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📄 ai_team.c

📁 quakeIII源码这个不用我多说吧
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						}
						BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					}
				}
				else {
					for (i = 0; i < attackers; i++) {
						//
						if (teammates[numteammates - i - 1] == bs->flagcarrier) {
							continue;
						}
						//
						ClientName(teammates[numteammates - i - 1], name, sizeof(name));
						BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
						BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
						BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
					}
				}
				//
				break;
			}
		}
	}
	else { //agressive
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//tell the one not carrying the flag to defend the base
				if (teammates[0] == bs->flagcarrier) other = teammates[1];
				else other = teammates[0];
				ClientName(other, name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, other);
				BotSayVoiceTeamOrder(bs, other, VOICECHAT_DEFEND);
				break;
			}
			case 3:
			{
				//tell the one closest to the base not carrying the flag to defend the base
				if (teammates[0] != bs->flagcarrier) other = teammates[0];
				else other = teammates[1];
				ClientName(other, name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, other);
				BotSayVoiceTeamOrder(bs, other, VOICECHAT_DEFEND);
				//tell the one furthest from the base not carrying the flag to accompany the flag carrier
				if (teammates[2] != bs->flagcarrier) other = teammates[2];
				else other = teammates[1];
				ClientName(other, name, sizeof(name));
				ClientName(bs->flagcarrier, carriername, sizeof(carriername));
				if (bs->flagcarrier == bs->client) {
					BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
					BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWME);
				}
				else {
					BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
					BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWFLAGCARRIER);
				}
				BotSayTeamOrder(bs, other);
				break;
			}
			default:
			{
				//20% will defend the base
				defenders = (int) (float) numteammates * 0.2 + 0.5;
				if (defenders > 2) defenders = 2;
				//80% accompanies the flag carrier
				attackers = (int) (float) numteammates * 0.8 + 0.5;
				if (attackers > 8) attackers = 8;
				for (i = 0; i < defenders; i++) {
					//
					if (teammates[i] == bs->flagcarrier) {
						continue;
					}
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				ClientName(bs->flagcarrier, carriername, sizeof(carriername));
				for (i = 0; i < attackers; i++) {
					//
					if (teammates[numteammates - i - 1] == bs->flagcarrier) {
						continue;
					}
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					if (bs->flagcarrier == bs->client) {
						BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
						BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_FOLLOWME);
					}
					else {
						BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
						BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_FOLLOWFLAGCARRIER);
					}
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
				}
				//
				break;
			}
		}
	}
}

/*
==================
Bot1FCTFOrders_EnemyHasFlag

  X% defend the base, Y% towards neutral flag
==================
*/
void Bot1FCTFOrders_EnemyHasFlag(bot_state_t *bs) {
	int numteammates, defenders, attackers, i;
	int teammates[MAX_CLIENTS];
	char name[MAX_NETNAME];

	//sort team mates by travel time to base
	numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
	//sort team mates by CTF preference
	BotSortTeamMatesByTaskPreference(bs, teammates, numteammates);
	//passive strategy
	if (!(bs->ctfstrategy & CTFS_AGRESSIVE)) {
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//both defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_DEFEND);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the second one closest to the base will defend the base
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_DEFEND);
				//the other will also defend the base
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_DEFEND);
				break;
			}
			default:
			{
				//80% will defend the base
				defenders = (int) (float) numteammates * 0.8 + 0.5;
				if (defenders > 8) defenders = 8;
				//10% will try to return the flag
				attackers = (int) (float) numteammates * 0.1 + 0.5;
				if (attackers > 2) attackers = 2;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_returnflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
	else { //agressive
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_DEFEND);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the others should go for the enemy flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_DEFEND);
				//
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_returnflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				//70% defend the base
				defenders = (int) (float) numteammates * 0.7 + 0.5;
				if (defenders > 8) defenders = 8;
				//20% try to return the flag
				attackers = (int) (float) numteammates * 0.2 + 0.5;
				if (attackers > 2) attackers = 2;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_returnflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
}

/*
==================
Bot1FCTFOrders_EnemyDroppedFlag

  X% defend the base, Y% get the flag
==================
*/
void Bot1FCTFOrders_EnemyDroppedFlag(bot_state_t *bs) {
	int numteammates, defenders, attackers, i;
	int teammates[MAX_CLIENTS];
	char name[MAX_NETNAME];

	//sort team mates by travel time to base
	numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
	//sort team mates by CTF preference
	BotSortTeamMatesByTaskPreference(bs, teammates, numteammates);
	//passive strategy
	if (!(bs->ctfstrategy & CTFS_AGRESSIVE)) {
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the second one closest to the base will defend the base
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				//50% defend the base
				defenders = (int) (float) numteammates * 0.5 + 0.5;
				if (defenders > 5) defenders = 5;
				//40% get the flag
				attackers = (int) (float) numteammates * 0.4 + 0.5;
				if (attackers > 4) attackers = 4;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
	else { //agressive
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the others should go for the enemy flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				//
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				//30% defend the base
				defenders = (int) (float) numteammates * 0.3 + 0.5;
				if (defenders > 3) defenders = 3;
				//60% get the flag
				attackers = (int) (float) numteammates * 0.6 + 0.5;
				if (attackers > 6) attackers = 6;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_DEFEND);
				}
				//
				break;
			}

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