📄 be_ai_char.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_char.c
*
* desc: bot characters
*
* $Archive: /MissionPack/code/botlib/be_ai_char.c $
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ai_char.h"
#define MAX_CHARACTERISTICS 80
#define CT_INTEGER 1
#define CT_FLOAT 2
#define CT_STRING 3
#define DEFAULT_CHARACTER "bots/default_c.c"
//characteristic value
union cvalue
{
int integer;
float _float;
char *string;
};
//a characteristic
typedef struct bot_characteristic_s
{
char type; //characteristic type
union cvalue value; //characteristic value
} bot_characteristic_t;
//a bot character
typedef struct bot_character_s
{
char filename[MAX_QPATH];
float skill;
bot_characteristic_t c[1]; //variable sized
} bot_character_t;
bot_character_t *botcharacters[MAX_CLIENTS + 1];
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
bot_character_t *BotCharacterFromHandle(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return NULL;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return NULL;
} //end if
return botcharacters[handle];
} //end of the function BotCharacterFromHandle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDumpCharacter(bot_character_t *ch)
{
int i;
Log_Write("%s", ch->filename);
Log_Write("skill %d\n", ch->skill);
Log_Write("{\n");
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
switch(ch->c[i].type)
{
case CT_INTEGER: Log_Write(" %4d %d\n", i, ch->c[i].value.integer); break;
case CT_FLOAT: Log_Write(" %4d %f\n", i, ch->c[i].value._float); break;
case CT_STRING: Log_Write(" %4d %s\n", i, ch->c[i].value.string); break;
} //end case
} //end for
Log_Write("}\n");
} //end of the function BotDumpCharacter
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacterStrings(bot_character_t *ch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type == CT_STRING)
{
FreeMemory(ch->c[i].value.string);
} //end if
} //end for
} //end of the function BotFreeCharacterStrings
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter2(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return;
} //end if
BotFreeCharacterStrings(botcharacters[handle]);
FreeMemory(botcharacters[handle]);
botcharacters[handle] = NULL;
} //end of the function BotFreeCharacter2
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter(int handle)
{
if (!LibVarGetValue("bot_reloadcharacters")) return;
BotFreeCharacter2(handle);
} //end of the function BotFreeCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDefaultCharacteristics(bot_character_t *ch, bot_character_t *defaultch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type) continue;
//
if (defaultch->c[i].type == CT_FLOAT)
{
ch->c[i].type = CT_FLOAT;
ch->c[i].value._float = defaultch->c[i].value._float;
} //end if
else if (defaultch->c[i].type == CT_INTEGER)
{
ch->c[i].type = CT_INTEGER;
ch->c[i].value.integer = defaultch->c[i].value.integer;
} //end else if
else if (defaultch->c[i].type == CT_STRING)
{
ch->c[i].type = CT_STRING;
ch->c[i].value.string = (char *) GetMemory(strlen(defaultch->c[i].value.string)+1);
strcpy(ch->c[i].value.string, defaultch->c[i].value.string);
} //end else if
} //end for
} //end of the function BotDefaultCharacteristics
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bot_character_t *BotLoadCharacterFromFile(char *charfile, int skill)
{
int indent, index, foundcharacter;
bot_character_t *ch;
source_t *source;
token_t token;
foundcharacter = qfalse;
//a bot character is parsed in two phases
PC_SetBaseFolder(BOTFILESBASEFOLDER);
source = LoadSourceFile(charfile);
if (!source)
{
botimport.Print(PRT_ERROR, "counldn't load %s\n", charfile);
return NULL;
} //end if
ch = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
strcpy(ch->filename, charfile);
while(PC_ReadToken(source, &token))
{
if (!strcmp(token.string, "skill"))
{
if (!PC_ExpectTokenType(source, TT_NUMBER, 0, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectTokenString(source, "{"))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
//if it's the correct skill
if (skill < 0 || token.intvalue == skill)
{
foundcharacter = qtrue;
ch->skill = token.intvalue;
while(PC_ExpectAnyToken(source, &token))
{
if (!strcmp(token.string, "}")) break;
if (token.type != TT_NUMBER || !(token.subtype & TT_INTEGER))
{
SourceError(source, "expected integer index, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
index = token.intvalue;
if (index < 0 || index > MAX_CHARACTERISTICS)
{
SourceError(source, "characteristic index out of range [0, %d]\n", MAX_CHARACTERISTICS);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (ch->c[index].type)
{
SourceError(source, "characteristic %d already initialized\n", index);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (token.type == TT_NUMBER)
{
if (token.subtype & TT_FLOAT)
{
ch->c[index].value._float = token.floatvalue;
ch->c[index].type = CT_FLOAT;
} //end if
else
{
ch->c[index].value.integer = token.intvalue;
ch->c[index].type = CT_INTEGER;
} //end else
} //end if
else if (token.type == TT_STRING)
{
StripDoubleQuotes(token.string);
ch->c[index].value.string = GetMemory(strlen(token.string)+1);
strcpy(ch->c[index].value.string, token.string);
ch->c[index].type = CT_STRING;
} //end else if
else
{
SourceError(source, "expected integer, float or string, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end if
break;
} //end if
else
{
indent = 1;
while(indent)
{
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!strcmp(token.string, "{")) indent++;
else if (!strcmp(token.string, "}")) indent--;
} //end while
} //end else
} //end if
else
{
SourceError(source, "unknown definition %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end while
FreeSource(source);
//
if (!foundcharacter)
{
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
return ch;
} //end of the function BotLoadCharacterFromFile
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotFindCachedCharacter(char *charfile, float skill)
{
int handle;
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if ( !botcharacters[handle] ) continue;
if ( strcmp( botcharacters[handle]->filename, charfile ) == 0 &&
(skill < 0 || fabs(botcharacters[handle]->skill - skill) < 0.01) )
{
return handle;
} //end if
} //end for
return 0;
} //end of the function BotFindCachedCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCachedCharacter(char *charfile, float skill, int reload)
{
int handle, cachedhandle, intskill;
bot_character_t *ch = NULL;
#ifdef DEBUG
int starttime;
starttime = Sys_MilliSeconds();
#endif //DEBUG
//find a free spot for a character
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (!botcharacters[handle]) break;
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