDEO MODE:  This is the screen resolution size.  Smaller resolutions can improve performance speed on slower machines.
COLOR DEPTH: Determines whether you are using 16-bit textures or 32-bit textures. Default means you run with the color depth currently set for your computer's desktop.
FULLSCREEN: A YES selection allows you to choose to run with the test filling the entire screen.  A NO selection will run the game in a window.  If run in a window, COLOR DEPTH is disabled because you are limited to whatever has been selected for the desktop.
LIGHTING:  Allows you to chose either a LIGHTMAP or VERTEX lighting.  Using the LIGHTMAP is recommended for best appearance.  VERTEX lighting may improve game performance, but at a cost to appearance.
GEOMETRIC DETAIL: Lets you adjust the number subdivisions used to define curves in the arena on both world geometry and items, weapons and characters.  HIGH is the normal setting. LOW greatly reduces curve complexity.
SCREEN SIZE: The slide control changes the amount of screen area devoted to display of the game.  Reducing screen size can improve performance.
TEXTURE DETAIL: This sliding control allows you to adjust the level of detail displayed. Unless you have an extremely fast computer, the normal setting gives the best balance of detail vs. game speed.
TEXTURE QUALITY:  This determines whether you wish to use 32-bit textures, 16-bit textures, or compressed textures.  Many of the game's special effects will appear at their best only when defined by 32-bit textures.
OPENGL EXTENSIONS: Allows you to enable or disable OPENGL extensions.
DRIVER INFORMATION: Brings up a display of information regarding the drivers currently operating in your machine. It is not interactive. Hit ESC to return to the previous menu.


PREFERENCES:  Hitting ENTER here will drop you into another menu that allows you to adjust other game features.
CROSSHAIR: choose one of four options, none, cross, dot, or angle.
MARKS ON WALLS: Enable or Disable weapons scars and blood smears.  Disabling this feature may improve performance.
DYNAMIC LIGHTS:  Enable or Disable lights that move through the world (such as light generated by weapon projectile trails). Disabling this feature may improve performance.
LIGHT FLARES: Enable or DISABLE glowing light halos around lights.  Disabling this feature may improve performance.
IDENTIFY TARGET: Enable or Disable the ability to see the name of your foe when you put your crosshair on him (does not function if target is in fog).
SKY: Set the sky for either HIGH SPEED or HIGH QUALITY.

RESET DEFAULTS: Restore all game settings and controls to their default value by reloading the default configuration.

APPLY:  You must select this and hit ENTER to lock in your choices.  Doing so will restart the game video.

SCREENSHOT: 
Makes a targa file screen shot of what is currently in view on the screen. Look for it in the Screenshot folder within your Quake 3/Baseq3/screenshots folder.

LEAVE ARENA: 
This disconnects you from the arena you are currently playing, but does not quit you out of the game.  From here you can connect to other servers or start your own. You can also leave an arena by typing "disconnect" on the command line of the console.

QUIT GAME: 
Returns you to the desktop.


======================
== Section 6.       ==
== STATUS READOUTS  ==
======================

	Your player status is shown as numbers and icons floating in your view at the bottom of the screen.  There is an indicator for your ammo (far left) including the type of ammo currently in use, current health (left-center), your character portrait (center), armor (center-right), and Frag Count (far right). The digital timer in the upper right shows the amount of time you have been in this arena.  When you have a one-use item in your inventory (such as the personal teleporter), its icon will appear on the right side of your display.  When you are fragged, the character portrait and name of the foe who killed you appears in the upper right corner of the display.  When you change weapons, icons representing the ammo of the weapons in your inventory will appear above your character portrait. If you have a weapon, but no ammunition for it, a negation symbol will be superimposed over the ammo icon.

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