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📄 qcommon.h

📁 quakeIII源码这个不用我多说吧
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// them through Cmd_ExecuteString.  Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function, or current args will be destroyed.

//===========================================================================

/*

Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.

*/

typedef void (*xcommand_t) (void);

void	Cmd_Init (void);

void	Cmd_AddCommand( const char *cmd_name, xcommand_t function );
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_clientCommand instead of executed locally

void	Cmd_RemoveCommand( const char *cmd_name );

void	Cmd_CommandCompletion( void(*callback)(const char *s) );
// callback with each valid string

int		Cmd_Argc (void);
char	*Cmd_Argv (int arg);
void	Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
char	*Cmd_Args (void);
char	*Cmd_ArgsFrom( int arg );
void	Cmd_ArgsBuffer( char *buffer, int bufferLength );
char	*Cmd_Cmd (void);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are allways safe.

void	Cmd_TokenizeString( const char *text );
// Takes a null terminated string.  Does not need to be /n terminated.
// breaks the string up into arg tokens.

void	Cmd_ExecuteString( const char *text );
// Parses a single line of text into arguments and tries to execute it
// as if it was typed at the console


/*
==============================================================

CVAR

==============================================================
*/

/*

cvar_t variables are used to hold scalar or string variables that can be changed
or displayed at the console or prog code as well as accessed directly
in C code.

The user can access cvars from the console in three ways:
r_draworder			prints the current value
r_draworder 0		sets the current value to 0
set r_draworder 0	as above, but creates the cvar if not present

Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.

The are also occasionally used to communicated information between different
modules of the program.

*/

cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
// creates the variable if it doesn't exist, or returns the existing one
// if it exists, the value will not be changed, but flags will be ORed in
// that allows variables to be unarchived without needing bitflags
// if value is "", the value will not override a previously set value.

void	Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
// basically a slightly modified Cvar_Get for the interpreted modules

void	Cvar_Update( vmCvar_t *vmCvar );
// updates an interpreted modules' version of a cvar

void 	Cvar_Set( const char *var_name, const char *value );
// will create the variable with no flags if it doesn't exist

void Cvar_SetLatched( const char *var_name, const char *value);
// don't set the cvar immediately

void	Cvar_SetValue( const char *var_name, float value );
// expands value to a string and calls Cvar_Set

float	Cvar_VariableValue( const char *var_name );
int		Cvar_VariableIntegerValue( const char *var_name );
// returns 0 if not defined or non numeric

char	*Cvar_VariableString( const char *var_name );
void	Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
// returns an empty string if not defined

void	Cvar_CommandCompletion( void(*callback)(const char *s) );
// callback with each valid string

void 	Cvar_Reset( const char *var_name );

void	Cvar_SetCheatState( void );
// reset all testing vars to a safe value

qboolean Cvar_Command( void );
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command.  Returns true if the command was a variable reference that
// was handled. (print or change)

void 	Cvar_WriteVariables( fileHandle_t f );
// writes lines containing "set variable value" for all variables
// with the archive flag set to true.

void	Cvar_Init( void );

char	*Cvar_InfoString( int bit );
char	*Cvar_InfoString_Big( int bit );
// returns an info string containing all the cvars that have the given bit set
// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
void	Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );

void	Cvar_Restart_f( void );

extern	int			cvar_modifiedFlags;
// whenever a cvar is modifed, its flags will be OR'd into this, so
// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
// etc, variables have been modified since the last check.  The bit
// can then be cleared to allow another change detection.

/*
==============================================================

FILESYSTEM

No stdio calls should be used by any part of the game, because
we need to deal with all sorts of directory and seperator char
issues.
==============================================================
*/

// referenced flags
// these are in loop specific order so don't change the order
#define FS_GENERAL_REF	0x01
#define FS_UI_REF		0x02
#define FS_CGAME_REF	0x04
#define FS_QAGAME_REF	0x08
// number of id paks that will never be autodownloaded from baseq3
#define NUM_ID_PAKS		9

#define	MAX_FILE_HANDLES	64

#define BASEGAME "baseq3"

qboolean FS_Initialized();

void	FS_InitFilesystem (void);
void	FS_Shutdown( qboolean closemfp );

qboolean	FS_ConditionalRestart( int checksumFeed );
void	FS_Restart( int checksumFeed );
// shutdown and restart the filesystem so changes to fs_gamedir can take effect

char	**FS_ListFiles( const char *directory, const char *extension, int *numfiles );
// directory should not have either a leading or trailing /
// if extension is "/", only subdirectories will be returned
// the returned files will not include any directories or /

void	FS_FreeFileList( char **list );

qboolean FS_FileExists( const char *file );

int		FS_LoadStack();

int		FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize );
int		FS_GetModList(  char *listbuf, int bufsize );

fileHandle_t	FS_FOpenFileWrite( const char *qpath );
// will properly create any needed paths and deal with seperater character issues

int		FS_filelength( fileHandle_t f );
fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
int		FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
void	FS_SV_Rename( const char *from, const char *to );
int		FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
// if uniqueFILE is true, then a new FILE will be fopened even if the file
// is found in an already open pak file.  If uniqueFILE is false, you must call
// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
// It is generally safe to always set uniqueFILE to true, because the majority of
// file IO goes through FS_ReadFile, which Does The Right Thing already.

int		FS_FileIsInPAK(const char *filename, int *pChecksum );
// returns 1 if a file is in the PAK file, otherwise -1

int		FS_Write( const void *buffer, int len, fileHandle_t f );

int		FS_Read2( void *buffer, int len, fileHandle_t f );
int		FS_Read( void *buffer, int len, fileHandle_t f );
// properly handles partial reads and reads from other dlls

void	FS_FCloseFile( fileHandle_t f );
// note: you can't just fclose from another DLL, due to MS libc issues

int		FS_ReadFile( const char *qpath, void **buffer );
// returns the length of the file
// a null buffer will just return the file length without loading
// as a quick check for existance. -1 length == not present
// A 0 byte will always be appended at the end, so string ops are safe.
// the buffer should be considered read-only, because it may be cached
// for other uses.

void	FS_ForceFlush( fileHandle_t f );
// forces flush on files we're writing to.

void	FS_FreeFile( void *buffer );
// frees the memory returned by FS_ReadFile

void	FS_WriteFile( const char *qpath, const void *buffer, int size );
// writes a complete file, creating any subdirectories needed

int		FS_filelength( fileHandle_t f );
// doesn't work for files that are opened from a pack file

int		FS_FTell( fileHandle_t f );
// where are we?

void	FS_Flush( fileHandle_t f );

void 	QDECL FS_Printf( fileHandle_t f, const char *fmt, ... );
// like fprintf

int		FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
// opens a file for reading, writing, or appending depending on the value of mode

int		FS_Seek( fileHandle_t f, long offset, int origin );
// seek on a file (doesn't work for zip files!!!!!!!!)

qboolean FS_FilenameCompare( const char *s1, const char *s2 );

const char *FS_GamePureChecksum( void );
// Returns the checksum of the pk3 from which the server loaded the qagame.qvm

const char *FS_LoadedPakNames( void );
const char *FS_LoadedPakChecksums( void );
const char *FS_LoadedPakPureChecksums( void );
// Returns a space separated string containing the checksums of all loaded pk3 files.
// Servers with sv_pure set will get this string and pass it to clients.

const char *FS_ReferencedPakNames( void );
const char *FS_ReferencedPakChecksums( void );
const char *FS_ReferencedPakPureChecksums( void );
// Returns a space separated string containing the checksums of all loaded 
// AND referenced pk3 files. Servers with sv_pure set will get this string 
// back from clients for pure validation 

void FS_ClearPakReferences( int flags );
// clears referenced booleans on loaded pk3s

void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames );
// If the string is empty, all data sources will be allowed.
// If not empty, only pk3 files that match one of the space
// separated checksums will be checked for files, with the
// sole exception of .cfg files.

qboolean FS_idPak( char *pak, char *base );
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );

void FS_Rename( const char *from, const char *to );

/*
==============================================================

Edit fields and command line history/completion

==============================================================
*/

#define	MAX_EDIT_LINE	256
typedef struct {
	int		cursor;
	int		scroll;
	int		widthInChars;
	char	buffer[MAX_EDIT_LINE];
} field_t;

void Field_Clear( field_t *edit );
void Field_CompleteCommand( field_t *edit );

/*
==============================================================

MISC

==============================================================
*/

// TTimo
// vsnprintf is ISO/IEC 9899:1999
// abstracting this to make it portable
#ifdef WIN32
#define Q_vsnprintf _vsnprintf
#else
// TODO: do we need Mac define?
#define Q_vsnprintf vsnprintf
#endif

// centralizing the declarations for cl_cdkey
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
extern char cl_cdkey[34];

// returnbed by Sys_GetProcessorId
#define CPUID_GENERIC			0			// any unrecognized processor

#define CPUID_AXP				0x10

#define CPUID_INTEL_UNSUPPORTED	0x20			// Intel 386/486
#define CPUID_INTEL_PENTIUM		0x21			// Intel Pentium or PPro
#define CPUID_INTEL_MMX			0x22			// Intel Pentium/MMX or P2/MMX
#define CPUID_INTEL_KATMAI		0x23			// Intel Katmai

#define CPUID_AMD_3DNOW			0x30			// AMD K6 3DNOW!

// TTimo
// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
#define	MAXPRINTMSG	4096

char		*CopyString( const char *in );
void		Info_Print( const char *s );

void		Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
void		Com_EndRedirect( void );
void 		QDECL Com_Printf( const char *fmt, ... );
void 		QDECL Com_DPrintf( const char *fmt, ... );
void 		QDECL Com_Error( int code, const char *fmt, ... );
void 		Com_Quit_f( void );
int			Com_EventLoop( void );
int			Com_Milliseconds( void );	// will be journaled properly
unsigned	Com_BlockChecksum( const void *buffer, int length );
unsigned	Com_BlockChecksumKey (void *buffer, int length, int key);
int			Com_HashKey(char *string, int maxlen);
int			Com_Filter(char *filter, char *name, int casesensitive);
int			Com_FilterPath(char *filter, char *name, int casesensitive);
int			Com_RealTime(qtime_t *qtime);
qboolean	Com_SafeMode( void );

void		Com_StartupVariable( const char *match );
// checks for and removes command line "+set var arg" constructs

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