📄 files.c
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// FIXME: is c: allowed???
if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
return qtrue;
}
for (ofs = OSPath+1 ; *ofs ; ofs++) {
if (*ofs == PATH_SEP) {
// create the directory
*ofs = 0;
Sys_Mkdir (OSPath);
*ofs = PATH_SEP;
}
}
return qfalse;
}
/*
=================
FS_CopyFile
Copy a fully specified file from one place to another
=================
*/
static void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
FILE *f;
int len;
byte *buf;
Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
Com_Printf( "Ignoring journal files\n");
return;
}
f = fopen( fromOSPath, "rb" );
if ( !f ) {
return;
}
fseek (f, 0, SEEK_END);
len = ftell (f);
fseek (f, 0, SEEK_SET);
// we are using direct malloc instead of Z_Malloc here, so it
// probably won't work on a mac... Its only for developers anyway...
buf = malloc( len );
if (fread( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
fclose( f );
if( FS_CreatePath( toOSPath ) ) {
return;
}
f = fopen( toOSPath, "wb" );
if ( !f ) {
return;
}
if (fwrite( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
fclose( f );
free( buf );
}
/*
===========
FS_Remove
===========
*/
static void FS_Remove( const char *osPath ) {
remove( osPath );
}
/*
================
FS_FileExists
Tests if the file exists in the current gamedir, this DOES NOT
search the paths. This is to determine if opening a file to write
(which always goes into the current gamedir) will cause any overwrites.
NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
================
*/
qboolean FS_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
================
FS_SV_FileExists
Tests if the file exists
================
*/
qboolean FS_SV_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, file, "");
testpath[strlen(testpath)-1] = '\0';
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
===========
FS_SV_FOpenFileWrite
===========
*/
fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_SV_FOpenFileRead
search for a file somewhere below the home path, base path or cd path
we search in that order, matching FS_SV_FOpenFileRead order
===========
*/
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
char *ospath;
fileHandle_t f = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
// search homepath
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
// remove trailing slash
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o)
{
// NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid
if (Q_stricmp(fs_homepath->string,fs_basepath->string))
{
// search basepath
ospath = FS_BuildOSPath( fs_basepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer )
{
Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if ( !fsh[f].handleFiles.file.o )
{
f = 0;
}
}
}
if (!fsh[f].handleFiles.file.o) {
// search cd path
ospath = FS_BuildOSPath( fs_cdpath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
if (fs_debug->integer)
{
Com_Printf( "FS_SV_FOpenFileRead (fs_cdpath) : %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if( !fsh[f].handleFiles.file.o ) {
f = 0;
}
}
*fp = f;
if (f) {
return FS_filelength(f);
}
return 0;
}
/*
===========
FS_SV_Rename
===========
*/
void FS_SV_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
from_ospath[strlen(from_ospath)-1] = '\0';
to_ospath[strlen(to_ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
===========
FS_Rename
===========
*/
void FS_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
if ( fs_debug->integer ) {
Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
==============
FS_FCloseFile
If the FILE pointer is an open pak file, leave it open.
For some reason, other dll's can't just cal fclose()
on files returned by FS_FOpenFile...
==============
*/
void FS_FCloseFile( fileHandle_t f ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if (fsh[f].streamed) {
Sys_EndStreamedFile(f);
}
if (fsh[f].zipFile == qtrue) {
unzCloseCurrentFile( fsh[f].handleFiles.file.z );
if ( fsh[f].handleFiles.unique ) {
unzClose( fsh[f].handleFiles.file.z );
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
return;
}
// we didn't find it as a pak, so close it as a unique file
if (fsh[f].handleFiles.file.o) {
fclose (fsh[f].handleFiles.file.o);
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
}
/*
===========
FS_FOpenFileWrite
===========
*/
fileHandle_t FS_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
// enabling the following line causes a recursive function call loop
// when running with +set logfile 1 +set developer 1
//Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_FOpenFileAppend
===========
*/
fileHandle_t FS_FOpenFileAppend( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
fsh[f].handleFiles.file.o = fopen( ospath, "ab" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_FilenameCompare
Ignore case and seprator char distinctions
===========
*/
qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
int c1, c2;
do {
c1 = *s1++;
c2 = *s2++;
if (c1 >= 'a' && c1 <= 'z') {
c1 -= ('a' - 'A');
}
if (c2 >= 'a' && c2 <= 'z') {
c2 -= ('a' - 'A');
}
if ( c1 == '\\' || c1 == ':' ) {
c1 = '/';
}
if ( c2 == '\\' || c2 == ':' ) {
c2 = '/';
}
if (c1 != c2) {
return -1; // strings not equal
}
} while (c1);
return 0; // strings are equal
}
/*
===========
FS_ShiftedStrStr
===========
*/
char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) {
char buf[MAX_STRING_TOKENS];
int i;
for (i = 0; substring[i]; i++) {
buf[i] = substring[i] + shift;
}
buf[i] = '\0';
return strstr(string, buf);
}
/*
===========
FS_FOpenFileRead
Finds the file in the search path.
Returns filesize and an open FILE pointer.
Used for streaming data out of either a
separate file or a ZIP file.
===========
*/
extern qboolean com_fullyInitialized;
int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
searchpath_t *search;
char *netpath;
pack_t *pak;
fileInPack_t *pakFile;
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