📄 cg_drawtools.c
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hcolor[1] = 1.0;
} else if ( health < 30 ) {
hcolor[1] = 0;
} else {
hcolor[1] = ( health - 30 ) / 30.0;
}
}
/*
=================
CG_ColorForHealth
=================
*/
void CG_ColorForHealth( vec4_t hcolor ) {
CG_GetColorForHealth( cg.snap->ps.stats[STAT_HEALTH],
cg.snap->ps.stats[STAT_ARMOR], hcolor );
}
// bk001205 - code below duplicated in q3_ui/ui-atoms.c
// bk001205 - FIXME: does this belong in ui_shared.c?
// bk001205 - FIXME: HARD_LINKED flags not visible here
#ifndef Q3_STATIC // bk001205 - q_shared defines not visible here
/*
=================
UI_DrawProportionalString2
=================
*/
static int propMap[128][3] = {
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{11, 122, 7}, // !
{154, 181, 14}, // "
{55, 122, 17}, // #
{79, 122, 18}, // $
{101, 122, 23}, // %
{153, 122, 18}, // &
{9, 93, 7}, // '
{207, 122, 8}, // (
{230, 122, 9}, // )
{177, 122, 18}, // *
{30, 152, 18}, // +
{85, 181, 7}, // ,
{34, 93, 11}, // -
{110, 181, 6}, // .
{130, 152, 14}, // /
{22, 64, 17}, // 0
{41, 64, 12}, // 1
{58, 64, 17}, // 2
{78, 64, 18}, // 3
{98, 64, 19}, // 4
{120, 64, 18}, // 5
{141, 64, 18}, // 6
{204, 64, 16}, // 7
{162, 64, 17}, // 8
{182, 64, 18}, // 9
{59, 181, 7}, // :
{35,181, 7}, // ;
{203, 152, 14}, // <
{56, 93, 14}, // =
{228, 152, 14}, // >
{177, 181, 18}, // ?
{28, 122, 22}, // @
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{60, 152, 7}, // [
{106, 151, 13}, // '\'
{83, 152, 7}, // ]
{128, 122, 17}, // ^
{4, 152, 21}, // _
{134, 181, 5}, // '
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{153, 152, 13}, // {
{11, 181, 5}, // |
{180, 152, 13}, // }
{79, 93, 17}, // ~
{0, 0, -1} // DEL
};
static int propMapB[26][3] = {
{11, 12, 33},
{49, 12, 31},
{85, 12, 31},
{120, 12, 30},
{156, 12, 21},
{183, 12, 21},
{207, 12, 32},
{13, 55, 30},
{49, 55, 13},
{66, 55, 29},
{101, 55, 31},
{135, 55, 21},
{158, 55, 40},
{204, 55, 32},
{12, 97, 31},
{48, 97, 31},
{82, 97, 30},
{118, 97, 30},
{153, 97, 30},
{185, 97, 25},
{213, 97, 30},
{11, 139, 32},
{42, 139, 51},
{93, 139, 32},
{126, 139, 31},
{158, 139, 25},
};
#define PROPB_GAP_WIDTH 4
#define PROPB_SPACE_WIDTH 12
#define PROPB_HEIGHT 36
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
{
const char* s;
unsigned char ch; // bk001204 : array subscript
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * cgs.screenXScale + cgs.screenXBias;
ay = y * cgs.screenXScale;
s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
ch -= 'A';
fcol = (float)propMapB[ch][0] / 256.0f;
frow = (float)propMapB[ch][1] / 256.0f;
fwidth = (float)propMapB[ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[ch][2] * cgs.screenXScale;
ah = (float)PROPB_HEIGHT * cgs.screenXScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
}
s++;
}
trap_R_SetColor( NULL );
}
void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
const char * s;
int ch;
int width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while ( *s ) {
ch = *s;
if ( ch == ' ' ) {
width += PROPB_SPACE_WIDTH;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2( x+2, y+2, str, drawcolor );
}
UI_DrawBannerString2( x, y, str, color );
}
int UI_ProportionalStringWidth( const char* str ) {
const char * s;
int ch;
int charWidth;
int width;
s = str;
width = 0;
while ( *s ) {
ch = *s & 127;
charWidth = propMap[ch][2];
if ( charWidth != -1 ) {
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
return width;
}
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
{
const char* s;
unsigned char ch; // bk001204 - unsigned
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * cgs.screenXScale + cgs.screenXBias;
ay = y * cgs.screenXScale;
s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
} else if ( propMap[ch][2] != -1 ) {
fcol = (float)propMap[ch][0] / 256.0f;
frow = (float)propMap[ch][1] / 256.0f;
fwidth = (float)propMap[ch][2] / 256.0f;
fheight = (float)PROP_HEIGHT / 256.0f;
aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)PROP_HEIGHT * cgs.screenXScale * sizeScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
} else {
aw = 0;
}
ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
s++;
}
trap_R_SetColor( NULL );
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale( int style ) {
if( style & UI_SMALLFONT ) {
return 0.75;
}
return 1.00;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
vec4_t drawcolor;
int width;
float sizeScale;
sizeScale = UI_ProportionalSizeScale( style );
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, cgs.media.charsetProp );
}
if ( style & UI_INVERSE ) {
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetProp );
return;
}
if ( style & UI_PULSE ) {
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR );
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetPropGlow );
return;
}
UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
}
#endif // Q3STATIC
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