📄 vm.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// vm.c -- virtual machine
/*
intermix code and data
symbol table
a dll has one imported function: VM_SystemCall
and one exported function: Perform
*/
#include "vm_local.h"
vm_t *currentVM = NULL; // bk001212
vm_t *lastVM = NULL; // bk001212
int vm_debugLevel;
#define MAX_VM 3
vm_t vmTable[MAX_VM];
void VM_VmInfo_f( void );
void VM_VmProfile_f( void );
// converts a VM pointer to a C pointer and
// checks to make sure that the range is acceptable
void *VM_VM2C( vmptr_t p, int length ) {
return (void *)p;
}
void VM_Debug( int level ) {
vm_debugLevel = level;
}
/*
==============
VM_Init
==============
*/
void VM_Init( void ) {
Cvar_Get( "vm_cgame", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
Cvar_Get( "vm_game", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
Cvar_Get( "vm_ui", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
Cmd_AddCommand ("vmprofile", VM_VmProfile_f );
Cmd_AddCommand ("vminfo", VM_VmInfo_f );
Com_Memset( vmTable, 0, sizeof( vmTable ) );
}
/*
===============
VM_ValueToSymbol
Assumes a program counter value
===============
*/
const char *VM_ValueToSymbol( vm_t *vm, int value ) {
vmSymbol_t *sym;
static char text[MAX_TOKEN_CHARS];
sym = vm->symbols;
if ( !sym ) {
return "NO SYMBOLS";
}
// find the symbol
while ( sym->next && sym->next->symValue <= value ) {
sym = sym->next;
}
if ( value == sym->symValue ) {
return sym->symName;
}
Com_sprintf( text, sizeof( text ), "%s+%i", sym->symName, value - sym->symValue );
return text;
}
/*
===============
VM_ValueToFunctionSymbol
For profiling, find the symbol behind this value
===============
*/
vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ) {
vmSymbol_t *sym;
static vmSymbol_t nullSym;
sym = vm->symbols;
if ( !sym ) {
return &nullSym;
}
while ( sym->next && sym->next->symValue <= value ) {
sym = sym->next;
}
return sym;
}
/*
===============
VM_SymbolToValue
===============
*/
int VM_SymbolToValue( vm_t *vm, const char *symbol ) {
vmSymbol_t *sym;
for ( sym = vm->symbols ; sym ; sym = sym->next ) {
if ( !strcmp( symbol, sym->symName ) ) {
return sym->symValue;
}
}
return 0;
}
/*
=====================
VM_SymbolForCompiledPointer
=====================
*/
const char *VM_SymbolForCompiledPointer( vm_t *vm, void *code ) {
int i;
if ( code < (void *)vm->codeBase ) {
return "Before code block";
}
if ( code >= (void *)(vm->codeBase + vm->codeLength) ) {
return "After code block";
}
// find which original instruction it is after
for ( i = 0 ; i < vm->codeLength ; i++ ) {
if ( (void *)vm->instructionPointers[i] > code ) {
break;
}
}
i--;
// now look up the bytecode instruction pointer
return VM_ValueToSymbol( vm, i );
}
/*
===============
ParseHex
===============
*/
int ParseHex( const char *text ) {
int value;
int c;
value = 0;
while ( ( c = *text++ ) != 0 ) {
if ( c >= '0' && c <= '9' ) {
value = value * 16 + c - '0';
continue;
}
if ( c >= 'a' && c <= 'f' ) {
value = value * 16 + 10 + c - 'a';
continue;
}
if ( c >= 'A' && c <= 'F' ) {
value = value * 16 + 10 + c - 'A';
continue;
}
}
return value;
}
/*
===============
VM_LoadSymbols
===============
*/
void VM_LoadSymbols( vm_t *vm ) {
int len;
char *mapfile, *text_p, *token;
char name[MAX_QPATH];
char symbols[MAX_QPATH];
vmSymbol_t **prev, *sym;
int count;
int value;
int chars;
int segment;
int numInstructions;
// don't load symbols if not developer
if ( !com_developer->integer ) {
return;
}
COM_StripExtension( vm->name, name );
Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name );
len = FS_ReadFile( symbols, (void **)&mapfile );
if ( !mapfile ) {
Com_Printf( "Couldn't load symbol file: %s\n", symbols );
return;
}
numInstructions = vm->instructionPointersLength >> 2;
// parse the symbols
text_p = mapfile;
prev = &vm->symbols;
count = 0;
while ( 1 ) {
token = COM_Parse( &text_p );
if ( !token[0] ) {
break;
}
segment = ParseHex( token );
if ( segment ) {
COM_Parse( &text_p );
COM_Parse( &text_p );
continue; // only load code segment values
}
token = COM_Parse( &text_p );
if ( !token[0] ) {
Com_Printf( "WARNING: incomplete line at end of file\n" );
break;
}
value = ParseHex( token );
token = COM_Parse( &text_p );
if ( !token[0] ) {
Com_Printf( "WARNING: incomplete line at end of file\n" );
break;
}
chars = strlen( token );
sym = Hunk_Alloc( sizeof( *sym ) + chars, h_high );
*prev = sym;
prev = &sym->next;
sym->next = NULL;
// convert value from an instruction number to a code offset
if ( value >= 0 && value < numInstructions ) {
value = vm->instructionPointers[value];
}
sym->symValue = value;
Q_strncpyz( sym->symName, token, chars + 1 );
count++;
}
vm->numSymbols = count;
Com_Printf( "%i symbols parsed from %s\n", count, symbols );
FS_FreeFile( mapfile );
}
/*
============
VM_DllSyscall
Dlls will call this directly
rcg010206 The horror; the horror.
The syscall mechanism relies on stack manipulation to get it's args.
This is likely due to C's inability to pass "..." parameters to
a function in one clean chunk. On PowerPC Linux, these parameters
are not necessarily passed on the stack, so while (&arg[0] == arg)
is true, (&arg[1] == 2nd function parameter) is not necessarily
accurate, as arg's value might have been stored to the stack or
other piece of scratch memory to give it a valid address, but the
next parameter might still be sitting in a register.
Quake's syscall system also assumes that the stack grows downward,
and that any needed types can be squeezed, safely, into a signed int.
This hack below copies all needed values for an argument to a
array in memory, so that Quake can get the correct values. This can
also be used on systems where the stack grows upwards, as the
presumably standard and safe stdargs.h macros are used.
As for having enough space in a signed int for your datatypes, well,
it might be better to wait for DOOM 3 before you start porting. :)
The original code, while probably still inherently dangerous, seems
to work well enough for the platforms it already works on. Rather
than add the performance hit for those platforms, the original code
is still in use there.
For speed, we just grab 15 arguments, and don't worry about exactly
how many the syscall actually needs; the extra is thrown away.
============
*/
int QDECL VM_DllSyscall( int arg, ... ) {
#if ((defined __linux__) && (defined __powerpc__))
// rcg010206 - see commentary above
int args[16];
int i;
va_list ap;
args[0] = arg;
va_start(ap, arg);
for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
args[i] = va_arg(ap, int);
va_end(ap);
return currentVM->systemCall( args );
#else // original id code
return currentVM->systemCall( &arg );
#endif
}
/*
=================
VM_Restart
Reload the data, but leave everything else in place
This allows a server to do a map_restart without changing memory allocation
=================
*/
vm_t *VM_Restart( vm_t *vm ) {
vmHeader_t *header;
int length;
int dataLength;
int i;
char filename[MAX_QPATH];
// DLL's can't be restarted in place
if ( vm->dllHandle ) {
char name[MAX_QPATH];
int (*systemCall)( int *parms );
systemCall = vm->systemCall;
Q_strncpyz( name, vm->name, sizeof( name ) );
VM_Free( vm );
vm = VM_Create( name, systemCall, VMI_NATIVE );
return vm;
}
// load the image
Com_Printf( "VM_Restart()\n", filename );
Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
Com_Printf( "Loading vm file %s.\n", filename );
length = FS_ReadFile( filename, (void **)&header );
if ( !header ) {
Com_Error( ERR_DROP, "VM_Restart failed.\n" );
}
// byte swap the header
for ( i = 0 ; i < sizeof( *header ) / 4 ; i++ ) {
((int *)header)[i] = LittleLong( ((int *)header)[i] );
}
// validate
if ( header->vmMagic != VM_MAGIC
|| header->bssLength < 0
|| header->dataLength < 0
|| header->litLength < 0
|| header->codeLength <= 0 ) {
VM_Free( vm );
Com_Error( ERR_FATAL, "%s has bad header", filename );
}
// round up to next power of 2 so all data operations can
// be mask protected
dataLength = header->dataLength + header->litLength + header->bssLength;
for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
}
dataLength = 1 << i;
// clear the data
Com_Memset( vm->dataBase, 0, dataLength );
// copy the intialized data
Com_Memcpy( vm->dataBase, (byte *)header + header->dataOffset, header->dataLength + header->litLength );
// byte swap the longs
for ( i = 0 ; i < header->dataLength ; i += 4 ) {
*(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
}
// free the original file
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