📄 files.c
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}
/*
============
FS_ReadFile
Filename are relative to the quake search path
a null buffer will just return the file length without loading
============
*/
int FS_ReadFile( const char *qpath, void **buffer ) {
fileHandle_t h;
byte* buf;
qboolean isConfig;
int len;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !qpath || !qpath[0] ) {
Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
}
buf = NULL; // quiet compiler warning
// if this is a .cfg file and we are playing back a journal, read
// it from the journal file
if ( strstr( qpath, ".cfg" ) ) {
isConfig = qtrue;
if ( com_journal && com_journal->integer == 2 ) {
int r;
Com_DPrintf( "Loading %s from journal file.\n", qpath );
r = FS_Read( &len, sizeof( len ), com_journalDataFile );
if ( r != sizeof( len ) ) {
if (buffer != NULL) *buffer = NULL;
return -1;
}
// if the file didn't exist when the journal was created
if (!len) {
if (buffer == NULL) {
return 1; // hack for old journal files
}
*buffer = NULL;
return -1;
}
if (buffer == NULL) {
return len;
}
buf = Hunk_AllocateTempMemory(len+1);
*buffer = buf;
r = FS_Read( buf, len, com_journalDataFile );
if ( r != len ) {
Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
}
fs_loadCount++;
fs_loadStack++;
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
return len;
}
} else {
isConfig = qfalse;
}
// look for it in the filesystem or pack files
len = FS_FOpenFileRead( qpath, &h, qfalse );
if ( h == 0 ) {
if ( buffer ) {
*buffer = NULL;
}
// if we are journalling and it is a config file, write a zero to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
len = 0;
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return -1;
}
if ( !buffer ) {
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
FS_FCloseFile( h);
return len;
}
fs_loadCount++;
fs_loadStack++;
buf = Hunk_AllocateTempMemory(len+1);
*buffer = buf;
FS_Read (buf, len, h);
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
FS_FCloseFile( h );
// if we are journalling and it is a config file, write it to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Write( buf, len, com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return len;
}
/*
=============
FS_FreeFile
=============
*/
void FS_FreeFile( void *buffer ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !buffer ) {
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
}
fs_loadStack--;
Hunk_FreeTempMemory( buffer );
// if all of our temp files are free, clear all of our space
if ( fs_loadStack == 0 ) {
Hunk_ClearTempMemory();
}
}
/*
============
FS_WriteFile
Filename are reletive to the quake search path
============
*/
void FS_WriteFile( const char *qpath, const void *buffer, int size ) {
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !qpath || !buffer ) {
Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" );
}
f = FS_FOpenFileWrite( qpath );
if ( !f ) {
Com_Printf( "Failed to open %s\n", qpath );
return;
}
FS_Write( buffer, size, f );
FS_FCloseFile( f );
}
/*
==========================================================================
ZIP FILE LOADING
==========================================================================
*/
/*
=================
FS_LoadZipFile
Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
{
fileInPack_t *buildBuffer;
pack_t *pack;
unzFile uf;
int err;
unz_global_info gi;
char filename_inzip[MAX_ZPATH];
unz_file_info file_info;
int i, len;
long hash;
int fs_numHeaderLongs;
int *fs_headerLongs;
char *namePtr;
fs_numHeaderLongs = 0;
uf = unzOpen(zipfile);
err = unzGetGlobalInfo (uf,&gi);
if (err != UNZ_OK)
return NULL;
fs_packFiles += gi.number_entry;
len = 0;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
len += strlen(filename_inzip) + 1;
unzGoToNextFile(uf);
}
buildBuffer = Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len );
namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
fs_headerLongs = Z_Malloc( gi.number_entry * sizeof(int) );
// get the hash table size from the number of files in the zip
// because lots of custom pk3 files have less than 32 or 64 files
for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
if (i > gi.number_entry) {
break;
}
}
pack = Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *) );
pack->hashSize = i;
pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
for(i = 0; i < pack->hashSize; i++) {
pack->hashTable[i] = NULL;
}
Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );
// strip .pk3 if needed
if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
}
pack->handle = uf;
pack->numfiles = gi.number_entry;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
if (file_info.uncompressed_size > 0) {
fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
}
Q_strlwr( filename_inzip );
hash = FS_HashFileName(filename_inzip, pack->hashSize);
buildBuffer[i].name = namePtr;
strcpy( buildBuffer[i].name, filename_inzip );
namePtr += strlen(filename_inzip) + 1;
// store the file position in the zip
unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
//
buildBuffer[i].next = pack->hashTable[hash];
pack->hashTable[hash] = &buildBuffer[i];
unzGoToNextFile(uf);
}
pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
pack->pure_checksum = Com_BlockChecksumKey( fs_headerLongs, 4 * fs_numHeaderLongs, LittleLong(fs_checksumFeed) );
pack->checksum = LittleLong( pack->checksum );
pack->pure_checksum = LittleLong( pack->pure_checksum );
Z_Free(fs_headerLongs);
pack->buildBuffer = buildBuffer;
return pack;
}
/*
=================================================================================
DIRECTORY SCANNING FUNCTIONS
=================================================================================
*/
#define MAX_FOUND_FILES 0x1000
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
int len, at, newdep;
newdep = 0;
zpath[0] = 0;
len = 0;
at = 0;
while(zname[at] != 0)
{
if (zname[at]=='/' || zname[at]=='\\') {
len = at;
newdep++;
}
at++;
}
strcpy(zpath, zname);
zpath[len] = 0;
*depth = newdep;
return len;
}
/*
==================
FS_AddFileToList
==================
*/
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
int i;
if ( nfiles == MAX_FOUND_FILES - 1 ) {
return nfiles;
}
for ( i = 0 ; i < nfiles ; i++ ) {
if ( !Q_stricmp( name, list[i] ) ) {
return nfiles; // allready in list
}
}
list[nfiles] = CopyString( name );
nfiles++;
return nfiles;
}
/*
===============
FS_ListFilteredFiles
Returns a uniqued list of files that match the given criteria
from all search paths
===============
*/
char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
searchpath_t *search;
int i;
int pathLength;
int extensionLength;
int length, pathDepth, temp;
pack_t *pak;
fileInPack_t *buildBuffer;
char zpath[MAX_ZPATH];
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !path ) {
*numfiles = 0;
return NULL;
}
if ( !extension ) {
extension = "";
}
pathLength = strlen( path );
if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
pathLength--;
}
extensionLength = strlen( extension );
nfiles = 0;
FS_ReturnPath(path, zpath, &pathDepth);
//
// search through the path, one element at a time, adding to list
//
for (search = fs_searchpaths ; search ; search = search->next) {
// is the element a pak file?
if (search->pack) {
//ZOID: If we are pure, don't search for files on paks that
// aren't on the pure list
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
buildBuffer = pak->buildBuffer;
for (i = 0; i < pak->numfiles; i++) {
char *name;
int zpathLen, depth;
// check for directory match
name = buildBuffer[i].name;
//
if (filter) {
// case insensitive
if (!Com_FilterPath( filter, name, qfalse ))
continue;
// unique the match
nfiles = FS_AddFileToList( name, list, nfiles );
}
else {
zpathLen = FS_ReturnPath(name, zpath, &depth);
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
continue;
}
// check for extension match
length = strlen( name );
if ( length < extensionLength ) {
continue;
}
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
continue;
}
// unique the match
temp = pathLength;
if (pathLength) {
temp++; // include the '/'
}
nfiles = FS_AddFileToList( name + temp, list, nfiles );
}
}
} else if (search->dir) { // scan for files in the filesystem
char *netpath;
int numSysFiles;
char **sysFiles;
char *name;
// don't scan directories for files if we are pure or restricted
if ( fs_restrict->integer || fs_numServerPaks ) {
continue;
} else {
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
for ( i = 0 ; i < numSysFiles ; i++ ) {
// unique the match
name = sysFiles[i];
nfiles = FS_AddFileToList( name, list, nfiles );
}
Sys_FreeFileList( sysFiles );
}
}
}
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
/*
=================
FS_ListFiles
=================
*/
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
return FS_ListFilteredFiles( path, extension, NULL, numfiles );
}
/*
=================
FS_FreeFileList
=================
*/
void FS_FreeFileList( char **list ) {
int i;
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