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📄 files.c

📁 quakeIII源码这个不用我多说吧
💻 C
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}

/*
============
FS_ReadFile

Filename are relative to the quake search path
a null buffer will just return the file length without loading
============
*/
int FS_ReadFile( const char *qpath, void **buffer ) {
	fileHandle_t	h;
	byte*			buf;
	qboolean		isConfig;
	int				len;

	if ( !fs_searchpaths ) {
		Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
	}

	if ( !qpath || !qpath[0] ) {
		Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
	}

	buf = NULL;	// quiet compiler warning

	// if this is a .cfg file and we are playing back a journal, read
	// it from the journal file
	if ( strstr( qpath, ".cfg" ) ) {
		isConfig = qtrue;
		if ( com_journal && com_journal->integer == 2 ) {
			int		r;

			Com_DPrintf( "Loading %s from journal file.\n", qpath );
			r = FS_Read( &len, sizeof( len ), com_journalDataFile );
			if ( r != sizeof( len ) ) {
				if (buffer != NULL) *buffer = NULL;
				return -1;
			}
			// if the file didn't exist when the journal was created
			if (!len) {
				if (buffer == NULL) {
					return 1;			// hack for old journal files
				}
				*buffer = NULL;
				return -1;
			}
			if (buffer == NULL) {
				return len;
			}

			buf = Hunk_AllocateTempMemory(len+1);
			*buffer = buf;

			r = FS_Read( buf, len, com_journalDataFile );
			if ( r != len ) {
				Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
			}

			fs_loadCount++;
			fs_loadStack++;

			// guarantee that it will have a trailing 0 for string operations
			buf[len] = 0;

			return len;
		}
	} else {
		isConfig = qfalse;
	}

	// look for it in the filesystem or pack files
	len = FS_FOpenFileRead( qpath, &h, qfalse );
	if ( h == 0 ) {
		if ( buffer ) {
			*buffer = NULL;
		}
		// if we are journalling and it is a config file, write a zero to the journal file
		if ( isConfig && com_journal && com_journal->integer == 1 ) {
			Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
			len = 0;
			FS_Write( &len, sizeof( len ), com_journalDataFile );
			FS_Flush( com_journalDataFile );
		}
		return -1;
	}
	
	if ( !buffer ) {
		if ( isConfig && com_journal && com_journal->integer == 1 ) {
			Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
			FS_Write( &len, sizeof( len ), com_journalDataFile );
			FS_Flush( com_journalDataFile );
		}
		FS_FCloseFile( h);
		return len;
	}

	fs_loadCount++;
	fs_loadStack++;

	buf = Hunk_AllocateTempMemory(len+1);
	*buffer = buf;

	FS_Read (buf, len, h);

	// guarantee that it will have a trailing 0 for string operations
	buf[len] = 0;
	FS_FCloseFile( h );

	// if we are journalling and it is a config file, write it to the journal file
	if ( isConfig && com_journal && com_journal->integer == 1 ) {
		Com_DPrintf( "Writing %s to journal file.\n", qpath );
		FS_Write( &len, sizeof( len ), com_journalDataFile );
		FS_Write( buf, len, com_journalDataFile );
		FS_Flush( com_journalDataFile );
	}
	return len;
}

/*
=============
FS_FreeFile
=============
*/
void FS_FreeFile( void *buffer ) {
	if ( !fs_searchpaths ) {
		Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
	}
	if ( !buffer ) {
		Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
	}
	fs_loadStack--;

	Hunk_FreeTempMemory( buffer );

	// if all of our temp files are free, clear all of our space
	if ( fs_loadStack == 0 ) {
		Hunk_ClearTempMemory();
	}
}

/*
============
FS_WriteFile

Filename are reletive to the quake search path
============
*/
void FS_WriteFile( const char *qpath, const void *buffer, int size ) {
	fileHandle_t f;

	if ( !fs_searchpaths ) {
		Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
	}

	if ( !qpath || !buffer ) {
		Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" );
	}

	f = FS_FOpenFileWrite( qpath );
	if ( !f ) {
		Com_Printf( "Failed to open %s\n", qpath );
		return;
	}

	FS_Write( buffer, size, f );

	FS_FCloseFile( f );
}



/*
==========================================================================

ZIP FILE LOADING

==========================================================================
*/

/*
=================
FS_LoadZipFile

Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
{
	fileInPack_t	*buildBuffer;
	pack_t			*pack;
	unzFile			uf;
	int				err;
	unz_global_info gi;
	char			filename_inzip[MAX_ZPATH];
	unz_file_info	file_info;
	int				i, len;
	long			hash;
	int				fs_numHeaderLongs;
	int				*fs_headerLongs;
	char			*namePtr;

	fs_numHeaderLongs = 0;

	uf = unzOpen(zipfile);
	err = unzGetGlobalInfo (uf,&gi);

	if (err != UNZ_OK)
		return NULL;

	fs_packFiles += gi.number_entry;

	len = 0;
	unzGoToFirstFile(uf);
	for (i = 0; i < gi.number_entry; i++)
	{
		err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
		if (err != UNZ_OK) {
			break;
		}
		len += strlen(filename_inzip) + 1;
		unzGoToNextFile(uf);
	}

	buildBuffer = Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len );
	namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
	fs_headerLongs = Z_Malloc( gi.number_entry * sizeof(int) );

	// get the hash table size from the number of files in the zip
	// because lots of custom pk3 files have less than 32 or 64 files
	for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
		if (i > gi.number_entry) {
			break;
		}
	}

	pack = Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *) );
	pack->hashSize = i;
	pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
	for(i = 0; i < pack->hashSize; i++) {
		pack->hashTable[i] = NULL;
	}

	Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
	Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );

	// strip .pk3 if needed
	if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
		pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
	}

	pack->handle = uf;
	pack->numfiles = gi.number_entry;
	unzGoToFirstFile(uf);

	for (i = 0; i < gi.number_entry; i++)
	{
		err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
		if (err != UNZ_OK) {
			break;
		}
		if (file_info.uncompressed_size > 0) {
			fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
		}
		Q_strlwr( filename_inzip );
		hash = FS_HashFileName(filename_inzip, pack->hashSize);
		buildBuffer[i].name = namePtr;
		strcpy( buildBuffer[i].name, filename_inzip );
		namePtr += strlen(filename_inzip) + 1;
		// store the file position in the zip
		unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
		//
		buildBuffer[i].next = pack->hashTable[hash];
		pack->hashTable[hash] = &buildBuffer[i];
		unzGoToNextFile(uf);
	}

	pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
	pack->pure_checksum = Com_BlockChecksumKey( fs_headerLongs, 4 * fs_numHeaderLongs, LittleLong(fs_checksumFeed) );
	pack->checksum = LittleLong( pack->checksum );
	pack->pure_checksum = LittleLong( pack->pure_checksum );

	Z_Free(fs_headerLongs);

	pack->buildBuffer = buildBuffer;
	return pack;
}

/*
=================================================================================

DIRECTORY SCANNING FUNCTIONS

=================================================================================
*/

#define	MAX_FOUND_FILES	0x1000

static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
	int len, at, newdep;

	newdep = 0;
	zpath[0] = 0;
	len = 0;
	at = 0;

	while(zname[at] != 0)
	{
		if (zname[at]=='/' || zname[at]=='\\') {
			len = at;
			newdep++;
		}
		at++;
	}
	strcpy(zpath, zname);
	zpath[len] = 0;
	*depth = newdep;

	return len;
}

/*
==================
FS_AddFileToList
==================
*/
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
	int		i;

	if ( nfiles == MAX_FOUND_FILES - 1 ) {
		return nfiles;
	}
	for ( i = 0 ; i < nfiles ; i++ ) {
		if ( !Q_stricmp( name, list[i] ) ) {
			return nfiles;		// allready in list
		}
	}
	list[nfiles] = CopyString( name );
	nfiles++;

	return nfiles;
}

/*
===============
FS_ListFilteredFiles

Returns a uniqued list of files that match the given criteria
from all search paths
===============
*/
char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
	int				nfiles;
	char			**listCopy;
	char			*list[MAX_FOUND_FILES];
	searchpath_t	*search;
	int				i;
	int				pathLength;
	int				extensionLength;
	int				length, pathDepth, temp;
	pack_t			*pak;
	fileInPack_t	*buildBuffer;
	char			zpath[MAX_ZPATH];

	if ( !fs_searchpaths ) {
		Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
	}

	if ( !path ) {
		*numfiles = 0;
		return NULL;
	}
	if ( !extension ) {
		extension = "";
	}

	pathLength = strlen( path );
	if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
		pathLength--;
	}
	extensionLength = strlen( extension );
	nfiles = 0;
	FS_ReturnPath(path, zpath, &pathDepth);

	//
	// search through the path, one element at a time, adding to list
	//
	for (search = fs_searchpaths ; search ; search = search->next) {
		// is the element a pak file?
		if (search->pack) {

			//ZOID:  If we are pure, don't search for files on paks that
			// aren't on the pure list
			if ( !FS_PakIsPure(search->pack) ) {
				continue;
			}

			// look through all the pak file elements
			pak = search->pack;
			buildBuffer = pak->buildBuffer;
			for (i = 0; i < pak->numfiles; i++) {
				char	*name;
				int		zpathLen, depth;

				// check for directory match
				name = buildBuffer[i].name;
				//
				if (filter) {
					// case insensitive
					if (!Com_FilterPath( filter, name, qfalse ))
						continue;
					// unique the match
					nfiles = FS_AddFileToList( name, list, nfiles );
				}
				else {

					zpathLen = FS_ReturnPath(name, zpath, &depth);

					if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
						continue;
					}

					// check for extension match
					length = strlen( name );
					if ( length < extensionLength ) {
						continue;
					}

					if ( Q_stricmp( name + length - extensionLength, extension ) ) {
						continue;
					}
					// unique the match

					temp = pathLength;
					if (pathLength) {
						temp++;		// include the '/'
					}
					nfiles = FS_AddFileToList( name + temp, list, nfiles );
				}
			}
		} else if (search->dir) { // scan for files in the filesystem
			char	*netpath;
			int		numSysFiles;
			char	**sysFiles;
			char	*name;

			// don't scan directories for files if we are pure or restricted
			if ( fs_restrict->integer || fs_numServerPaks ) {
		        continue;
		    } else {
				netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
				sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
				for ( i = 0 ; i < numSysFiles ; i++ ) {
					// unique the match
					name = sysFiles[i];
					nfiles = FS_AddFileToList( name, list, nfiles );
				}
				Sys_FreeFileList( sysFiles );
			}
		}		
	}

	// return a copy of the list
	*numfiles = nfiles;

	if ( !nfiles ) {
		return NULL;
	}

	listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
	for ( i = 0 ; i < nfiles ; i++ ) {
		listCopy[i] = list[i];
	}
	listCopy[i] = NULL;

	return listCopy;
}

/*
=================
FS_ListFiles
=================
*/
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
	return FS_ListFilteredFiles( path, extension, NULL, numfiles );
}

/*
=================
FS_FreeFileList
=================
*/
void FS_FreeFileList( char **list ) {
	int		i;

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