📄 linux_glimp.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** GLW_IMP.C
**
** This file contains ALL Linux specific stuff having to do with the
** OpenGL refresh. When a port is being made the following functions
** must be implemented by the port:
**
** GLimp_EndFrame
** GLimp_Init
** GLimp_Shutdown
** GLimp_SwitchFullscreen
** GLimp_SetGamma
**
*/
#include <termios.h>
#include <sys/ioctl.h>
#ifdef __linux__
#include <sys/stat.h>
#include <sys/vt.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>
#include <pthread.h>
#include <semaphore.h>
// bk001204
#include <dlfcn.h>
// bk001206 - from my Heretic2 by way of Ryan's Fakk2
// Needed for the new X11_PendingInput() function.
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include "../renderer/tr_local.h"
#include "../client/client.h"
#include "linux_local.h" // bk001130
#include "unix_glw.h"
#include <GL/glx.h>
#include <X11/keysym.h>
#include <X11/cursorfont.h>
#include <X11/extensions/xf86dga.h>
#include <X11/extensions/xf86vmode.h>
#define WINDOW_CLASS_NAME "Quake III: Arena"
typedef enum
{
RSERR_OK,
RSERR_INVALID_FULLSCREEN,
RSERR_INVALID_MODE,
RSERR_UNKNOWN
} rserr_t;
glwstate_t glw_state;
static Display *dpy = NULL;
static int scrnum;
static Window win = 0;
static GLXContext ctx = NULL;
// bk001206 - not needed anymore
// static qboolean autorepeaton = qtrue;
#define KEY_MASK (KeyPressMask | KeyReleaseMask)
#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
PointerMotionMask | ButtonMotionMask )
#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask )
static qboolean mouse_avail;
static qboolean mouse_active = qfalse;
static int mwx, mwy;
static int mx = 0, my = 0;
// Time mouse was reset, we ignore the first 50ms of the mouse to allow settling of events
static int mouseResetTime = 0;
#define MOUSE_RESET_DELAY 50
static cvar_t *in_mouse;
static cvar_t *in_dgamouse; // user pref for dga mouse
cvar_t *in_subframe;
cvar_t *in_nograb; // this is strictly for developers
// bk001130 - from cvs1.17 (mkv), but not static
cvar_t *in_joystick = NULL;
cvar_t *in_joystickDebug = NULL;
cvar_t *joy_threshold = NULL;
cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
cvar_t *r_previousglDriver;
qboolean vidmode_ext = qfalse;
static int vidmode_MajorVersion = 0, vidmode_MinorVersion = 0; // major and minor of XF86VidExtensions
// gamma value of the X display before we start playing with it
static XF86VidModeGamma vidmode_InitialGamma;
static int win_x, win_y;
static XF86VidModeModeInfo **vidmodes;
//static int default_dotclock_vidmode; // bk001204 - unused
static int num_vidmodes;
static qboolean vidmode_active = qfalse;
static int mouse_accel_numerator;
static int mouse_accel_denominator;
static int mouse_threshold;
/*
* Find the first occurrence of find in s.
*/
// bk001130 - from cvs1.17 (mkv), const
// bk001130 - made first argument const
static const char *Q_stristr( const char *s, const char *find)
{
register char c, sc;
register size_t len;
if ((c = *find++) != 0)
{
if (c >= 'a' && c <= 'z')
{
c -= ('a' - 'A');
}
len = strlen(find);
do
{
do
{
if ((sc = *s++) == 0)
return NULL;
if (sc >= 'a' && sc <= 'z')
{
sc -= ('a' - 'A');
}
} while (sc != c);
} while (Q_stricmpn(s, find, len) != 0);
s--;
}
return s;
}
/*****************************************************************************
** KEYBOARD
** NOTE TTimo the keyboard handling is done with KeySyms
** that means relying on the keyboard mapping provided by X
** in-game it would probably be better to use KeyCode (i.e. hardware key codes)
** you would still need the KeySyms in some cases, such as for the console and all entry textboxes
** (cause there's nothing worse than a qwerty mapping on a french keyboard)
**
** you can turn on some debugging and verbose of the keyboard code with #define KBD_DBG
******************************************************************************/
//#define KBD_DBG
static char *XLateKey(XKeyEvent *ev, int *key)
{
static char buf[64];
KeySym keysym;
int XLookupRet;
*key = 0;
XLookupRet = XLookupString(ev, buf, sizeof buf, &keysym, 0);
#ifdef KBD_DBG
ri.Printf(PRINT_ALL, "XLookupString ret: %d buf: %s keysym: %x\n", XLookupRet, buf, keysym);
#endif
switch (keysym)
{
case XK_KP_Page_Up:
case XK_KP_9: *key = K_KP_PGUP; break;
case XK_Page_Up: *key = K_PGUP; break;
case XK_KP_Page_Down:
case XK_KP_3: *key = K_KP_PGDN; break;
case XK_Page_Down: *key = K_PGDN; break;
case XK_KP_Home: *key = K_KP_HOME; break;
case XK_KP_7: *key = K_KP_HOME; break;
case XK_Home: *key = K_HOME; break;
case XK_KP_End:
case XK_KP_1: *key = K_KP_END; break;
case XK_End: *key = K_END; break;
case XK_KP_Left: *key = K_KP_LEFTARROW; break;
case XK_KP_4: *key = K_KP_LEFTARROW; break;
case XK_Left: *key = K_LEFTARROW; break;
case XK_KP_Right: *key = K_KP_RIGHTARROW; break;
case XK_KP_6: *key = K_KP_RIGHTARROW; break;
case XK_Right: *key = K_RIGHTARROW; break;
case XK_KP_Down:
case XK_KP_2: *key = K_KP_DOWNARROW; break;
case XK_Down: *key = K_DOWNARROW; break;
case XK_KP_Up:
case XK_KP_8: *key = K_KP_UPARROW; break;
case XK_Up: *key = K_UPARROW; break;
case XK_Escape: *key = K_ESCAPE; break;
case XK_KP_Enter: *key = K_KP_ENTER; break;
case XK_Return: *key = K_ENTER; break;
case XK_Tab: *key = K_TAB; break;
case XK_F1: *key = K_F1; break;
case XK_F2: *key = K_F2; break;
case XK_F3: *key = K_F3; break;
case XK_F4: *key = K_F4; break;
case XK_F5: *key = K_F5; break;
case XK_F6: *key = K_F6; break;
case XK_F7: *key = K_F7; break;
case XK_F8: *key = K_F8; break;
case XK_F9: *key = K_F9; break;
case XK_F10: *key = K_F10; break;
case XK_F11: *key = K_F11; break;
case XK_F12: *key = K_F12; break;
// bk001206 - from Ryan's Fakk2
//case XK_BackSpace: *key = 8; break; // ctrl-h
case XK_BackSpace: *key = K_BACKSPACE; break; // ctrl-h
case XK_KP_Delete:
case XK_KP_Decimal: *key = K_KP_DEL; break;
case XK_Delete: *key = K_DEL; break;
case XK_Pause: *key = K_PAUSE; break;
case XK_Shift_L:
case XK_Shift_R: *key = K_SHIFT; break;
case XK_Execute:
case XK_Control_L:
case XK_Control_R: *key = K_CTRL; break;
case XK_Alt_L:
case XK_Meta_L:
case XK_Alt_R:
case XK_Meta_R: *key = K_ALT; break;
case XK_KP_Begin: *key = K_KP_5; break;
case XK_Insert: *key = K_INS; break;
case XK_KP_Insert:
case XK_KP_0: *key = K_KP_INS; break;
case XK_KP_Multiply: *key = '*'; break;
case XK_KP_Add: *key = K_KP_PLUS; break;
case XK_KP_Subtract: *key = K_KP_MINUS; break;
case XK_KP_Divide: *key = K_KP_SLASH; break;
// bk001130 - from cvs1.17 (mkv)
case XK_exclam: *key = '1'; break;
case XK_at: *key = '2'; break;
case XK_numbersign: *key = '3'; break;
case XK_dollar: *key = '4'; break;
case XK_percent: *key = '5'; break;
case XK_asciicircum: *key = '6'; break;
case XK_ampersand: *key = '7'; break;
case XK_asterisk: *key = '8'; break;
case XK_parenleft: *key = '9'; break;
case XK_parenright: *key = '0'; break;
// weird french keyboards ..
// NOTE: console toggle is hardcoded in cl_keys.c, can't be unbound
// cleaner would be .. using hardware key codes instead of the key syms
// could also add a new K_KP_CONSOLE
case XK_twosuperior: *key = '~'; break;
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472
case XK_space:
case XK_KP_Space: *key = K_SPACE; break;
default:
if (XLookupRet == 0)
{
if (com_developer->value)
{
ri.Printf(PRINT_ALL, "Warning: XLookupString failed on KeySym %d\n", keysym);
}
return NULL;
}
else
{
// XK_* tests failed, but XLookupString got a buffer, so let's try it
*key = *(unsigned char *)buf;
if (*key >= 'A' && *key <= 'Z')
*key = *key - 'A' + 'a';
// if ctrl is pressed, the keys are not between 'A' and 'Z', for instance ctrl-z == 26 ^Z ^C etc.
// see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
else if (*key >= 1 && *key <= 26)
*key = *key + 'a' - 1;
}
break;
}
return buf;
}
// ========================================================================
// makes a null cursor
// ========================================================================
static Cursor CreateNullCursor(Display *display, Window root)
{
Pixmap cursormask;
XGCValues xgc;
GC gc;
XColor dummycolour;
Cursor cursor;
cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/);
xgc.function = GXclear;
gc = XCreateGC(display, cursormask, GCFunction, &xgc);
XFillRectangle(display, cursormask, gc, 0, 0, 1, 1);
dummycolour.pixel = 0;
dummycolour.red = 0;
dummycolour.flags = 04;
cursor = XCreatePixmapCursor(display, cursormask, cursormask,
&dummycolour,&dummycolour, 0,0);
XFreePixmap(display,cursormask);
XFreeGC(display,gc);
return cursor;
}
static void install_grabs(void)
{
// inviso cursor
XWarpPointer(dpy, None, win,
0, 0, 0, 0,
glConfig.vidWidth / 2, glConfig.vidHeight / 2);
XSync(dpy, False);
XDefineCursor(dpy, win, CreateNullCursor(dpy, win));
XGrabPointer(dpy, win, // bk010108 - do this earlier?
False,
MOUSE_MASK,
GrabModeAsync, GrabModeAsync,
win,
None,
CurrentTime);
XGetPointerControl(dpy, &mouse_accel_numerator, &mouse_accel_denominator,
&mouse_threshold);
XChangePointerControl(dpy, True, True, 1, 1, 0);
XSync(dpy, False);
mouseResetTime = Sys_Milliseconds ();
if (in_dgamouse->value)
{
int MajorVersion, MinorVersion;
if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion))
{
// unable to query, probalby not supported, force the setting to 0
ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" );
ri.Cvar_Set( "in_dgamouse", "0" );
} else
{
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0);
}
} else
{
mwx = glConfig.vidWidth / 2;
mwy = glConfig.vidHeight / 2;
mx = my = 0;
}
XGrabKeyboard(dpy, win,
False,
GrabModeAsync, GrabModeAsync,
CurrentTime);
XSync(dpy, False);
}
static void uninstall_grabs(void)
{
if (in_dgamouse->value)
{
if (com_developer->value)
ri.Printf( PRINT_ALL, "DGA Mouse - Disabling DGA DirectVideo\n" );
XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0);
}
XChangePointerControl(dpy, qtrue, qtrue, mouse_accel_numerator,
mouse_accel_denominator, mouse_threshold);
XUngrabPointer(dpy, CurrentTime);
XUngrabKeyboard(dpy, CurrentTime);
XWarpPointer(dpy, None, win,
0, 0, 0, 0,
glConfig.vidWidth / 2, glConfig.vidHeight / 2);
// inviso cursor
XUndefineCursor(dpy, win);
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