📄 ai_cmd.c
字号:
teammatematch.type == MSG_ME) {
//get the netname
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
client = ClientFromName(netname);
other = qfalse;
}
else {
//asked for someone else
client = FindClientByName(teammate);
//if this is the bot self
if (client == bs->client) {
other = qfalse;
}
else if (!BotSameTeam(bs, client)) {
//FIXME: say "I don't help the enemy"
return;
}
else {
other = qtrue;
}
}
//if the bot doesn't know who to help (FindClientByName returned -1)
if (client < 0) {
if (other) BotAI_BotInitialChat(bs, "whois", teammate, NULL);
else BotAI_BotInitialChat(bs, "whois", netname, NULL);
client = ClientFromName(netname);
trap_BotEnterChat(bs->cs, client, CHAT_TELL);
return;
}
//don't help or accompany yourself
if (client == bs->client) {
return;
}
//
bs->teamgoal.entitynum = -1;
BotEntityInfo(client, &entinfo);
//if info is valid (in PVS)
if (entinfo.valid) {
areanum = BotPointAreaNum(entinfo.origin);
if (areanum) {// && trap_AAS_AreaReachability(areanum)) {
bs->teamgoal.entitynum = client;
bs->teamgoal.areanum = areanum;
VectorCopy(entinfo.origin, bs->teamgoal.origin);
VectorSet(bs->teamgoal.mins, -8, -8, -8);
VectorSet(bs->teamgoal.maxs, 8, 8, 8);
}
}
//if no teamgoal yet
if (bs->teamgoal.entitynum < 0) {
//if near an item
if (match->subtype & ST_NEARITEM) {
//get the match variable
trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));
//
if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
return;
}
}
}
//
if (bs->teamgoal.entitynum < 0) {
if (other) BotAI_BotInitialChat(bs, "whereis", teammate, NULL);
else BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);
client = ClientFromName(netname);
trap_BotEnterChat(bs->cs, client, CHAT_TEAM);
return;
}
//the team mate
bs->teammate = client;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = ClientFromName(netname);
//the team mate who ordered
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//last time the team mate was assumed visible
bs->teammatevisible_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//get the team goal time
bs->teamgoal_time = BotGetTime(match);
//set the ltg type
if (match->type == MSG_HELP) {
bs->ltgtype = LTG_TEAMHELP;
if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_HELP_TIME;
}
else {
bs->ltgtype = LTG_TEAMACCOMPANY;
if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME;
bs->formation_dist = 3.5 * 32; //3.5 meter
bs->arrive_time = 0;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
}
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_DefendKeyArea
==================
*/
void BotMatch_DefendKeyArea(bot_state_t *bs, bot_match_t *match) {
char itemname[MAX_MESSAGE_SIZE];
char netname[MAX_MESSAGE_SIZE];
int client;
if (!TeamPlayIsOn()) return;
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//get the match variable
trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));
//
if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
return;
}
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = ClientFromName(netname);
//the team mate who ordered
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_DEFENDKEYAREA;
//get the team goal time
bs->teamgoal_time = BotGetTime(match);
//set the team goal time
if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
//away from defending
bs->defendaway_time = 0;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_GetItem
==================
*/
void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) {
char itemname[MAX_MESSAGE_SIZE];
char netname[MAX_MESSAGE_SIZE];
int client;
if (!TeamPlayIsOn()) return;
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//get the match variable
trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));
//
if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
return;
}
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
client = ClientOnSameTeamFromName(bs, netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_GETITEM;
//set the team goal time
bs->teamgoal_time = FloatTime() + TEAM_GETITEM_TIME;
//
BotSetTeamStatus(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_Camp
==================
*/
void BotMatch_Camp(bot_state_t *bs, bot_match_t *match) {
int client, areanum;
char netname[MAX_MESSAGE_SIZE];
char itemname[MAX_MESSAGE_SIZE];
aas_entityinfo_t entinfo;
if (!TeamPlayIsOn()) return;
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//asked for someone else
client = FindClientByName(netname);
//if there's no valid client with this name
if (client < 0) {
BotAI_BotInitialChat(bs, "whois", netname, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
return;
}
//get the match variable
trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));
//in CTF it could be the base
if (match->subtype & ST_THERE) {
//camp at the spot the bot is currently standing
bs->teamgoal.entitynum = bs->entitynum;
bs->teamgoal.areanum = bs->areanum;
VectorCopy(bs->origin, bs->teamgoal.origin);
VectorSet(bs->teamgoal.mins, -8, -8, -8);
VectorSet(bs->teamgoal.maxs, 8, 8, 8);
}
else if (match->subtype & ST_HERE) {
//if this is the bot self
if (client == bs->client) return;
//
bs->teamgoal.entitynum = -1;
BotEntityInfo(client, &entinfo);
//if info is valid (in PVS)
if (entinfo.valid) {
areanum = BotPointAreaNum(entinfo.origin);
if (areanum) {// && trap_AAS_AreaReachability(areanum)) {
//NOTE: just assume the bot knows where the person is
//if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
bs->teamgoal.entitynum = client;
bs->teamgoal.areanum = areanum;
VectorCopy(entinfo.origin, bs->teamgoal.origin);
VectorSet(bs->teamgoal.mins, -8, -8, -8);
VectorSet(bs->teamgoal.maxs, 8, 8, 8);
//}
}
}
//if the other is not visible
if (bs->teamgoal.entitynum < 0) {
BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);
client = ClientFromName(netname);
trap_BotEnterChat(bs->cs, client, CHAT_TELL);
return;
}
}
else if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
//client = ClientFromName(netname);
//trap_BotEnterChat(bs->cs, client, CHAT_TELL);
return;
}
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_CAMPORDER;
//get the team goal time
bs->teamgoal_time = BotGetTime(match);
//set the team goal time
if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME;
//not arrived yet
bs->arrive_time = 0;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_Patrol
==================
*/
void BotMatch_Patrol(bot_state_t *bs, bot_match_t *match) {
char netname[MAX_MESSAGE_SIZE];
int client;
if (!TeamPlayIsOn()) return;
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//get the patrol waypoints
if (!BotGetPatrolWaypoints(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = FindClientByName(netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_PATROL;
//get the team goal time
bs->teamgoal_time = BotGetTime(match);
//set the team goal time if not set already
if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_PATROL_TIME;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_GetFlag
==================
*/
void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) {
char netname[MAX_MESSAGE_SIZE];
int client;
if (gametype == GT_CTF) {
if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
return;
}
#ifdef MISSIONPACK
else if (gametype == GT_1FCTF) {
if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum)
return;
}
#endif
else {
return;
}
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = FindClientByName(netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_GETFLAG;
//set the team goal time
bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
// get an alternate route in ctf
if (gametype == GT_CTF) {
//get an alternative route goal towards the enemy base
BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
}
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
/*
==================
BotMatch_AttackEnemyBase
==================
*/
void BotMatch_AttackEnemyBase(bot_state_t *bs, bot_match_t *match) {
char netname[MAX_MESSAGE_SIZE];
int client;
if (gametype == GT_CTF) {
BotMatch_GetFlag(bs, match);
}
#ifdef MISSIONPACK
else if (gametype == GT_1FCTF || gametype == GT_OBELISK || gametype == GT_HARVESTER) {
if (!redobelisk.areanum || !blueobelisk.areanum)
return;
}
#endif
else {
return;
}
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = FindClientByName(netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_ATTACKENEMYBASE;
//set the team goal time
bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
bs->attackaway_time = 0;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
#ifdef MISSIONPACK
/*
==================
BotMatch_Harvest
==================
*/
void BotMatch_Harvest(bot_state_t *bs, bot_match_t *match) {
char netname[MAX_MESSAGE_SIZE];
int client;
if (gametype == GT_HARVESTER) {
if (!neutralobelisk.areanum || !redobelisk.areanum || !blueobelisk.areanum)
return;
}
else {
return;
}
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = FindClientByName(netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
//set the time to send a message to the team mates
bs->teammessage_time = FloatTime() + 2 * random();
//set the ltg type
bs->ltgtype = LTG_HARVEST;
//set the team goal time
bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
bs->harvestaway_time = 0;
//
BotSetTeamStatus(bs);
// remember last ordered task
BotRememberLastOrderedTask(bs);
#ifdef DEBUG
BotPrintTeamGoal(bs);
#endif //DEBUG
}
#endif
/*
==================
BotMatch_RushBase
==================
*/
void BotMatch_RushBase(bot_state_t *bs, bot_match_t *match) {
char netname[MAX_MESSAGE_SIZE];
int client;
if (gametype == GT_CTF) {
if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
return;
}
#ifdef MISSIONPACK
else if (gametype == GT_1FCTF || gametype == GT_HARVESTER) {
if (!redobelisk.areanum || !blueobelisk.areanum)
return;
}
#endif
else {
return;
}
//if not addressed to this bot
if (!BotAddressedToBot(bs, match)) return;
//
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
//
client = FindClientByName(netname);
//
bs->decisionmaker = client;
bs->ordered = qtrue;
bs->order_time = FloatTime();
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -