📄 ai_chat.c
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if (lasthurt_client == bs->client) return qfalse;
//
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
//
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_HitNoKill
==================
*/
int BotChat_HitNoKill(bot_state_t *bs) {
char name[32], *weap;
float rnd;
aas_entityinfo_t entinfo;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(bs->enemy, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_Random
==================
*/
int BotChat_Random(bot_state_t *bs) {
float rnd;
char name[32];
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//don't chat when doing something important :)
if (bs->ltgtype == LTG_TEAMHELP ||
bs->ltgtype == LTG_TEAMACCOMPANY ||
bs->ltgtype == LTG_RUSHBASE) return qfalse;
//
rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
if (random() > bs->thinktime * 0.1) return qfalse;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
if (random() > 0.25) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
if (TeamPlayIsOn()) {
trap_EA_Command(bs->client, "vtaunt");
return qfalse; // don't wait
}
//
if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
else {
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChatTime
==================
*/
float BotChatTime(bot_state_t *bs) {
int cpm;
cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm;
}
/*
==================
BotChatTest
==================
*/
void BotChatTest(bot_state_t *bs) {
char name[32];
char *weap;
int num, i;
num = trap_BotNumInitialChats(bs->cs, "game_enter");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_enter",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "game_exit");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_exit",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_start");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_start",
EasyClientName(bs->client, name, 32), // 0
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end_victory");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_victory",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end_lose");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_lose",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
EasyClientName(bs->lastkilledby, name, sizeof(name));
num = trap_BotNumInitialChats(bs->cs, "death_drown");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "death_drown", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_slime");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_slime", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_lava");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_lava", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_cratered");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_gauntlet");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_gauntlet",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_rail",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_bfg");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_bfg",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_insult",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_praise",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "enemy_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
num = trap_BotNumInitialChats(bs->cs, "hit_talking");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "hit_nodeath");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "hit_nokill");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
//
num = trap_BotNumInitialChats(bs->cs, "random_misc");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "random_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
}
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