📄 ai_team.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: ai_team.c
*
* desc: Quake3 bot AI
*
* $Archive: /MissionPack/code/game/ai_team.c $
*
*****************************************************************************/
#include "g_local.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_ea.h"
#include "be_ai_char.h"
#include "be_ai_chat.h"
#include "be_ai_gen.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
#include "ai_chat.h"
#include "ai_cmd.h"
#include "ai_dmnet.h"
#include "ai_team.h"
#include "ai_vcmd.h"
#include "match.h"
// for the voice chats
#include "../../ui/menudef.h"
//ctf task preferences for a client
typedef struct bot_ctftaskpreference_s
{
char name[36];
int preference;
} bot_ctftaskpreference_t;
bot_ctftaskpreference_t ctftaskpreferences[MAX_CLIENTS];
/*
==================
BotValidTeamLeader
==================
*/
int BotValidTeamLeader(bot_state_t *bs) {
if (!strlen(bs->teamleader)) return qfalse;
if (ClientFromName(bs->teamleader) == -1) return qfalse;
return qtrue;
}
/*
==================
BotNumTeamMates
==================
*/
int BotNumTeamMates(bot_state_t *bs) {
int i, numplayers;
char buf[MAX_INFO_STRING];
static int maxclients;
if (!maxclients)
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
numplayers = 0;
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
numplayers++;
}
}
return numplayers;
}
/*
==================
BotClientTravelTimeToGoal
==================
*/
int BotClientTravelTimeToGoal(int client, bot_goal_t *goal) {
playerState_t ps;
int areanum;
BotAI_GetClientState(client, &ps);
areanum = BotPointAreaNum(ps.origin);
if (!areanum) return 1;
return trap_AAS_AreaTravelTimeToGoalArea(areanum, ps.origin, goal->areanum, TFL_DEFAULT);
}
/*
==================
BotSortTeamMatesByBaseTravelTime
==================
*/
int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxteammates) {
int i, j, k, numteammates, traveltime;
char buf[MAX_INFO_STRING];
static int maxclients;
int traveltimes[MAX_CLIENTS];
bot_goal_t *goal = NULL;
if (gametype == GT_CTF || gametype == GT_1FCTF) {
if (BotTeam(bs) == TEAM_RED)
goal = &ctf_redflag;
else
goal = &ctf_blueflag;
}
#ifdef MISSIONPACK
else {
if (BotTeam(bs) == TEAM_RED)
goal = &redobelisk;
else
goal = &blueobelisk;
}
#endif
if (!maxclients)
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
numteammates = 0;
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
//
traveltime = BotClientTravelTimeToGoal(i, goal);
//
for (j = 0; j < numteammates; j++) {
if (traveltime < traveltimes[j]) {
for (k = numteammates; k > j; k--) {
traveltimes[k] = traveltimes[k-1];
teammates[k] = teammates[k-1];
}
break;
}
}
traveltimes[j] = traveltime;
teammates[j] = i;
numteammates++;
if (numteammates >= maxteammates) break;
}
}
return numteammates;
}
/*
==================
BotSetTeamMateTaskPreference
==================
*/
void BotSetTeamMateTaskPreference(bot_state_t *bs, int teammate, int preference) {
char teammatename[MAX_NETNAME];
ctftaskpreferences[teammate].preference = preference;
ClientName(teammate, teammatename, sizeof(teammatename));
strcpy(ctftaskpreferences[teammate].name, teammatename);
}
/*
==================
BotGetTeamMateTaskPreference
==================
*/
int BotGetTeamMateTaskPreference(bot_state_t *bs, int teammate) {
char teammatename[MAX_NETNAME];
if (!ctftaskpreferences[teammate].preference) return 0;
ClientName(teammate, teammatename, sizeof(teammatename));
if (Q_stricmp(teammatename, ctftaskpreferences[teammate].name)) return 0;
return ctftaskpreferences[teammate].preference;
}
/*
==================
BotSortTeamMatesByTaskPreference
==================
*/
int BotSortTeamMatesByTaskPreference(bot_state_t *bs, int *teammates, int numteammates) {
int defenders[MAX_CLIENTS], numdefenders;
int attackers[MAX_CLIENTS], numattackers;
int roamers[MAX_CLIENTS], numroamers;
int i, preference;
numdefenders = numattackers = numroamers = 0;
for (i = 0; i < numteammates; i++) {
preference = BotGetTeamMateTaskPreference(bs, teammates[i]);
if (preference & TEAMTP_DEFENDER) {
defenders[numdefenders++] = teammates[i];
}
else if (preference & TEAMTP_ATTACKER) {
attackers[numattackers++] = teammates[i];
}
else {
roamers[numroamers++] = teammates[i];
}
}
numteammates = 0;
//defenders at the front of the list
memcpy(&teammates[numteammates], defenders, numdefenders * sizeof(int));
numteammates += numdefenders;
//roamers in the middle
memcpy(&teammates[numteammates], roamers, numroamers * sizeof(int));
numteammates += numroamers;
//attacker in the back of the list
memcpy(&teammates[numteammates], attackers, numattackers * sizeof(int));
numteammates += numattackers;
return numteammates;
}
/*
==================
BotSayTeamOrders
==================
*/
void BotSayTeamOrderAlways(bot_state_t *bs, int toclient) {
char teamchat[MAX_MESSAGE_SIZE];
char buf[MAX_MESSAGE_SIZE];
char name[MAX_NETNAME];
//if the bot is talking to itself
if (bs->client == toclient) {
//don't show the message just put it in the console message queue
trap_BotGetChatMessage(bs->cs, buf, sizeof(buf));
ClientName(bs->client, name, sizeof(name));
Com_sprintf(teamchat, sizeof(teamchat), EC"(%s"EC")"EC": %s", name, buf);
trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, teamchat);
}
else {
trap_BotEnterChat(bs->cs, toclient, CHAT_TELL);
}
}
/*
==================
BotSayTeamOrders
==================
*/
void BotSayTeamOrder(bot_state_t *bs, int toclient) {
#ifdef MISSIONPACK
// voice chats only
char buf[MAX_MESSAGE_SIZE];
trap_BotGetChatMessage(bs->cs, buf, sizeof(buf));
#else
BotSayTeamOrderAlways(bs, toclient);
#endif
}
/*
==================
BotVoiceChat
==================
*/
void BotVoiceChat(bot_state_t *bs, int toclient, char *voicechat) {
#ifdef MISSIONPACK
if (toclient == -1)
// voice only say team
trap_EA_Command(bs->client, va("vsay_team %s", voicechat));
else
// voice only tell single player
trap_EA_Command(bs->client, va("vtell %d %s", toclient, voicechat));
#endif
}
/*
==================
BotVoiceChatOnly
==================
*/
void BotVoiceChatOnly(bot_state_t *bs, int toclient, char *voicechat) {
#ifdef MISSIONPACK
if (toclient == -1)
// voice only say team
trap_EA_Command(bs->client, va("vosay_team %s", voicechat));
else
// voice only tell single player
trap_EA_Command(bs->client, va("votell %d %s", toclient, voicechat));
#endif
}
/*
==================
BotSayVoiceTeamOrder
==================
*/
void BotSayVoiceTeamOrder(bot_state_t *bs, int toclient, char *voicechat) {
#ifdef MISSIONPACK
BotVoiceChat(bs, toclient, voicechat);
#endif
}
/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders_BothFlagsNotAtBase(bot_state_t *bs) {
int numteammates, defenders, attackers, i, other;
int teammates[MAX_CLIENTS];
char name[MAX_NETNAME], carriername[MAX_NETNAME];
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
BotSortTeamMatesByTaskPreference(bs, teammates, numteammates);
//different orders based on the number of team mates
switch(bs->numteammates) {
case 1: break;
case 2:
{
//tell the one not carrying the flag to attack the enemy base
if (teammates[0] != bs->flagcarrier) other = teammates[0];
else other = teammates[1];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, other);
BotSayVoiceTeamOrder(bs, other, VOICECHAT_GETFLAG);
break;
}
case 3:
{
//tell the one closest to the base not carrying the flag to accompany the flag carrier
if (teammates[0] != bs->flagcarrier) other = teammates[0];
else other = teammates[1];
ClientName(other, name, sizeof(name));
if ( bs->flagcarrier != -1 ) {
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
if (bs->flagcarrier == bs->client) {
BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWME);
}
else {
BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
BotSayVoiceTeamOrder(bs, other, VOICECHAT_FOLLOWFLAGCARRIER);
}
}
else {
//
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayVoiceTeamOrder(bs, other, VOICECHAT_GETFLAG);
}
BotSayTeamOrder(bs, other);
//tell the one furthest from the the base not carrying the flag to get the enemy flag
if (teammates[2] != bs->flagcarrier) other = teammates[2];
else other = teammates[1];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, other);
BotSayVoiceTeamOrder(bs, other, VOICECHAT_RETURNFLAG);
break;
}
default:
{
defenders = (int) (float) numteammates * 0.4 + 0.5;
if (defenders > 4) defenders = 4;
attackers = (int) (float) numteammates * 0.5 + 0.5;
if (attackers > 5) attackers = 5;
if (bs->flagcarrier != -1) {
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
for (i = 0; i < defenders; i++) {
//
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