📄 cg_newdraw.c
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case CG_PLAYER_ARMOR_VALUE:
return ps->stats[STAT_ARMOR];
break;
case CG_PLAYER_AMMO_VALUE:
if ( cent->currentState.weapon ) {
return ps->ammo[cent->currentState.weapon];
}
break;
case CG_PLAYER_SCORE:
return cg.snap->ps.persistant[PERS_SCORE];
break;
case CG_PLAYER_HEALTH:
return ps->stats[STAT_HEALTH];
break;
case CG_RED_SCORE:
return cgs.scores1;
break;
case CG_BLUE_SCORE:
return cgs.scores2;
break;
default:
break;
}
return -1;
}
qboolean CG_OtherTeamHasFlag() {
if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) {
int team = cg.snap->ps.persistant[PERS_TEAM];
if (cgs.gametype == GT_1FCTF) {
if (team == TEAM_RED && cgs.flagStatus == FLAG_TAKEN_BLUE) {
return qtrue;
} else if (team == TEAM_BLUE && cgs.flagStatus == FLAG_TAKEN_RED) {
return qtrue;
} else {
return qfalse;
}
} else {
if (team == TEAM_RED && cgs.redflag == FLAG_TAKEN) {
return qtrue;
} else if (team == TEAM_BLUE && cgs.blueflag == FLAG_TAKEN) {
return qtrue;
} else {
return qfalse;
}
}
}
return qfalse;
}
qboolean CG_YourTeamHasFlag() {
if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) {
int team = cg.snap->ps.persistant[PERS_TEAM];
if (cgs.gametype == GT_1FCTF) {
if (team == TEAM_RED && cgs.flagStatus == FLAG_TAKEN_RED) {
return qtrue;
} else if (team == TEAM_BLUE && cgs.flagStatus == FLAG_TAKEN_BLUE) {
return qtrue;
} else {
return qfalse;
}
} else {
if (team == TEAM_RED && cgs.blueflag == FLAG_TAKEN) {
return qtrue;
} else if (team == TEAM_BLUE && cgs.redflag == FLAG_TAKEN) {
return qtrue;
} else {
return qfalse;
}
}
}
return qfalse;
}
// THINKABOUTME: should these be exclusive or inclusive..
//
qboolean CG_OwnerDrawVisible(int flags) {
if (flags & CG_SHOW_TEAMINFO) {
return (cg_currentSelectedPlayer.integer == numSortedTeamPlayers);
}
if (flags & CG_SHOW_NOTEAMINFO) {
return !(cg_currentSelectedPlayer.integer == numSortedTeamPlayers);
}
if (flags & CG_SHOW_OTHERTEAMHASFLAG) {
return CG_OtherTeamHasFlag();
}
if (flags & CG_SHOW_YOURTEAMHASENEMYFLAG) {
return CG_YourTeamHasFlag();
}
if (flags & (CG_SHOW_BLUE_TEAM_HAS_REDFLAG | CG_SHOW_RED_TEAM_HAS_BLUEFLAG)) {
if (flags & CG_SHOW_BLUE_TEAM_HAS_REDFLAG && (cgs.redflag == FLAG_TAKEN || cgs.flagStatus == FLAG_TAKEN_RED)) {
return qtrue;
} else if (flags & CG_SHOW_RED_TEAM_HAS_BLUEFLAG && (cgs.blueflag == FLAG_TAKEN || cgs.flagStatus == FLAG_TAKEN_BLUE)) {
return qtrue;
}
return qfalse;
}
if (flags & CG_SHOW_ANYTEAMGAME) {
if( cgs.gametype >= GT_TEAM) {
return qtrue;
}
}
if (flags & CG_SHOW_ANYNONTEAMGAME) {
if( cgs.gametype < GT_TEAM) {
return qtrue;
}
}
if (flags & CG_SHOW_HARVESTER) {
if( cgs.gametype == GT_HARVESTER ) {
return qtrue;
} else {
return qfalse;
}
}
if (flags & CG_SHOW_ONEFLAG) {
if( cgs.gametype == GT_1FCTF ) {
return qtrue;
} else {
return qfalse;
}
}
if (flags & CG_SHOW_CTF) {
if( cgs.gametype == GT_CTF ) {
return qtrue;
}
}
if (flags & CG_SHOW_OBELISK) {
if( cgs.gametype == GT_OBELISK ) {
return qtrue;
} else {
return qfalse;
}
}
if (flags & CG_SHOW_HEALTHCRITICAL) {
if (cg.snap->ps.stats[STAT_HEALTH] < 25) {
return qtrue;
}
}
if (flags & CG_SHOW_HEALTHOK) {
if (cg.snap->ps.stats[STAT_HEALTH] >= 25) {
return qtrue;
}
}
if (flags & CG_SHOW_SINGLEPLAYER) {
if( cgs.gametype == GT_SINGLE_PLAYER ) {
return qtrue;
}
}
if (flags & CG_SHOW_TOURNAMENT) {
if( cgs.gametype == GT_TOURNAMENT ) {
return qtrue;
}
}
if (flags & CG_SHOW_DURINGINCOMINGVOICE) {
}
if (flags & CG_SHOW_IF_PLAYER_HAS_FLAG) {
if (cg.snap->ps.powerups[PW_REDFLAG] || cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
return qtrue;
}
}
return qfalse;
}
static void CG_DrawPlayerHasFlag(rectDef_t *rect, qboolean force2D) {
int adj = (force2D) ? 0 : 2;
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_RED, force2D);
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_BLUE, force2D);
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_FREE, force2D);
}
}
static void CG_DrawAreaSystemChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, systemChat, 0, 0, 0);
}
static void CG_DrawAreaTeamChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
CG_Text_Paint(rect->x, rect->y + rect->h, scale, color,teamChat1, 0, 0, 0);
}
static void CG_DrawAreaChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, teamChat2, 0, 0, 0);
}
const char *CG_GetKillerText() {
const char *s = "";
if ( cg.killerName[0] ) {
s = va("Fragged by %s", cg.killerName );
}
return s;
}
static void CG_DrawKiller(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
// fragged by ... line
if ( cg.killerName[0] ) {
int x = rect->x + rect->w / 2;
CG_Text_Paint(x - CG_Text_Width(CG_GetKillerText(), scale, 0) / 2, rect->y + rect->h, scale, color, CG_GetKillerText(), 0, 0, textStyle);
}
}
static void CG_DrawCapFragLimit(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
int limit = (cgs.gametype >= GT_CTF) ? cgs.capturelimit : cgs.fraglimit;
CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", limit),0, 0, textStyle);
}
static void CG_Draw1stPlace(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
if (cgs.scores1 != SCORE_NOT_PRESENT) {
CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", cgs.scores1),0, 0, textStyle);
}
}
static void CG_Draw2ndPlace(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
if (cgs.scores2 != SCORE_NOT_PRESENT) {
CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", cgs.scores2),0, 0, textStyle);
}
}
const char *CG_GetGameStatusText() {
const char *s = "";
if ( cgs.gametype < GT_TEAM) {
if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
s = va("%s place with %i",CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),cg.snap->ps.persistant[PERS_SCORE] );
}
} else {
if ( cg.teamScores[0] == cg.teamScores[1] ) {
s = va("Teams are tied at %i", cg.teamScores[0] );
} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
s = va("Red leads Blue, %i to %i", cg.teamScores[0], cg.teamScores[1] );
} else {
s = va("Blue leads Red, %i to %i", cg.teamScores[1], cg.teamScores[0] );
}
}
return s;
}
static void CG_DrawGameStatus(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, CG_GetGameStatusText(), 0, 0, textStyle);
}
const char *CG_GameTypeString() {
if ( cgs.gametype == GT_FFA ) {
return "Free For All";
} else if ( cgs.gametype == GT_TEAM ) {
return "Team Deathmatch";
} else if ( cgs.gametype == GT_CTF ) {
return "Capture the Flag";
} else if ( cgs.gametype == GT_1FCTF ) {
return "One Flag CTF";
} else if ( cgs.gametype == GT_OBELISK ) {
return "Overload";
} else if ( cgs.gametype == GT_HARVESTER ) {
return "Harvester";
}
return "";
}
static void CG_DrawGameType(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, CG_GameTypeString(), 0, 0, textStyle);
}
static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
if (text) {
// TTimo: FIXME
// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text;
float max = *maxX;
float useScale;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
trap_R_SetColor( color );
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (CG_Text_Width(s, useScale, 1) + x > max) {
*maxX = 0;
break;
}
CG_Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
x += (glyph->xSkip * useScale) + adjust;
*maxX = x;
count++;
s++;
}
}
trap_R_SetColor( NULL );
}
}
#define PIC_WIDTH 12
void CG_DrawNewTeamInfo(rectDef_t *rect, float text_x, float text_y, float scale, vec4_t color, qhandle_t shader) {
int xx;
float y;
int i, j, len, count;
const char *p;
vec4_t hcolor;
float pwidth, lwidth, maxx, leftOver;
clientInfo_t *ci;
gitem_t *item;
qhandle_t h;
// max player name width
pwidth = 0;
count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
len = CG_Text_Width( ci->name, scale, 0);
if (len > pwidth)
pwidth = len;
}
}
// max location name width
lwidth = 0;
for (i = 1; i < MAX_LOCATIONS; i++) {
p = CG_ConfigString(CS_LOCATIONS + i);
if (p && *p) {
len = CG_Text_Width(p, scale, 0);
if (len > lwidth)
lwidth = len;
}
}
y = rect->y;
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
xx = rect->x + 1;
for (j = 0; j <= PW_NUM_POWERUPS; j++) {
if (ci->powerups & (1 << j)) {
item = BG_FindItemForPowerup( j );
if (item) {
CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, trap_R_RegisterShader( item->icon ) );
xx += PIC_WIDTH;
}
}
}
// FIXME: max of 3 powerups shown properly
xx = rect->x + (PIC_WIDTH * 3) + 2;
CG_GetColorForHealth( ci->health, ci->armor, hcolor );
trap_R_SetColor(hcolor);
CG_DrawPic( xx, y + 1, PIC_WIDTH - 2, PIC_WIDTH - 2, cgs.media.heartShader );
//Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
//CG_Text_Paint(xx, y + text_y, scale, hcolor, st, 0, 0);
// draw weapon icon
xx += PIC_WIDTH + 1;
// weapon used is not that useful, use the space for task
#if 0
if ( cg_weapons[ci->curWeapon].weaponIcon ) {
CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, cg_weapons[ci->curWeapon].weaponIcon );
} else {
CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, cgs.media.deferShader );
}
#endif
trap_R_SetColor(NULL);
if (cgs.orderPending) {
// blink the icon
if ( cg.time > cgs.orderTime - 2500 && (cg.time >> 9 ) & 1 ) {
h = 0;
} else {
h = CG_StatusHandle(cgs.currentOrder);
}
} else {
h = CG_StatusHandle(ci->teamTask);
}
if (h) {
CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, h);
}
xx += PIC_WIDTH + 1;
leftOver = rect->w - xx;
maxx = xx + leftOver / 3;
CG_Text_Paint_Limit(&maxx, xx, y + text_y, scale, color, ci->name, 0, 0);
p = CG_ConfigString(CS_LOCATIONS + ci->location);
if (!p || !*p) {
p = "unknown";
}
xx += leftOver / 3 + 2;
maxx = rect->w - 4;
CG_Text_Paint_Limit(&maxx, xx, y + text_y, scale, color, p, 0, 0);
y += text_y + 2;
if ( y + text_y + 2 > rect->y + rect->h ) {
break;
}
}
}
}
void CG_DrawTeamSpectators(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
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