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📄 ai_team.c

📁 quakeIII源码这个不用我多说吧
💻 C
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				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				//
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				defenders = (int) (float) numteammates * 0.4 + 0.5;
				if (defenders > 4) defenders = 4;
				attackers = (int) (float) numteammates * 0.5 + 0.5;
				if (attackers > 5) attackers = 5;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
}

/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders(bot_state_t *bs) {
	int flagstatus;

	//
	if (BotTeam(bs) == TEAM_RED) flagstatus = bs->redflagstatus * 2 + bs->blueflagstatus;
	else flagstatus = bs->blueflagstatus * 2 + bs->redflagstatus;
	//
	switch(flagstatus) {
		case 0: BotCTFOrders_BothFlagsAtBase(bs); break;
		case 1: BotCTFOrders_EnemyFlagNotAtBase(bs); break;
		case 2: BotCTFOrders_FlagNotAtBase(bs); break;
		case 3: BotCTFOrders_BothFlagsNotAtBase(bs); break;
	}
}


/*
==================
BotCreateGroup
==================
*/
void BotCreateGroup(bot_state_t *bs, int *teammates, int groupsize) {
	char name[MAX_NETNAME], leadername[MAX_NETNAME];
	int i;

	// the others in the group will follow the teammates[0]
	ClientName(teammates[0], leadername, sizeof(leadername));
	for (i = 1; i < groupsize; i++)
	{
		ClientName(teammates[i], name, sizeof(name));
		if (teammates[0] == bs->client) {
			BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
		}
		else {
			BotAI_BotInitialChat(bs, "cmd_accompany", name, leadername, NULL);
		}
		BotSayTeamOrderAlways(bs, teammates[i]);
	}
}

/*
==================
BotTeamOrders

  FIXME: defend key areas?
==================
*/
void BotTeamOrders(bot_state_t *bs) {
	int teammates[MAX_CLIENTS];
	int numteammates, i;
	char buf[MAX_INFO_STRING];
	static int maxclients;

	if (!maxclients)
		maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");

	numteammates = 0;
	for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
		trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
		//if no config string or no name
		if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
		//skip spectators
		if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
		//
		if (BotSameTeam(bs, i)) {
			teammates[numteammates] = i;
			numteammates++;
		}
	}
	//
	switch(numteammates) {
		case 1: break;
		case 2:
		{
			//nothing special
			break;
		}
		case 3:
		{
			//have one follow another and one free roaming
			BotCreateGroup(bs, teammates, 2);
			break;
		}
		case 4:
		{
			BotCreateGroup(bs, teammates, 2);		//a group of 2
			BotCreateGroup(bs, &teammates[2], 2);	//a group of 2
			break;
		}
		case 5:
		{
			BotCreateGroup(bs, teammates, 2);		//a group of 2
			BotCreateGroup(bs, &teammates[2], 3);	//a group of 3
			break;
		}
		default:
		{
			if (numteammates <= 10) {
				for (i = 0; i < numteammates / 2; i++) {
					BotCreateGroup(bs, &teammates[i*2], 2);	//groups of 2
				}
			}
			break;
		}
	}
}

#ifdef MISSIONPACK

/*
==================
Bot1FCTFOrders_FlagAtCenter

  X% defend the base, Y% get the flag
==================
*/
void Bot1FCTFOrders_FlagAtCenter(bot_state_t *bs) {
	int numteammates, defenders, attackers, i;
	int teammates[MAX_CLIENTS];
	char name[MAX_NETNAME];

	//sort team mates by travel time to base
	numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
	//sort team mates by CTF preference
	BotSortTeamMatesByTaskPreference(bs, teammates, numteammates);
	//passive strategy
	if (!(bs->ctfstrategy & CTFS_AGRESSIVE)) {
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the second one closest to the base will defend the base
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				//50% defend the base
				defenders = (int) (float) numteammates * 0.5 + 0.5;
				if (defenders > 5) defenders = 5;
				//40% get the flag
				attackers = (int) (float) numteammates * 0.4 + 0.5;
				if (attackers > 4) attackers = 4;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
	else { //agressive
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the other will get the flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				break;
			}
			case 3:
			{
				//the one closest to the base will defend the base
				ClientName(teammates[0], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, teammates[0]);
				BotSayVoiceTeamOrder(bs, teammates[0], VOICECHAT_DEFEND);
				//the others should go for the enemy flag
				ClientName(teammates[1], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[1]);
				BotSayVoiceTeamOrder(bs, teammates[1], VOICECHAT_GETFLAG);
				//
				ClientName(teammates[2], name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
				BotSayTeamOrder(bs, teammates[2]);
				BotSayVoiceTeamOrder(bs, teammates[2], VOICECHAT_GETFLAG);
				break;
			}
			default:
			{
				//30% defend the base
				defenders = (int) (float) numteammates * 0.3 + 0.5;
				if (defenders > 3) defenders = 3;
				//60% get the flag
				attackers = (int) (float) numteammates * 0.6 + 0.5;
				if (attackers > 6) attackers = 6;
				for (i = 0; i < defenders; i++) {
					//
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				for (i = 0; i < attackers; i++) {
					//
					ClientName(teammates[numteammates - i - 1], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
					BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_GETFLAG);
				}
				//
				break;
			}
		}
	}
}

/*
==================
Bot1FCTFOrders_TeamHasFlag

  X% towards neutral flag, Y% go towards enemy base and accompany flag carrier if visible
==================
*/
void Bot1FCTFOrders_TeamHasFlag(bot_state_t *bs) {
	int numteammates, defenders, attackers, i, other;
	int teammates[MAX_CLIENTS];
	char name[MAX_NETNAME], carriername[MAX_NETNAME];

	//sort team mates by travel time to base
	numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
	//sort team mates by CTF preference
	BotSortTeamMatesByTaskPreference(bs, teammates, numteammates);
	//passive strategy
	if (!(bs->ctfstrategy & CTFS_AGRESSIVE)) {
		//different orders based on the number of team mates
		switch(numteammates) {
			case 1: break;
			case 2:
			{
				//tell the one not carrying the flag to attack the enemy base
				if (teammates[0] == bs->flagcarrier) other = teammates[1];
				else other = teammates[0];
				ClientName(other, name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_attackenemybase", name, NULL);
				BotSayTeamOrder(bs, other);
				BotSayVoiceTeamOrder(bs, other, VOICECHAT_OFFENSE);
				break;
			}
			case 3:
			{
				//tell the one closest to the base not carrying the flag to defend the base
				if (teammates[0] != bs->flagcarrier) other = teammates[0];
				else other = teammates[1];
				ClientName(other, name, sizeof(name));
				BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
				BotSayTeamOrder(bs, other);
				BotSayVoiceTeamOrder(bs, other, VOICECHAT_DEFEND);
				//tell the one furthest from the base not carrying the flag to accompany the flag carrier
				if (teammates[2] != bs->flagcarrier) other = teammates[2];
				else other = teammates[1];
				ClientName(other, name, sizeof(name));
				if ( bs->flagcarrier != -1 ) {
					ClientName(bs->flagcarrier, carriername, sizeof(carriername));
					if (bs->flagcarrier == bs->client) {
						BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
						BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWME);
					}
					else {
						BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
						BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWFLAGCARRIER);
					}
				}
				else {
					//
					BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
					BotSayVoiceTeamOrder(bs, other, VOICECHAT_GETFLAG);
				}
				BotSayTeamOrder(bs, other);
				break;
			}
			default:
			{
				//30% will defend the base
				defenders = (int) (float) numteammates * 0.3 + 0.5;
				if (defenders > 3) defenders = 3;
				//70% accompanies the flag carrier
				attackers = (int) (float) numteammates * 0.7 + 0.5;
				if (attackers > 7) attackers = 7;
				for (i = 0; i < defenders; i++) {
					//
					if (teammates[i] == bs->flagcarrier) {
						continue;
					}
					ClientName(teammates[i], name, sizeof(name));
					BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
					BotSayTeamOrder(bs, teammates[i]);
					BotSayVoiceTeamOrder(bs, teammates[i], VOICECHAT_DEFEND);
				}
				if (bs->flagcarrier != -1) {
					ClientName(bs->flagcarrier, carriername, sizeof(carriername));
					for (i = 0; i < attackers; i++) {
						//
						if (teammates[numteammates - i - 1] == bs->flagcarrier) {
							continue;
						}
						//
						ClientName(teammates[numteammates - i - 1], name, sizeof(name));
						if (bs->flagcarrier == bs->client) {
							BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
							BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_FOLLOWME);
						}
						else {
							BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
							BotSayVoiceTeamOrder(bs, teammates[numteammates - i - 1], VOICECHAT_FOLLOWFLAGCARRIER);

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