📄 cm_trace.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cm_local.h"
// always use bbox vs. bbox collision and never capsule vs. bbox or vice versa
//#define ALWAYS_BBOX_VS_BBOX
// always use capsule vs. capsule collision and never capsule vs. bbox or vice versa
//#define ALWAYS_CAPSULE_VS_CAPSULE
//#define CAPSULE_DEBUG
/*
===============================================================================
BASIC MATH
===============================================================================
*/
/*
================
RotatePoint
================
*/
void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // bk: FIXME
vec3_t tvec;
VectorCopy(point, tvec);
point[0] = DotProduct(matrix[0], tvec);
point[1] = DotProduct(matrix[1], tvec);
point[2] = DotProduct(matrix[2], tvec);
}
/*
================
TransposeMatrix
================
*/
void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // bk: FIXME
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
transpose[i][j] = matrix[j][i];
}
}
}
/*
================
CreateRotationMatrix
================
*/
void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]);
}
/*
================
CM_ProjectPointOntoVector
================
*/
void CM_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vDir, vec3_t vProj )
{
vec3_t pVec;
VectorSubtract( point, vStart, pVec );
// project onto the directional vector for this segment
VectorMA( vStart, DotProduct( pVec, vDir ), vDir, vProj );
}
/*
================
CM_DistanceFromLineSquared
================
*/
float CM_DistanceFromLineSquared(vec3_t p, vec3_t lp1, vec3_t lp2, vec3_t dir) {
vec3_t proj, t;
int j;
CM_ProjectPointOntoVector(p, lp1, dir, proj);
for (j = 0; j < 3; j++)
if ((proj[j] > lp1[j] && proj[j] > lp2[j]) ||
(proj[j] < lp1[j] && proj[j] < lp2[j]))
break;
if (j < 3) {
if (fabs(proj[j] - lp1[j]) < fabs(proj[j] - lp2[j]))
VectorSubtract(p, lp1, t);
else
VectorSubtract(p, lp2, t);
return VectorLengthSquared(t);
}
VectorSubtract(p, proj, t);
return VectorLengthSquared(t);
}
/*
================
CM_VectorDistanceSquared
================
*/
float CM_VectorDistanceSquared(vec3_t p1, vec3_t p2) {
vec3_t dir;
VectorSubtract(p2, p1, dir);
return VectorLengthSquared(dir);
}
/*
================
SquareRootFloat
================
*/
float SquareRootFloat(float number) {
long i;
float x, y;
const float f = 1.5F;
x = number * 0.5F;
y = number;
i = * ( long * ) &y;
i = 0x5f3759df - ( i >> 1 );
y = * ( float * ) &i;
y = y * ( f - ( x * y * y ) );
y = y * ( f - ( x * y * y ) );
return number * y;
}
/*
===============================================================================
POSITION TESTING
===============================================================================
*/
/*
================
CM_TestBoxInBrush
================
*/
void CM_TestBoxInBrush( traceWork_t *tw, cbrush_t *brush ) {
int i;
cplane_t *plane;
float dist;
float d1;
cbrushside_t *side;
float t;
vec3_t startp;
if (!brush->numsides) {
return;
}
// special test for axial
if ( tw->bounds[0][0] > brush->bounds[1][0]
|| tw->bounds[0][1] > brush->bounds[1][1]
|| tw->bounds[0][2] > brush->bounds[1][2]
|| tw->bounds[1][0] < brush->bounds[0][0]
|| tw->bounds[1][1] < brush->bounds[0][1]
|| tw->bounds[1][2] < brush->bounds[0][2]
) {
return;
}
if ( tw->sphere.use ) {
// the first six planes are the axial planes, so we only
// need to test the remainder
for ( i = 6 ; i < brush->numsides ; i++ ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for radius
dist = plane->dist + tw->sphere.radius;
// find the closest point on the capsule to the plane
t = DotProduct( plane->normal, tw->sphere.offset );
if ( t > 0 )
{
VectorSubtract( tw->start, tw->sphere.offset, startp );
}
else
{
VectorAdd( tw->start, tw->sphere.offset, startp );
}
d1 = DotProduct( startp, plane->normal ) - dist;
// if completely in front of face, no intersection
if ( d1 > 0 ) {
return;
}
}
} else {
// the first six planes are the axial planes, so we only
// need to test the remainder
for ( i = 6 ; i < brush->numsides ; i++ ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for mins/maxs
dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal );
d1 = DotProduct( tw->start, plane->normal ) - dist;
// if completely in front of face, no intersection
if ( d1 > 0 ) {
return;
}
}
}
// inside this brush
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
tw->trace.contents = brush->contents;
}
/*
================
CM_TestInLeaf
================
*/
void CM_TestInLeaf( traceWork_t *tw, cLeaf_t *leaf ) {
int k;
int brushnum;
cbrush_t *b;
cPatch_t *patch;
// test box position against all brushes in the leaf
for (k=0 ; k<leaf->numLeafBrushes ; k++) {
brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
b = &cm.brushes[brushnum];
if (b->checkcount == cm.checkcount) {
continue; // already checked this brush in another leaf
}
b->checkcount = cm.checkcount;
if ( !(b->contents & tw->contents)) {
continue;
}
CM_TestBoxInBrush( tw, b );
if ( tw->trace.allsolid ) {
return;
}
}
// test against all patches
#ifdef BSPC
if (1) {
#else
if ( !cm_noCurves->integer ) {
#endif //BSPC
for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ];
if ( !patch ) {
continue;
}
if ( patch->checkcount == cm.checkcount ) {
continue; // already checked this brush in another leaf
}
patch->checkcount = cm.checkcount;
if ( !(patch->contents & tw->contents)) {
continue;
}
if ( CM_PositionTestInPatchCollide( tw, patch->pc ) ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
tw->trace.contents = patch->contents;
return;
}
}
}
}
/*
==================
CM_TestCapsuleInCapsule
capsule inside capsule check
==================
*/
void CM_TestCapsuleInCapsule( traceWork_t *tw, clipHandle_t model ) {
int i;
vec3_t mins, maxs;
vec3_t top, bottom;
vec3_t p1, p2, tmp;
vec3_t offset, symetricSize[2];
float radius, halfwidth, halfheight, offs, r;
CM_ModelBounds(model, mins, maxs);
VectorAdd(tw->start, tw->sphere.offset, top);
VectorSubtract(tw->start, tw->sphere.offset, bottom);
for ( i = 0 ; i < 3 ; i++ ) {
offset[i] = ( mins[i] + maxs[i] ) * 0.5;
symetricSize[0][i] = mins[i] - offset[i];
symetricSize[1][i] = maxs[i] - offset[i];
}
halfwidth = symetricSize[ 1 ][ 0 ];
halfheight = symetricSize[ 1 ][ 2 ];
radius = ( halfwidth > halfheight ) ? halfheight : halfwidth;
offs = halfheight - radius;
r = Square(tw->sphere.radius + radius);
// check if any of the spheres overlap
VectorCopy(offset, p1);
p1[2] += offs;
VectorSubtract(p1, top, tmp);
if ( VectorLengthSquared(tmp) < r ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
}
VectorSubtract(p1, bottom, tmp);
if ( VectorLengthSquared(tmp) < r ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
}
VectorCopy(offset, p2);
p2[2] -= offs;
VectorSubtract(p2, top, tmp);
if ( VectorLengthSquared(tmp) < r ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
}
VectorSubtract(p2, bottom, tmp);
if ( VectorLengthSquared(tmp) < r ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
}
// if between cylinder up and lower bounds
if ( (top[2] >= p1[2] && top[2] <= p2[2]) ||
(bottom[2] >= p1[2] && bottom[2] <= p2[2]) ) {
// 2d coordinates
top[2] = p1[2] = 0;
// if the cylinders overlap
VectorSubtract(top, p1, tmp);
if ( VectorLengthSquared(tmp) < r ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
}
}
}
/*
==================
CM_TestBoundingBoxInCapsule
bounding box inside capsule check
==================
*/
void CM_TestBoundingBoxInCapsule( traceWork_t *tw, clipHandle_t model ) {
vec3_t mins, maxs, offset, size[2];
clipHandle_t h;
cmodel_t *cmod;
int i;
// mins maxs of the capsule
CM_ModelBounds(model, mins, maxs);
// offset for capsule center
for ( i = 0 ; i < 3 ; i++ ) {
offset[i] = ( mins[i] + maxs[i] ) * 0.5;
size[0][i] = mins[i] - offset[i];
size[1][i] = maxs[i] - offset[i];
tw->start[i] -= offset[i];
tw->end[i] -= offset[i];
}
// replace the bounding box with the capsule
tw->sphere.use = qtrue;
tw->sphere.radius = ( size[1][0] > size[1][2] ) ? size[1][2]: size[1][0];
tw->sphere.halfheight = size[1][2];
VectorSet( tw->sphere.offset, 0, 0, size[1][2] - tw->sphere.radius );
// replace the capsule with the bounding box
h = CM_TempBoxModel(tw->size[0], tw->size[1], qfalse);
// calculate collision
cmod = CM_ClipHandleToModel( h );
CM_TestInLeaf( tw, &cmod->leaf );
}
/*
==================
CM_PositionTest
==================
*/
#define MAX_POSITION_LEAFS 1024
void CM_PositionTest( traceWork_t *tw ) {
int leafs[MAX_POSITION_LEAFS];
int i;
leafList_t ll;
// identify the leafs we are touching
VectorAdd( tw->start, tw->size[0], ll.bounds[0] );
VectorAdd( tw->start, tw->size[1], ll.bounds[1] );
for (i=0 ; i<3 ; i++) {
ll.bounds[0][i] -= 1;
ll.bounds[1][i] += 1;
}
ll.count = 0;
ll.maxcount = MAX_POSITION_LEAFS;
ll.list = leafs;
ll.storeLeafs = CM_StoreLeafs;
ll.lastLeaf = 0;
ll.overflowed = qfalse;
cm.checkcount++;
CM_BoxLeafnums_r( &ll, 0 );
cm.checkcount++;
// test the contents of the leafs
for (i=0 ; i < ll.count ; i++) {
CM_TestInLeaf( tw, &cm.leafs[leafs[i]] );
if ( tw->trace.allsolid ) {
break;
}
}
}
/*
===============================================================================
TRACING
===============================================================================
*/
/*
================
CM_TraceThroughPatch
================
*/
void CM_TraceThroughPatch( traceWork_t *tw, cPatch_t *patch ) {
float oldFrac;
c_patch_traces++;
oldFrac = tw->trace.fraction;
CM_TraceThroughPatchCollide( tw, patch->pc );
if ( tw->trace.fraction < oldFrac ) {
tw->trace.surfaceFlags = patch->surfaceFlags;
tw->trace.contents = patch->contents;
}
}
/*
================
CM_TraceThroughBrush
================
*/
void CM_TraceThroughBrush( traceWork_t *tw, cbrush_t *brush ) {
int i;
cplane_t *plane, *clipplane;
float dist;
float enterFrac, leaveFrac;
float d1, d2;
qboolean getout, startout;
float f;
cbrushside_t *side, *leadside;
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