📄 ui_shared.c
字号:
return qtrue;
}
/*
=================
PC_Script_Parse
=================
*/
qboolean PC_Script_Parse(int handle, const char **out) {
char script[1024];
pc_token_t token;
memset(script, 0, sizeof(script));
// scripts start with { and have ; separated command lists.. commands are command, arg..
// basically we want everything between the { } as it will be interpreted at run time
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
*out = String_Alloc(script);
return qtrue;
}
if (token.string[1] != '\0') {
Q_strcat(script, 1024, va("\"%s\"", token.string));
} else {
Q_strcat(script, 1024, token.string);
}
Q_strcat(script, 1024, " ");
}
return qfalse; // bk001105 - LCC missing return value
}
// display, window, menu, item code
//
/*
==================
Init_Display
Initializes the display with a structure to all the drawing routines
==================
*/
void Init_Display(displayContextDef_t *dc) {
DC = dc;
}
// type and style painting
void GradientBar_Paint(rectDef_t *rect, vec4_t color) {
// gradient bar takes two paints
DC->setColor( color );
DC->drawHandlePic(rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar);
DC->setColor( NULL );
}
/*
==================
Window_Init
Initializes a window structure ( windowDef_t ) with defaults
==================
*/
void Window_Init(Window *w) {
memset(w, 0, sizeof(windowDef_t));
w->borderSize = 1;
w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0;
w->cinematic = -1;
}
void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) {
if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) {
if (DC->realTime > *nextTime) {
*nextTime = DC->realTime + offsetTime;
if (*flags & WINDOW_FADINGOUT) {
*f -= fadeAmount;
if (bFlags && *f <= 0.0) {
*flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE);
}
} else {
*f += fadeAmount;
if (*f >= clamp) {
*f = clamp;
if (bFlags) {
*flags &= ~WINDOW_FADINGIN;
}
}
}
}
}
}
void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) {
//float bordersize = 0;
vec4_t color;
rectDef_t fillRect = w->rect;
if (debugMode) {
color[0] = color[1] = color[2] = color[3] = 1;
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color);
}
if (w == NULL || (w->style == 0 && w->border == 0)) {
return;
}
if (w->border != 0) {
fillRect.x += w->borderSize;
fillRect.y += w->borderSize;
fillRect.w -= w->borderSize + 1;
fillRect.h -= w->borderSize + 1;
}
if (w->style == WINDOW_STYLE_FILLED) {
// box, but possible a shader that needs filled
if (w->background) {
Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount);
DC->setColor(w->backColor);
DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
DC->setColor(NULL);
} else {
DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor);
}
} else if (w->style == WINDOW_STYLE_GRADIENT) {
GradientBar_Paint(&fillRect, w->backColor);
// gradient bar
} else if (w->style == WINDOW_STYLE_SHADER) {
if (w->flags & WINDOW_FORECOLORSET) {
DC->setColor(w->foreColor);
}
DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
DC->setColor(NULL);
} else if (w->style == WINDOW_STYLE_TEAMCOLOR) {
if (DC->getTeamColor) {
DC->getTeamColor(&color);
DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color);
}
} else if (w->style == WINDOW_STYLE_CINEMATIC) {
if (w->cinematic == -1) {
w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
if (w->cinematic == -1) {
w->cinematic = -2;
}
}
if (w->cinematic >= 0) {
DC->runCinematicFrame(w->cinematic);
DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
}
}
if (w->border == WINDOW_BORDER_FULL) {
// full
// HACK HACK HACK
if (w->style == WINDOW_STYLE_TEAMCOLOR) {
if (color[0] > 0) {
// red
color[0] = 1;
color[1] = color[2] = .5;
} else {
color[2] = 1;
color[0] = color[1] = .5;
}
color[3] = 1;
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color);
} else {
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor);
}
} else if (w->border == WINDOW_BORDER_HORZ) {
// top/bottom
DC->setColor(w->borderColor);
DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
DC->setColor( NULL );
} else if (w->border == WINDOW_BORDER_VERT) {
// left right
DC->setColor(w->borderColor);
DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
DC->setColor( NULL );
} else if (w->border == WINDOW_BORDER_KCGRADIENT) {
// this is just two gradient bars along each horz edge
rectDef_t r = w->rect;
r.h = w->borderSize;
GradientBar_Paint(&r, w->borderColor);
r.y = w->rect.y + w->rect.h - 1;
GradientBar_Paint(&r, w->borderColor);
}
}
void Item_SetScreenCoords(itemDef_t *item, float x, float y) {
if (item == NULL) {
return;
}
if (item->window.border != 0) {
x += item->window.borderSize;
y += item->window.borderSize;
}
item->window.rect.x = x + item->window.rectClient.x;
item->window.rect.y = y + item->window.rectClient.y;
item->window.rect.w = item->window.rectClient.w;
item->window.rect.h = item->window.rectClient.h;
// force the text rects to recompute
item->textRect.w = 0;
item->textRect.h = 0;
}
// FIXME: consolidate this with nearby stuff
void Item_UpdatePosition(itemDef_t *item) {
float x, y;
menuDef_t *menu;
if (item == NULL || item->parent == NULL) {
return;
}
menu = item->parent;
x = menu->window.rect.x;
y = menu->window.rect.y;
if (menu->window.border != 0) {
x += menu->window.borderSize;
y += menu->window.borderSize;
}
Item_SetScreenCoords(item, x, y);
}
// menus
void Menu_UpdatePosition(menuDef_t *menu) {
int i;
float x, y;
if (menu == NULL) {
return;
}
x = menu->window.rect.x;
y = menu->window.rect.y;
if (menu->window.border != 0) {
x += menu->window.borderSize;
y += menu->window.borderSize;
}
for (i = 0; i < menu->itemCount; i++) {
Item_SetScreenCoords(menu->items[i], x, y);
}
}
void Menu_PostParse(menuDef_t *menu) {
if (menu == NULL) {
return;
}
if (menu->fullScreen) {
menu->window.rect.x = 0;
menu->window.rect.y = 0;
menu->window.rect.w = 640;
menu->window.rect.h = 480;
}
Menu_UpdatePosition(menu);
}
itemDef_t *Menu_ClearFocus(menuDef_t *menu) {
int i;
itemDef_t *ret = NULL;
if (menu == NULL) {
return NULL;
}
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
ret = menu->items[i];
}
menu->items[i]->window.flags &= ~WINDOW_HASFOCUS;
if (menu->items[i]->leaveFocus) {
Item_RunScript(menu->items[i], menu->items[i]->leaveFocus);
}
}
return ret;
}
qboolean IsVisible(int flags) {
return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
}
qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) {
if (rect) {
if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) {
return qtrue;
}
}
return qfalse;
}
int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) {
int i;
int count = 0;
for (i = 0; i < menu->itemCount; i++) {
if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) {
count++;
}
}
return count;
}
itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) {
int i;
int count = 0;
for (i = 0; i < menu->itemCount; i++) {
if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) {
if (count == index) {
return menu->items[i];
}
count++;
}
}
return NULL;
}
void Script_SetColor(itemDef_t *item, char **args) {
const char *name;
int i;
float f;
vec4_t *out;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &name)) {
out = NULL;
if (Q_stricmp(name, "backcolor") == 0) {
out = &item->window.backColor;
item->window.flags |= WINDOW_BACKCOLORSET;
} else if (Q_stricmp(name, "forecolor") == 0) {
out = &item->window.foreColor;
item->window.flags |= WINDOW_FORECOLORSET;
} else if (Q_stricmp(name, "bordercolor") == 0) {
out = &item->window.borderColor;
}
if (out) {
for (i = 0; i < 4; i++) {
if (!Float_Parse(args, &f)) {
return;
}
(*out)[i] = f;
}
}
}
}
void Script_SetAsset(itemDef_t *item, char **args) {
const char *name;
// expecting name to set asset to
if (String_Parse(args, &name)) {
// check for a model
if (item->type == ITEM_TYPE_MODEL) {
}
}
}
void Script_SetBackground(itemDef_t *item, char **args) {
const char *name;
// expecting name to set asset to
if (String_Parse(args, &name)) {
item->window.background = DC->registerShaderNoMip(name);
}
}
itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) {
int i;
if (menu == NULL || p == NULL) {
return NULL;
}
for (i = 0; i < menu->itemCount; i++) {
if (Q_stricmp(p, menu->items[i]->window.name) == 0) {
return menu->items[i];
}
}
return NULL;
}
void Script_SetTeamColor(itemDef_t *item, char **args) {
if (DC->getTeamColor) {
int i;
vec4_t color;
DC->getTeamColor(&color);
for (i = 0; i < 4; i++) {
item->window.backColor[i] = color[i];
}
}
}
void Script_SetItemColor(itemDef_t *item, char **args) {
const char *itemname;
const char *name;
vec4_t color;
int i;
vec4_t *out;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &itemname) && String_Parse(args, &name)) {
itemDef_t *item2;
int j;
int count = Menu_ItemsMatchingGroup(item->parent, itemname);
if (!Color_Parse(args, &color)) {
return;
}
for (j = 0; j < count; j++) {
item2 = Menu_GetMatchingItemByNumber(item->parent, j, itemname);
if (item2 != NULL) {
out = NULL;
if (Q_stricmp(name, "backcolor") == 0) {
out = &item2->window.backColor;
} else if (Q_stricmp(name, "forecolor") == 0) {
out = &item2->window.foreColor;
item2->window.flags |= WINDOW_FORECOLORSET;
} else if (Q_stricmp(name, "bordercolor") == 0) {
out = &item2->window.borderColor;
}
if (out) {
for (i = 0; i < 4; i++) {
(*out)[i] = color[i];
}
}
}
}
}
}
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) {
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++) {
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL) {
if (bShow) {
item->window.flags |= WINDOW_VISIBLE;
} else {
item->window.flags &= ~WINDOW_VISIBLE;
// stop cinematics playing in the window
if (item->window.cinematic >= 0) {
DC->stopCinematic(item->window.cinematic);
item->window.cinematic = -1;
}
}
}
}
}
void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) {
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++) {
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL) {
if (fadeOut) {
item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE);
item->window.flags &= ~WINDOW_FADINGIN;
} else {
item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN);
item->window.flags &= ~WINDOW_FADINGOUT;
}
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -