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📄 cg_scoreboard.c

📁 quakeIII源码这个不用我多说吧
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
// cg_scoreboard -- draw the scoreboard on top of the game screen
#include "cg_local.h"


#define	SCOREBOARD_X		(0)

#define SB_HEADER			86
#define SB_TOP				(SB_HEADER+32)

// Where the status bar starts, so we don't overwrite it
#define SB_STATUSBAR		420

#define SB_NORMAL_HEIGHT	40
#define SB_INTER_HEIGHT		16 // interleaved height

#define SB_MAXCLIENTS_NORMAL  ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
#define SB_MAXCLIENTS_INTER   ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)

// Used when interleaved



#define SB_LEFT_BOTICON_X	(SCOREBOARD_X+0)
#define SB_LEFT_HEAD_X		(SCOREBOARD_X+32)
#define SB_RIGHT_BOTICON_X	(SCOREBOARD_X+64)
#define SB_RIGHT_HEAD_X		(SCOREBOARD_X+96)
// Normal
#define SB_BOTICON_X		(SCOREBOARD_X+32)
#define SB_HEAD_X			(SCOREBOARD_X+64)

#define SB_SCORELINE_X		112

#define SB_RATING_WIDTH	    (6 * BIGCHAR_WIDTH) // width 6
#define SB_SCORE_X			(SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6
#define SB_RATING_X			(SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6
#define SB_PING_X			(SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5
#define SB_TIME_X			(SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5
#define SB_NAME_X			(SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15

// The new and improved score board
//
// In cases where the number of clients is high, the score board heads are interleaved
// here's the layout

//
//	0   32   80  112  144   240  320  400   <-- pixel position
//  bot head bot head score ping time name
//  
//  wins/losses are drawn on bot icon now

static qboolean localClient; // true if local client has been displayed


							 /*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
	char	string[1024];
	vec3_t	headAngles;
	clientInfo_t	*ci;
	int iconx, headx;

	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}
	
	ci = &cgs.clientinfo[score->client];

	iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);

	// draw the handicap or bot skill marker (unless player has flag)
	if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
		}
	} else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
		}
	} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
		}
	} else {
		if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
			if ( cg_drawIcons.integer ) {
				if( largeFormat ) {
					CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
				}
				else {
					CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
				}
			}
		} else if ( ci->handicap < 100 ) {
			Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
			if ( cgs.gametype == GT_TOURNAMENT )
				CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
			else
				CG_DrawSmallStringColor( iconx, y, string, color );
		}

		// draw the wins / losses
		if ( cgs.gametype == GT_TOURNAMENT ) {
			Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
			if( ci->handicap < 100 && !ci->botSkill ) {
				CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
			}
			else {
				CG_DrawSmallStringColor( iconx, y, string, color );
			}
		}
	}

	// draw the face
	VectorClear( headAngles );
	headAngles[YAW] = 180;
	if( largeFormat ) {
		CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE, 
			score->client, headAngles );
	}
	else {
		CG_DrawHead( headx, y, 16, 16, score->client, headAngles );
	}

#ifdef MISSIONPACK
	// draw the team task
	if ( ci->teamTask != TEAMTASK_NONE ) {
		if ( ci->teamTask == TEAMTASK_OFFENSE ) {
			CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
		}
		else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
			CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
		}
	}
#endif
	// draw the score line
	if ( score->ping == -1 ) {
		Com_sprintf(string, sizeof(string),
			" connecting    %s", ci->name);
	} else if ( ci->team == TEAM_SPECTATOR ) {
		Com_sprintf(string, sizeof(string),
			" SPECT %3i %4i %s", score->ping, score->time, ci->name);
	} else {
		Com_sprintf(string, sizeof(string),
			"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
	}

	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) {
		float	hcolor[4];
		int		rank;

		localClient = qtrue;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR 
			|| cgs.gametype >= GT_TEAM ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}
		if ( rank == 0 ) {
			hcolor[0] = 0;
			hcolor[1] = 0;
			hcolor[2] = 0.7f;
		} else if ( rank == 1 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0;
			hcolor[2] = 0;
		} else if ( rank == 2 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0;
		} else {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0.7f;
		}

		hcolor[3] = fade * 0.7;
		CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y, 
			640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
	}

	CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
		CG_DrawBigStringColor( iconx, y, "READY", color );
	}
}

/*
=================
CG_TeamScoreboard
=================
*/
static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
	int		i;
	score_t	*score;
	float	color[4];
	int		count;
	clientInfo_t	*ci;

	color[0] = color[1] = color[2] = 1.0;
	color[3] = fade;

	count = 0;
	for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
		score = &cg.scores[i];
		ci = &cgs.clientinfo[ score->client ];

		if ( team != ci->team ) {
			continue;
		}

		CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );

		count++;
	}

	return count;
}

/*
=================
CG_DrawScoreboard

Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawOldScoreboard( void ) {
	int		x, y, w, i, n1, n2;
	float	fade;

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