📄 be_ai_weap.c
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FreeMemory(wc);
FreeSource(source);
return NULL;
} //end if
wc->numprojectiles++;
} //end if
else
{
botimport.Print(PRT_ERROR, "unknown definition %s in %s\n", token.string, path);
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end else
} //end while
FreeSource(source);
//fix up weapons
for (i = 0; i < wc->numweapons; i++)
{
if (!wc->weaponinfo[i].valid) continue;
if (!wc->weaponinfo[i].name[0])
{
botimport.Print(PRT_ERROR, "weapon %d has no name in %s\n", i, path);
FreeMemory(wc);
return NULL;
} //end if
if (!wc->weaponinfo[i].projectile[0])
{
botimport.Print(PRT_ERROR, "weapon %s has no projectile in %s\n", wc->weaponinfo[i].name, path);
FreeMemory(wc);
return NULL;
} //end if
//find the projectile info and copy it to the weapon info
for (j = 0; j < wc->numprojectiles; j++)
{
if (!strcmp(wc->projectileinfo[j].name, wc->weaponinfo[i].projectile))
{
Com_Memcpy(&wc->weaponinfo[i].proj, &wc->projectileinfo[j], sizeof(projectileinfo_t));
break;
} //end if
} //end for
if (j == wc->numprojectiles)
{
botimport.Print(PRT_ERROR, "weapon %s uses undefined projectile in %s\n", wc->weaponinfo[i].name, path);
FreeMemory(wc);
return NULL;
} //end if
} //end for
if (!wc->numweapons) botimport.Print(PRT_WARNING, "no weapon info loaded\n");
botimport.Print(PRT_MESSAGE, "loaded %s\n", path);
return wc;
} //end of the function LoadWeaponConfig
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int *WeaponWeightIndex(weightconfig_t *wwc, weaponconfig_t *wc)
{
int *index, i;
//initialize item weight index
index = (int *) GetClearedMemory(sizeof(int) * wc->numweapons);
for (i = 0; i < wc->numweapons; i++)
{
index[i] = FindFuzzyWeight(wwc, wc->weaponinfo[i].name);
} //end for
return index;
} //end of the function WeaponWeightIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotFreeWeaponWeights(int weaponstate)
{
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
if (ws->weaponweightconfig) FreeWeightConfig(ws->weaponweightconfig);
if (ws->weaponweightindex) FreeMemory(ws->weaponweightindex);
} //end of the function BotFreeWeaponWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadWeaponWeights(int weaponstate, char *filename)
{
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return BLERR_CANNOTLOADWEAPONWEIGHTS;
BotFreeWeaponWeights(weaponstate);
//
ws->weaponweightconfig = ReadWeightConfig(filename);
if (!ws->weaponweightconfig)
{
botimport.Print(PRT_FATAL, "couldn't load weapon config %s\n", filename);
return BLERR_CANNOTLOADWEAPONWEIGHTS;
} //end if
if (!weaponconfig) return BLERR_CANNOTLOADWEAPONCONFIG;
ws->weaponweightindex = WeaponWeightIndex(ws->weaponweightconfig, weaponconfig);
return BLERR_NOERROR;
} //end of the function BotLoadWeaponWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo)
{
bot_weaponstate_t *ws;
if (!BotValidWeaponNumber(weapon)) return;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
if (!weaponconfig) return;
Com_Memcpy(weaponinfo, &weaponconfig->weaponinfo[weapon], sizeof(weaponinfo_t));
} //end of the function BotGetWeaponInfo
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotChooseBestFightWeapon(int weaponstate, int *inventory)
{
int i, index, bestweapon;
float weight, bestweight;
weaponconfig_t *wc;
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return 0;
wc = weaponconfig;
if (!weaponconfig) return 0;
//if the bot has no weapon weight configuration
if (!ws->weaponweightconfig) return 0;
bestweight = 0;
bestweapon = 0;
for (i = 0; i < wc->numweapons; i++)
{
if (!wc->weaponinfo[i].valid) continue;
index = ws->weaponweightindex[i];
if (index < 0) continue;
weight = FuzzyWeight(inventory, ws->weaponweightconfig, index);
if (weight > bestweight)
{
bestweight = weight;
bestweapon = i;
} //end if
} //end for
return bestweapon;
} //end of the function BotChooseBestFightWeapon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotResetWeaponState(int weaponstate)
{
struct weightconfig_s *weaponweightconfig;
int *weaponweightindex;
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
weaponweightconfig = ws->weaponweightconfig;
weaponweightindex = ws->weaponweightindex;
//Com_Memset(ws, 0, sizeof(bot_weaponstate_t));
ws->weaponweightconfig = weaponweightconfig;
ws->weaponweightindex = weaponweightindex;
} //end of the function BotResetWeaponState
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
int BotAllocWeaponState(void)
{
int i;
for (i = 1; i <= MAX_CLIENTS; i++)
{
if (!botweaponstates[i])
{
botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t));
return i;
} //end if
} //end for
return 0;
} //end of the function BotAllocWeaponState
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeWeaponState(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
return;
} //end if
if (!botweaponstates[handle])
{
botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
return;
} //end if
BotFreeWeaponWeights(handle);
FreeMemory(botweaponstates[handle]);
botweaponstates[handle] = NULL;
} //end of the function BotFreeWeaponState
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotSetupWeaponAI(void)
{
char *file;
file = LibVarString("weaponconfig", "weapons.c");
weaponconfig = LoadWeaponConfig(file);
if (!weaponconfig)
{
botimport.Print(PRT_FATAL, "couldn't load the weapon config\n");
return BLERR_CANNOTLOADWEAPONCONFIG;
} //end if
#ifdef DEBUG_AI_WEAP
DumpWeaponConfig(weaponconfig);
#endif //DEBUG_AI_WEAP
//
return BLERR_NOERROR;
} //end of the function BotSetupWeaponAI
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownWeaponAI(void)
{
int i;
if (weaponconfig) FreeMemory(weaponconfig);
weaponconfig = NULL;
for (i = 1; i <= MAX_CLIENTS; i++)
{
if (botweaponstates[i])
{
BotFreeWeaponState(i);
} //end if
} //end for
} //end of the function BotShutdownWeaponAI
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