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📄 changelog

📁 quakeIII源码这个不用我多说吧
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	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
		changed default GL driver from libGL.so to libGL.so.1
		see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=480
		applying the 'no cp command' experimental fix for beta phase
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
		backported from RTCW, fix to packet fragmenting emission
		FIXME: there is some verbose code that we have to take out in the final version (grep for #462)
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
		backported from RTCW, don't get dropped if the server changes map while connecting (ignore outdated cp)
	+ PROTOCOL BUMPED TO 68	

2002-8-01 Timothee Besset <ttimo@idsoftware.com>
	+ Linux: dedicated build was not setting up signal handler like the full client does
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522
		SplashDamage bugfix, now clearing client gentity before GAME_INIT call (instead of after)
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=498
		fixed NET_AdrToString to print the port as unsigned int (for ports > 1^^15, was showing negative)
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=501
		maintain IP in userinfo sent to game
	+ checking in master server source	

2002-7-31 Timothee Besset <ttimo@idsoftware.com>
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513
		https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
		porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server
		this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server)
	+ fixed border remnants in ta ui
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517
		ERR_DROP if PB client off / server on conflict when starting local server
	+ quickfix to q3 ui / punkbuster detect in server browser
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=458
		code fix, no more taunt spam
	+ cons install of PB .so files
	+ correct MOD_KAMIKAZE and MOD_JUICED in TA games.log

2002-7-29 Timothee Besset <ttimo@idsoftware.com>
	+ q3 ui: completed confirmation prompts and messages (added UI_ConfirmMenu_Style & UI_Message)
	+ ta ui: backported 'conditionalopen' from RTCW (conditionalopen <cvar> <menu1> <menu2>)
	+ ta ui: confirmation prompt for punkbuster enable/disable etc.
	+ added the win32 DLLs to pb/win32/
	
2002-7-28 Timothee Besset <ttimo@idsoftware.com>
	+ ta ui: sv_punkbuster in StartServer menu
	+ ta ui: added cl_punkbuster in server browser
	+ view filters are in a modal dialog
	+ new files: filter.menu menus.txt (pak3.pk3 updated)
	+ fix broken link in Linux FAQ	

2002-7-27 Timothee Besset <ttimo@idsoftware.com>
	+ ta ui: PB display in the browser, in it's additional tab, with sorting

2002-7-26 Timothee Besset <ttimo@idsoftware.com>
	+ PB UI: for baseq3/ AND missionpack/
		q3_ui: Punkbuster: Enable/Disable in server broswer (cl_punkbuster)
		q3_ui: PB logo, PB Yes/No in browser (TODO: validate this to be working)
		q3_ui: added sv_punkbuster toggle in start server menu
	+ automated building of the new PK3s, unix/Conscript-pk3

2002-7-25 Timothee Besset <ttimo@idsoftware.com>
	+ added PB build scripts on Linux, fixed the Linux build

2002-7-12 Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=511
    fixing re.SetColor crash for widescreen displays (q3dm11)
    was calling to the renderer while not registered

2002-6-19 Timothee Besset <ttimo@idsoftware.com>
  + r_roundImagesDown 0 + map q3dm16 -> tr_image.c ResampleTexture crash
	  buffer overflow because of resample to 2048x..
		xian_q3dm12_leftwall4fin.jpg 1152x384
		bumped one buffer byte p1[1024] -> byte p1[2048], added a safe check

2002-6-14 Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
	  propagate a renderer fix from RTCW. fixes a one-frame visual glitch when mod code 
		registers a shader after drawsurfaces are generated but before the frame is rendered

2002-6-12 Timothee Besset <ttimo@idsoftware.com>
  + added cons and pcons to unix/, updated the build script

2002-5-24 Timothee Besset <ttimo@idsoftware.com>
	towards a new Q3 release?
		some bug fixes require protocol change, or mod code/mod interface change to be fixed properly
		this is a biz decision, dunno yet if we are going to want a new protocol (probably not)
	-> have to create a branch for the 1.31b, i.e. backwards compatible with 1.31 'Stable-1_31'
	  and put the 1.32 specific / protocol changes on trunk
	no telling what will go in SOS in the end .. probably 1.32	

2002-5-5 Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
	  adding a sv_lanForceRate (defaults to 1) to turn on/off server forcing rate of LAN clients
		(only affects LAN dedicated clients - dedicated 1, default behaviour forces LAN clients to 99999 rate)
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
	  fixing potential overflows with cl_cdkey (propagated from RTCW)
	+ cons-based build system (imported from Wolf, was partly written for mod tools release already)
	  building with SMP on by default
	+ better #ifdef SMP handling ('disabled at compile time' message)	
	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=494	  
		Q_vsnprintf for vsprintf calls in the core
		not putting this in game code as we'd need a vsnprintf implementation in bg_lib.c

2002-4-5 Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
    taking out the fix which was found broken and incomplete  

2002-8-4  Timothee Besset <ttimo@idsoftware.com>
  + adding NO_MOUSEGRAB define (select in the Makefile)

2002-2-4  Timothee Besset <ttimo@idsoftware.com>
  + applying Gareth's SMP patch
  + count number of CPUs (Sys_ProcessorCount in unix_shared.c), default r_smp appropriately
  + bumping version to 1.32
  + if XInitThreads fails, set r_smp to zero

2002-28-2  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
    send potential remaining fragmented packets before sending a gamestate
    
2002-26-2  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
  removed old libMesaVoodooGL.so loading code
  Voodoo cards should use XF4/DRI, that load code was outdated and confusing people with broken OpenGL

2002-16-1  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=441
  adding brandelf calls to the setup building process so that our binaries run on BSD

2002-1-1  Timothee Besset <ttimo@idsoftware.com>
  + updated FAQ with BSD info (bug #441)
  + FAQ update on CLIENT_UNKNOWN_TO_AUTH
  + FAQ update for proper strace usage

2001-12-12  Timothee Besset <ttimo@idsoftware.com>
  + Q3 1.31 point release
    updating build_setup.sh to new pk3 files
    (baseq3/pak7.pk3 missionpack/pak2.pk3)
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=395
    adding quake3.xpm icon, and modified the setup accordingly to put symlinks
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390
    ignoring SIGTTIN SIGTTOU

2001-06-12  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
    bug with full scene

2001-04-12  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=398
    cg_bobup cheat protect
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
    fixed Setup > System > Driver info crash
  + checked in code/spank.sh script, perform checksuming  
	
2001-18-09  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
    propagating sound code fixes from Wolf to Q3
	
2001-11-08  Timothee Besset <ttimo@idsoftware.com>
  + setup script was still broken, damn shell expansion
    the exit code for Q3 was always zero instead of $?
    propagating the fix to Wolf

2001-11-04  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
    modified challenge code for motd to be truly random
	
2001-10-31  Timothee Besset <ttimo@idsoftware.com>
  Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm
  and MissionPack/lcc

2001-10-29  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
    build system is now functional

2001-10-21  Timothee Besset <ttimo@idsoftware.com>
  + updated Sys_LoadDll code on linux to search in the following order:
    #1 current directory
    #2 fs_homepath
    #3 fs_basepath
    this was needed to make mod developement easier

2001-10-09  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
    the code to buffer the redirection was in there but disabled? (Com_Printf)
    enabled it back
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=52
    connection issues / userinfo
    client side fix, instead of sending 'connect <userinfo>' packet
    we now send 'connect "<userinfo>"'

2001-10-08  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
    added a PROT_READ to the mmap call
    this was needed to go around a bug in glibc i586 i686, memset doing read access
    since the audio_fd is opened O_RDWD this is harmless to Q3

2001-10-07  Timothee Besset <ttimo@idsoftware.com>
  + updating from SOS
    S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme)
    r_showtris r_shownormal cheat protections
  + Sys_LoadDll changes:
    removing -debug search when loading native dlls
    changing the fatal aborts when not finding native from release only to debug only (was a misfeature)
    used to search in cd_path which is bogus, now searching in pwd if basepath fails
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275
    fixed r_fullbright not being cheat protected / was a CVAR_LATCHED|CVAR_CHEAT issue

2001-09-06  Timothee Besset <ttimo@idsoftware.com>
  + updated from SOS, some changes to qcommon/unzip.c (statics)

2001-08-27  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3
  Added some code in CL_InitDownloads to use FS_ComparePaks and print out information about server-referenced paks that are missing on the client. It is a first step, allows to get precise information about what can cause a connection to fail (typically when the user is sent back to the main screen).

2001-08-22  Timothee Besset <ttimo@idsoftware.com>
  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=86
  fixed sound bug (with Graeme hints)

2001-08-20  Timothee Besset <ttimo@idsoftware.com>
  + made sure Sys_Printf doesn't get into an endless loop if logfile is on
    fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
    fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
    also fixes an issue reported by q3f team
  + changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console
  (with IP information)

2001-08-19  Timothee Besset <ttimo@idsoftware.com>
  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=91
  (autodownload toggle in q3 ui)
  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
  g_password issue
  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
  cheat protecting r_lodCurveError
  + wontfix https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92

2001-08-18  Timothee Besset <ttimo@idsoftware.com>
  + more fixes to the 7-button mouse code (linux only)
  + updated faq about gamma slider
  + added "servers don't show up in ingame browser" to faq
  + added Alt+Enter toggle for fullscreen/windowed (linux)

2001-08-16  Timothee Besset <ttimo@idsoftware.com>
  reconfiguring CVS repository to give access to Gareth
  + testin gareth's access

2001-08-03  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=85
  fixes in the setup code for older bash versions
  
2001-08-02  Timothee Besset <ttimo@idsoftware.com>
  * commented out assembly implementation of S_WriteLinearBlastStereo16, using modified C implementation from Zaphod
    need to check performance: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
  * finished const declarations in CG_Trace calls, was needed in pmove_t declaration and some other functions
    cgame/cg_local.h : CG_trace trap_CM_BoxTrace
    game/bg_public.h : using const in pmove_t trace functions prototypes
    (fixes gcc warnings: assignment from incompatible pointer type)

2001-07-26  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=78
  mapped K_MOUSE4 K_MOUSE5

2001-07-23  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
  more fixes, handling meta characters and various kinds of backspace

2001-07-22  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
  after testing feedback, fixed more stuff:
    better backspace, works with putty and potentially more terminals
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
  band aid fix to rcon status, incresed MAX_PUSHED_EVENTS from 256 to 1024
  (adds 28kb of mem requirements)

2001-07-21  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=2
  using XF86 Gamma extension to set the gamma in game from the menus
  (previous behaviour was to set /r_gamma and restart, renderer relying on s_gammatable)
  restoring initial gamma on GLimp_ShutDown

2001-07-19  Timothee Besset <ttimo@idsoftware.com>
  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
  first usable version of dedicated console
  added history and completion functionality
  ready for some testing
  still some TODOs and FIXMEs:
    keep the currently edited line when going back from history exploration
    edit the current line with cursor, insert mode etc.

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