📄 ui_shared.h
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float textalignx; // ( optional ) text alignment x coord
float textaligny; // ( optional ) text alignment x coord
float textscale; // scale percentage from 72pts
int textStyle; // ( optional ) style, normal and shadowed are it for now
const char *text; // display text
void *parent; // menu owner
qhandle_t asset; // handle to asset
const char *mouseEnterText; // mouse enter script
const char *mouseExitText; // mouse exit script
const char *mouseEnter; // mouse enter script
const char *mouseExit; // mouse exit script
const char *action; // select script
const char *onFocus; // select script
const char *leaveFocus; // select script
const char *cvar; // associated cvar
const char *cvarTest; // associated cvar for enable actions
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
int cvarFlags; // what type of action to take on cvarenables
sfxHandle_t focusSound;
int numColors; // number of color ranges
colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
float special; // used for feeder id's etc.. diff per type
int cursorPos; // cursor position in characters
void *typeData; // type specific data ptr's
} itemDef_t;
typedef struct {
Window window;
const char *font; // font
qboolean fullScreen; // covers entire screen
int itemCount; // number of items;
int fontIndex; //
int cursorItem; // which item as the cursor
int fadeCycle; //
float fadeClamp; //
float fadeAmount; //
const char *onOpen; // run when the menu is first opened
const char *onClose; // run when the menu is closed
const char *onESC; // run when the menu is closed
const char *soundName; // background loop sound for menu
vec4_t focusColor; // focus color for items
vec4_t disableColor; // focus color for items
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
} menuDef_t;
typedef struct {
const char *fontStr;
const char *cursorStr;
const char *gradientStr;
fontInfo_t textFont;
fontInfo_t smallFont;
fontInfo_t bigFont;
qhandle_t cursor;
qhandle_t gradientBar;
qhandle_t scrollBarArrowUp;
qhandle_t scrollBarArrowDown;
qhandle_t scrollBarArrowLeft;
qhandle_t scrollBarArrowRight;
qhandle_t scrollBar;
qhandle_t scrollBarThumb;
qhandle_t buttonMiddle;
qhandle_t buttonInside;
qhandle_t solidBox;
qhandle_t sliderBar;
qhandle_t sliderThumb;
sfxHandle_t menuEnterSound;
sfxHandle_t menuExitSound;
sfxHandle_t menuBuzzSound;
sfxHandle_t itemFocusSound;
float fadeClamp;
int fadeCycle;
float fadeAmount;
float shadowX;
float shadowY;
vec4_t shadowColor;
float shadowFadeClamp;
qboolean fontRegistered;
// player settings
qhandle_t fxBasePic;
qhandle_t fxPic[7];
qhandle_t crosshairShader[NUM_CROSSHAIRS];
} cachedAssets_t;
typedef struct {
const char *name;
void (*handler) (itemDef_t *item, char** args);
} commandDef_t;
typedef struct {
qhandle_t (*registerShaderNoMip) (const char *p);
void (*setColor) (const vec4_t v);
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
int (*textWidth) (const char *text, float scale, int limit);
int (*textHeight) (const char *text, float scale, int limit);
qhandle_t (*registerModel) (const char *p);
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
void (*drawSides) (float x, float y, float w, float h, float size);
void (*drawTopBottom) (float x, float y, float w, float h, float size);
void (*clearScene) ();
void (*addRefEntityToScene) (const refEntity_t *re );
void (*renderScene) ( const refdef_t *fd );
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
float (*getValue) (int ownerDraw);
qboolean (*ownerDrawVisible) (int flags);
void (*runScript)(char **p);
void (*getTeamColor)(vec4_t *color);
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
float (*getCVarValue)(const char *cvar);
void (*setCVar)(const char *cvar, const char *value);
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
void (*setOverstrikeMode)(qboolean b);
qboolean (*getOverstrikeMode)();
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
int (*feederCount)(float feederID);
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
qhandle_t (*feederItemImage)(float feederID, int index);
void (*feederSelection)(float feederID, int index);
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
void (*getBindingBuf)( int keynum, char *buf, int buflen );
void (*setBinding)( int keynum, const char *binding );
void (*executeText)(int exec_when, const char *text );
void (*Error)(int level, const char *error, ...);
void (*Print)(const char *msg, ...);
void (*Pause)(qboolean b);
int (*ownerDrawWidth)(int ownerDraw, float scale);
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
void (*startBackgroundTrack)( const char *intro, const char *loop);
void (*stopBackgroundTrack)();
int (*playCinematic)(const char *name, float x, float y, float w, float h);
void (*stopCinematic)(int handle);
void (*drawCinematic)(int handle, float x, float y, float w, float h);
void (*runCinematicFrame)(int handle);
float yscale;
float xscale;
float bias;
int realTime;
int frameTime;
int cursorx;
int cursory;
qboolean debug;
cachedAssets_t Assets;
glconfig_t glconfig;
qhandle_t whiteShader;
qhandle_t gradientImage;
qhandle_t cursor;
float FPS;
} displayContextDef_t;
const char *String_Alloc(const char *p);
void String_Init();
void String_Report();
void Init_Display(displayContextDef_t *dc);
void Display_ExpandMacros(char * buff);
void Menu_Init(menuDef_t *menu);
void Item_Init(itemDef_t *item);
void Menu_PostParse(menuDef_t *menu);
menuDef_t *Menu_GetFocused();
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
qboolean Float_Parse(char **p, float *f);
qboolean Color_Parse(char **p, vec4_t *c);
qboolean Int_Parse(char **p, int *i);
qboolean Rect_Parse(char **p, rectDef_t *r);
qboolean String_Parse(char **p, const char **out);
qboolean Script_Parse(char **p, const char **out);
qboolean PC_Float_Parse(int handle, float *f);
qboolean PC_Color_Parse(int handle, vec4_t *c);
qboolean PC_Int_Parse(int handle, int *i);
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
qboolean PC_String_Parse(int handle, const char **out);
qboolean PC_Script_Parse(int handle, const char **out);
int Menu_Count();
void Menu_New(int handle);
void Menu_PaintAll();
menuDef_t *Menus_ActivateByName(const char *p);
void Menu_Reset();
qboolean Menus_AnyFullScreenVisible();
void Menus_Activate(menuDef_t *menu);
displayContextDef_t *Display_GetContext();
void *Display_CaptureItem(int x, int y);
qboolean Display_MouseMove(void *p, int x, int y);
int Display_CursorType(int x, int y);
qboolean Display_KeyBindPending();
void Menus_OpenByName(const char *p);
menuDef_t *Menus_FindByName(const char *p);
void Menus_ShowByName(const char *p);
void Menus_CloseByName(const char *p);
void Display_HandleKey(int key, qboolean down, int x, int y);
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
void Menus_CloseAll();
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
void Display_CacheAll();
void *UI_Alloc( int size );
void UI_InitMemory( void );
qboolean UI_OutOfMemory();
void Controls_GetConfig( void );
void Controls_SetConfig(qboolean restart);
void Controls_SetDefaults( void );
int trap_PC_AddGlobalDefine( char *define );
int trap_PC_LoadSource( const char *filename );
int trap_PC_FreeSource( int handle );
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
#endif
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