📄 cg_servercmds.c
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voiceChats[i].id[0] = 0;
}
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "female")) {
voiceChatList->gender = GENDER_FEMALE;
}
else if (!Q_stricmp(token, "male")) {
voiceChatList->gender = GENDER_MALE;
}
else if (!Q_stricmp(token, "neuter")) {
voiceChatList->gender = GENDER_NEUTER;
}
else {
trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) );
return qfalse;
}
voiceChatList->numVoiceChats = 0;
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token);
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "{")) {
trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) );
return qfalse;
}
voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
while(1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "}"))
break;
sound = trap_S_RegisterSound( token, compress );
voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] = sound;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[
voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token);
if (sound)
voiceChats[voiceChatList->numVoiceChats].numSounds++;
if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
break;
}
voiceChatList->numVoiceChats++;
if (voiceChatList->numVoiceChats >= maxVoiceChats)
return qtrue;
}
return qtrue;
}
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats( void ) {
int size;
size = trap_MemoryRemaining();
CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS );
CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
}
/*
=================
CG_HeadModelVoiceChats
=================
*/
int CG_HeadModelVoiceChats( char *filename ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
//trap_Print( va( "voice chat file not found: %s\n", filename ) );
return -1;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return -1;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return -1;
}
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if ( !Q_stricmp(token, voiceChatLists[i].name) ) {
return i;
}
}
//FIXME: maybe try to load the .voice file which name is stored in token?
return -1;
}
/*
=================
CG_GetVoiceChat
=================
*/
int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) {
int i, rnd;
for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) {
if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) {
rnd = random() * voiceChatList->voiceChats[i].numSounds;
*snd = voiceChatList->voiceChats[i].sounds[rnd];
*chat = voiceChatList->voiceChats[i].chats[rnd];
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_VoiceChatListForClient
=================
*/
voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) {
clientInfo_t *ci;
int voiceChatNum, i, j, k, gender;
char filename[MAX_QPATH], headModelName[MAX_QPATH];
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
for ( k = 0; k < 2; k++ ) {
if ( k == 0 ) {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName+1, ci->headSkinName );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName, ci->headSkinName );
}
}
else {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName+1 );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName );
}
}
// find the voice file for the head model the client uses
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) {
break;
}
}
if (i < MAX_HEADMODELS) {
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
// find a <headmodelname>.vc file
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (!strlen(headModelVoiceChat[i].headmodel)) {
Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName);
voiceChatNum = CG_HeadModelVoiceChats(filename);
if (voiceChatNum == -1)
break;
Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ),
"%s", headModelName);
headModelVoiceChat[i].voiceChatNum = voiceChatNum;
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
}
}
gender = ci->gender;
for (k = 0; k < 2; k++) {
// just pick the first with the right gender
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if (strlen(voiceChatLists[i].name)) {
if (voiceChatLists[i].gender == gender) {
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = i;
break;
}
}
return &voiceChatLists[i];
}
}
}
// fall back to male gender because we don't have neuter in the mission pack
if (gender == GENDER_MALE)
break;
gender = GENDER_MALE;
}
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = 0;
break;
}
}
// just return the first voice chat list
return &voiceChatLists[0];
}
#define MAX_VOICECHATBUFFER 32
typedef struct bufferedVoiceChat_s
{
int clientNum;
sfxHandle_t snd;
int voiceOnly;
char cmd[MAX_SAY_TEXT];
char message[MAX_SAY_TEXT];
} bufferedVoiceChat_t;
bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
/*
=================
CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( !cg_noVoiceChats.integer ) {
trap_S_StartLocalSound( vchat->snd, CHAN_VOICE);
if (vchat->clientNum != cg.snap->ps.clientNum) {
int orderTask = CG_ValidOrder(vchat->cmd);
if (orderTask > 0) {
cgs.acceptOrderTime = cg.time + 5000;
Q_strncpyz(cgs.acceptVoice, vchat->cmd, sizeof(cgs.acceptVoice));
cgs.acceptTask = orderTask;
cgs.acceptLeader = vchat->clientNum;
}
// see if this was an order
CG_ShowResponseHead();
}
}
if (!vchat->voiceOnly && !cg_noVoiceText.integer) {
CG_AddToTeamChat( vchat->message );
CG_Printf( "%s\n", vchat->message );
}
voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
#endif
}
/*
=====================
CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats( void ) {
#ifdef MISSIONPACK
if ( cg.voiceChatTime < cg.time ) {
if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) {
//
CG_PlayVoiceChat(&voiceChatBuffer[cg.voiceChatBufferOut]);
//
cg.voiceChatBufferOut = (cg.voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER;
cg.voiceChatTime = cg.time + 1000;
}
}
#endif
}
/*
=====================
CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
memcpy(&voiceChatBuffer[cg.voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t));
cg.voiceChatBufferIn = (cg.voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER;
if (cg.voiceChatBufferIn == cg.voiceChatBufferOut) {
CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
cg.voiceChatBufferOut++;
}
#endif
}
/*
=================
CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
#ifdef MISSIONPACK
char *chat;
voiceChatList_t *voiceChatList;
clientInfo_t *ci;
sfxHandle_t snd;
bufferedVoiceChat_t vchat;
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
cgs.currentVoiceClient = clientNum;
voiceChatList = CG_VoiceChatListForClient( clientNum );
if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
//
if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) {
vchat.clientNum = clientNum;
vchat.snd = snd;
vchat.voiceOnly = voiceOnly;
Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd));
if ( mode == SAY_TELL ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else if ( mode == SAY_TEAM ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else {
Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
CG_AddBufferedVoiceChat(&vchat);
}
}
#endif
}
/*
=================
CG_VoiceChat
=================
*/
void CG_VoiceChat( int mode ) {
#ifdef MISSIONPACK
const char *cmd;
int clientNum, color;
qboolean voiceOnly;
voiceOnly = atoi(CG_Argv(1));
clientNum = atoi(CG_Argv(2));
color = atoi(CG_Argv(3));
cmd = CG_Argv(4);
if (cg_noTaunt.integer != 0) {
if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \
!strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \
!strcmp(cmd, VOICECHAT_PRAISE)) {
return;
}
}
CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
#endif
}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar( char *text ) {
int i, l;
l = 0;
for ( i = 0; text[i]; i++ ) {
if (text[i] == '\x19')
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
const char *cmd;
char text[MAX_SAY_TEXT];
cmd = CG_Argv(0);
if ( !cmd[0] ) {
// server claimed the command
return;
}
if ( !strcmp( cmd, "cp" ) ) {
CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
return;
}
if ( !strcmp( cmd, "cs" ) ) {
CG_ConfigStringModified();
return;
}
if ( !strcmp( cmd, "print" ) ) {
CG_Printf( "%s", CG_Argv(1) );
#ifdef MISSIONPACK
cmd = CG_Argv(1); // yes, this is obviously a hack, but so is the way we hear about
// votes passing or failing
if ( !Q_stricmpn( cmd, "vote failed", 11 ) || !Q_stricmpn( cmd, "team vote failed", 16 )) {
trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
} else if ( !Q_stricmpn( cmd, "vote passed", 11 ) || !Q_stricmpn( cmd, "team vote passed", 16 ) ) {
trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
}
#endif
return;
}
if ( !strcmp( cmd, "chat" ) ) {
if ( !cg_teamChatsOnly.integer ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_Printf( "%s\n", text );
}
return;
}
if ( !strcmp( cmd, "tchat" ) ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddToTeamChat( text );
CG_Printf( "%s\n", text );
return;
}
if ( !strcmp( cmd, "vchat" ) ) {
CG_VoiceChat( SAY_ALL );
return;
}
if ( !strcmp( cmd, "vtchat" ) ) {
CG_VoiceChat( SAY_TEAM );
return;
}
if ( !strcmp( cmd, "vtell" ) ) {
CG_VoiceChat( SAY_TELL );
return;
}
if ( !strcmp( cmd, "scores" ) ) {
CG_ParseScores();
return;
}
if ( !strcmp( cmd, "tinfo" ) ) {
CG_ParseTeamInfo();
return;
}
if ( !strcmp( cmd, "map_restart" ) ) {
CG_MapRestart();
return;
}
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
if (trap_Argc() == 4) {
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
}
}
// loaddeferred can be both a servercmd and a consolecmd
if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if ( !strcmp( cmd, "clientLevelShot" ) ) {
cg.levelShot = qtrue;
return;
}
CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence ) {
while ( cgs.serverCommandSequence < latestSequence ) {
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
CG_ServerCommand();
}
}
}
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