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📄 cgame.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="cgame"
	SccProjectName="&quot;$/MissionPack/code/cgame&quot;, NPAAAAAA"
	SccLocalPath=".">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release TA|Win32"
			OutputDirectory=".\Release_TA"
			IntermediateDirectory=".\Release_TA"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release_TA/cgame.pch"
				AssemblerListingLocation=".\Release_TA/"
				ObjectFile=".\Release_TA/"
				ProgramDataBaseFileName=".\Release_TA/"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="../Release_TA/cgamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\cgame.def"
				ProgramDatabaseFile=".\Release_TA/cgamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName=".\Release_TA/cgamex86.map"
				SubSystem="2"
				BaseAddress="0x30000000"
				ImportLibrary=".\Release_TA/cgamex86.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release_TA/cgame.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="1"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug/cgame.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="../Debug/cgamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\cgame.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/cgamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName=".\Debug/cgamex86.map"
				SubSystem="2"
				BaseAddress="0x30000000"
				ImportLibrary=".\Debug/cgamex86.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/cgame.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/cgame.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="../Release/cgamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\cgame.def"
				ProgramDatabaseFile=".\Release/cgamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName=".\Release/cgamex86.map"
				SubSystem="2"
				BaseAddress="0x30000000"
				ImportLibrary=".\Release/cgamex86.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/cgame.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug TA|Win32"
			OutputDirectory=".\Debug_TA"
			IntermediateDirectory=".\Debug_TA"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="1"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug_TA/cgame.pch"
				AssemblerListingLocation=".\Debug_TA/"
				ObjectFile=".\Debug_TA/"
				ProgramDataBaseFileName=".\Debug_TA/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="..\Debug_TA\cgamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\cgame.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug_TA/cgamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName=".\Debug_TA/cgamex86.map"
				SubSystem="2"
				BaseAddress="0x30000000"
				ImportLibrary=".\Debug_TA/cgamex86.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug_TA/cgame.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="c">
			<File
				RelativePath="..\game\bg_lib.c">
				<FileConfiguration
					Name="Release TA|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\game\bg_misc.c">
				<FileConfiguration
					Name="Release TA|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\game\bg_pmove.c">
				<FileConfiguration
					Name="Release TA|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\game\bg_slidemove.c">
				<FileConfiguration
					Name="Release TA|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"

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