📄 g_main.c
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return;
}
}
}
/*
========================================================================
FUNCTIONS CALLED EVERY FRAME
========================================================================
*/
/*
=============
CheckTournament
Once a frame, check for changes in tournement player state
=============
*/
void CheckTournament( void ) {
// check because we run 3 game frames before calling Connect and/or ClientBegin
// for clients on a map_restart
if ( level.numPlayingClients == 0 ) {
return;
}
if ( g_gametype.integer == GT_TOURNAMENT ) {
// pull in a spectator if needed
if ( level.numPlayingClients < 2 ) {
AddTournamentPlayer();
}
// if we don't have two players, go back to "waiting for players"
if ( level.numPlayingClients != 2 ) {
if ( level.warmupTime != -1 ) {
level.warmupTime = -1;
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
G_LogPrintf( "Warmup:\n" );
}
return;
}
if ( level.warmupTime == 0 ) {
return;
}
// if the warmup is changed at the console, restart it
if ( g_warmup.modificationCount != level.warmupModificationCount ) {
level.warmupModificationCount = g_warmup.modificationCount;
level.warmupTime = -1;
}
// if all players have arrived, start the countdown
if ( level.warmupTime < 0 ) {
if ( level.numPlayingClients == 2 ) {
// fudge by -1 to account for extra delays
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
}
return;
}
// if the warmup time has counted down, restart
if ( level.time > level.warmupTime ) {
level.warmupTime += 10000;
trap_Cvar_Set( "g_restarted", "1" );
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
return;
}
} else if ( g_gametype.integer != GT_SINGLE_PLAYER && level.warmupTime != 0 ) {
int counts[TEAM_NUM_TEAMS];
qboolean notEnough = qfalse;
if ( g_gametype.integer > GT_TEAM ) {
counts[TEAM_BLUE] = TeamCount( -1, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( -1, TEAM_RED );
if (counts[TEAM_RED] < 1 || counts[TEAM_BLUE] < 1) {
notEnough = qtrue;
}
} else if ( level.numPlayingClients < 2 ) {
notEnough = qtrue;
}
if ( notEnough ) {
if ( level.warmupTime != -1 ) {
level.warmupTime = -1;
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
G_LogPrintf( "Warmup:\n" );
}
return; // still waiting for team members
}
if ( level.warmupTime == 0 ) {
return;
}
// if the warmup is changed at the console, restart it
if ( g_warmup.modificationCount != level.warmupModificationCount ) {
level.warmupModificationCount = g_warmup.modificationCount;
level.warmupTime = -1;
}
// if all players have arrived, start the countdown
if ( level.warmupTime < 0 ) {
// fudge by -1 to account for extra delays
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
return;
}
// if the warmup time has counted down, restart
if ( level.time > level.warmupTime ) {
level.warmupTime += 10000;
trap_Cvar_Set( "g_restarted", "1" );
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
return;
}
}
}
/*
==================
CheckVote
==================
*/
void CheckVote( void ) {
if ( level.voteExecuteTime && level.voteExecuteTime < level.time ) {
level.voteExecuteTime = 0;
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
}
if ( !level.voteTime ) {
return;
}
if ( level.time - level.voteTime >= VOTE_TIME ) {
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
} else {
// ATVI Q3 1.32 Patch #9, WNF
if ( level.voteYes > level.numVotingClients/2 ) {
// execute the command, then remove the vote
trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
level.voteExecuteTime = level.time + 3000;
} else if ( level.voteNo >= level.numVotingClients/2 ) {
// same behavior as a timeout
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
} else {
// still waiting for a majority
return;
}
}
level.voteTime = 0;
trap_SetConfigstring( CS_VOTE_TIME, "" );
}
/*
==================
PrintTeam
==================
*/
void PrintTeam(int team, char *message) {
int i;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam != team)
continue;
trap_SendServerCommand( i, message );
}
}
/*
==================
SetLeader
==================
*/
void SetLeader(int team, int client) {
int i;
if ( level.clients[client].pers.connected == CON_DISCONNECTED ) {
PrintTeam(team, va("print \"%s is not connected\n\"", level.clients[client].pers.netname) );
return;
}
if (level.clients[client].sess.sessionTeam != team) {
PrintTeam(team, va("print \"%s is not on the team anymore\n\"", level.clients[client].pers.netname) );
return;
}
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam != team)
continue;
if (level.clients[i].sess.teamLeader) {
level.clients[i].sess.teamLeader = qfalse;
ClientUserinfoChanged(i);
}
}
level.clients[client].sess.teamLeader = qtrue;
ClientUserinfoChanged( client );
PrintTeam(team, va("print \"%s is the new team leader\n\"", level.clients[client].pers.netname) );
}
/*
==================
CheckTeamLeader
==================
*/
void CheckTeamLeader( int team ) {
int i;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam != team)
continue;
if (level.clients[i].sess.teamLeader)
break;
}
if (i >= level.maxclients) {
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam != team)
continue;
if (!(g_entities[i].r.svFlags & SVF_BOT)) {
level.clients[i].sess.teamLeader = qtrue;
break;
}
}
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam != team)
continue;
level.clients[i].sess.teamLeader = qtrue;
break;
}
}
}
/*
==================
CheckTeamVote
==================
*/
void CheckTeamVote( int team ) {
int cs_offset;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
return;
}
if ( level.time - level.teamVoteTime[cs_offset] >= VOTE_TIME ) {
trap_SendServerCommand( -1, "print \"Team vote failed.\n\"" );
} else {
if ( level.teamVoteYes[cs_offset] > level.numteamVotingClients[cs_offset]/2 ) {
// execute the command, then remove the vote
trap_SendServerCommand( -1, "print \"Team vote passed.\n\"" );
//
if ( !Q_strncmp( "leader", level.teamVoteString[cs_offset], 6) ) {
//set the team leader
SetLeader(team, atoi(level.teamVoteString[cs_offset] + 7));
}
else {
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.teamVoteString[cs_offset] ) );
}
} else if ( level.teamVoteNo[cs_offset] >= level.numteamVotingClients[cs_offset]/2 ) {
// same behavior as a timeout
trap_SendServerCommand( -1, "print \"Team vote failed.\n\"" );
} else {
// still waiting for a majority
return;
}
}
level.teamVoteTime[cs_offset] = 0;
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
}
/*
==================
CheckCvars
==================
*/
void CheckCvars( void ) {
static int lastMod = -1;
if ( g_password.modificationCount != lastMod ) {
lastMod = g_password.modificationCount;
if ( *g_password.string && Q_stricmp( g_password.string, "none" ) ) {
trap_Cvar_Set( "g_needpass", "1" );
} else {
trap_Cvar_Set( "g_needpass", "0" );
}
}
}
/*
=============
G_RunThink
Runs thinking code for this frame if necessary
=============
*/
void G_RunThink (gentity_t *ent) {
float thinktime;
thinktime = ent->nextthink;
if (thinktime <= 0) {
return;
}
if (thinktime > level.time) {
return;
}
ent->nextthink = 0;
if (!ent->think) {
G_Error ( "NULL ent->think");
}
ent->think (ent);
}
/*
================
G_RunFrame
Advances the non-player objects in the world
================
*/
void G_RunFrame( int levelTime ) {
int i;
gentity_t *ent;
int msec;
int start, end;
// if we are waiting for the level to restart, do nothing
if ( level.restarted ) {
return;
}
level.framenum++;
level.previousTime = level.time;
level.time = levelTime;
msec = level.time - level.previousTime;
// get any cvar changes
G_UpdateCvars();
//
// go through all allocated objects
//
start = trap_Milliseconds();
ent = &g_entities[0];
for (i=0 ; i<level.num_entities ; i++, ent++) {
if ( !ent->inuse ) {
continue;
}
// clear events that are too old
if ( level.time - ent->eventTime > EVENT_VALID_MSEC ) {
if ( ent->s.event ) {
ent->s.event = 0; // &= EV_EVENT_BITS;
if ( ent->client ) {
ent->client->ps.externalEvent = 0;
// predicted events should never be set to zero
//ent->client->ps.events[0] = 0;
//ent->client->ps.events[1] = 0;
}
}
if ( ent->freeAfterEvent ) {
// tempEntities or dropped items completely go away after their event
G_FreeEntity( ent );
continue;
} else if ( ent->unlinkAfterEvent ) {
// items that will respawn will hide themselves after their pickup event
ent->unlinkAfterEvent = qfalse;
trap_UnlinkEntity( ent );
}
}
// temporary entities don't think
if ( ent->freeAfterEvent ) {
continue;
}
if ( !ent->r.linked && ent->neverFree ) {
continue;
}
if ( ent->s.eType == ET_MISSILE ) {
G_RunMissile( ent );
continue;
}
if ( ent->s.eType == ET_ITEM || ent->physicsObject ) {
G_RunItem( ent );
continue;
}
if ( ent->s.eType == ET_MOVER ) {
G_RunMover( ent );
continue;
}
if ( i < MAX_CLIENTS ) {
G_RunClient( ent );
continue;
}
G_RunThink( ent );
}
end = trap_Milliseconds();
start = trap_Milliseconds();
// perform final fixups on the players
ent = &g_entities[0];
for (i=0 ; i < level.maxclients ; i++, ent++ ) {
if ( ent->inuse ) {
ClientEndFrame( ent );
}
}
end = trap_Milliseconds();
// see if it is time to do a tournement restart
CheckTournament();
// see if it is time to end the level
CheckExitRules();
// update to team status?
CheckTeamStatus();
// cancel vote if timed out
CheckVote();
// check team votes
CheckTeamVote( TEAM_RED );
CheckTeamVote( TEAM_BLUE );
// for tracking changes
CheckCvars();
if (g_listEntity.integer) {
for (i = 0; i < MAX_GENTITIES; i++) {
G_Printf("%4i: %s\n", i, g_entities[i].classname);
}
trap_Cvar_Set("g_listEntity", "0");
}
}
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