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📄 cvar.c

📁 quakeIII源码这个不用我多说吧
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// cvar.c -- dynamic variable tracking

#include "../game/q_shared.h"
#include "qcommon.h"

cvar_t		*cvar_vars;
cvar_t		*cvar_cheats;
int			cvar_modifiedFlags;

#define	MAX_CVARS	1024
cvar_t		cvar_indexes[MAX_CVARS];
int			cvar_numIndexes;

#define FILE_HASH_SIZE		256
static	cvar_t*		hashTable[FILE_HASH_SIZE];

cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force);

/*
================
return a hash value for the filename
================
*/
static long generateHashValue( const char *fname ) {
	int		i;
	long	hash;
	char	letter;

	hash = 0;
	i = 0;
	while (fname[i] != '\0') {
		letter = tolower(fname[i]);
		hash+=(long)(letter)*(i+119);
		i++;
	}
	hash &= (FILE_HASH_SIZE-1);
	return hash;
}

/*
============
Cvar_ValidateString
============
*/
static qboolean Cvar_ValidateString( const char *s ) {
	if ( !s ) {
		return qfalse;
	}
	if ( strchr( s, '\\' ) ) {
		return qfalse;
	}
	if ( strchr( s, '\"' ) ) {
		return qfalse;
	}
	if ( strchr( s, ';' ) ) {
		return qfalse;
	}
	return qtrue;
}

/*
============
Cvar_FindVar
============
*/
static cvar_t *Cvar_FindVar( const char *var_name ) {
	cvar_t	*var;
	long hash;

	hash = generateHashValue(var_name);
	
	for (var=hashTable[hash] ; var ; var=var->hashNext) {
		if (!Q_stricmp(var_name, var->name)) {
			return var;
		}
	}

	return NULL;
}

/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue( const char *var_name ) {
	cvar_t	*var;
	
	var = Cvar_FindVar (var_name);
	if (!var)
		return 0;
	return var->value;
}


/*
============
Cvar_VariableIntegerValue
============
*/
int Cvar_VariableIntegerValue( const char *var_name ) {
	cvar_t	*var;
	
	var = Cvar_FindVar (var_name);
	if (!var)
		return 0;
	return var->integer;
}


/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString( const char *var_name ) {
	cvar_t *var;
	
	var = Cvar_FindVar (var_name);
	if (!var)
		return "";
	return var->string;
}


/*
============
Cvar_VariableStringBuffer
============
*/
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
	cvar_t *var;
	
	var = Cvar_FindVar (var_name);
	if (!var) {
		*buffer = 0;
	}
	else {
		Q_strncpyz( buffer, var->string, bufsize );
	}
}


/*
============
Cvar_CommandCompletion
============
*/
void	Cvar_CommandCompletion( void(*callback)(const char *s) ) {
	cvar_t		*cvar;
	
	for ( cvar = cvar_vars ; cvar ; cvar = cvar->next ) {
		callback( cvar->name );
	}
}


/*
============
Cvar_Get

If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
	cvar_t	*var;
	long	hash;

  if ( !var_name || ! var_value ) {
		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
  }

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0		// FIXME: values with backslash happen
	if ( !Cvar_ValidateString( var_value ) ) {
		Com_Printf("invalid cvar value string: %s\n", var_value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if ( var ) {
		// if the C code is now specifying a variable that the user already
		// set a value for, take the new value as the reset value
		if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )
			&& var_value[0] ) {
			var->flags &= ~CVAR_USER_CREATED;
			Z_Free( var->resetString );
			var->resetString = CopyString( var_value );

			// ZOID--needs to be set so that cvars the game sets as 
			// SERVERINFO get sent to clients
			cvar_modifiedFlags |= flags;
		}

		var->flags |= flags;
		// only allow one non-empty reset string without a warning
		if ( !var->resetString[0] ) {
			// we don't have a reset string yet
			Z_Free( var->resetString );
			var->resetString = CopyString( var_value );
		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
			Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
				var_name, var->resetString, var_value );
		}
		// if we have a latched string, take that value now
		if ( var->latchedString ) {
			char *s;

			s = var->latchedString;
			var->latchedString = NULL;	// otherwise cvar_set2 would free it
			Cvar_Set2( var_name, s, qtrue );
			Z_Free( s );
		}

// use a CVAR_SET for rom sets, get won't override
#if 0
		// CVAR_ROM always overrides
		if ( flags & CVAR_ROM ) {
			Cvar_Set2( var_name, var_value, qtrue );
		}
#endif
		return var;
	}

	//
	// allocate a new cvar
	//
	if ( cvar_numIndexes >= MAX_CVARS ) {
		Com_Error( ERR_FATAL, "MAX_CVARS" );
	}
	var = &cvar_indexes[cvar_numIndexes];
	cvar_numIndexes++;
	var->name = CopyString (var_name);
	var->string = CopyString (var_value);
	var->modified = qtrue;
	var->modificationCount = 1;
	var->value = atof (var->string);
	var->integer = atoi(var->string);
	var->resetString = CopyString( var_value );

	// link the variable in
	var->next = cvar_vars;
	cvar_vars = var;

	var->flags = flags;

	hash = generateHashValue(var_name);
	var->hashNext = hashTable[hash];
	hashTable[hash] = var;

	return var;
}

/*
============
Cvar_Set2
============
*/
cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) {
	cvar_t	*var;

	Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );

	if ( !Cvar_ValidateString( var_name ) ) {
		Com_Printf("invalid cvar name string: %s\n", var_name );
		var_name = "BADNAME";
	}

#if 0	// FIXME
	if ( value && !Cvar_ValidateString( value ) ) {
		Com_Printf("invalid cvar value string: %s\n", value );
		var_value = "BADVALUE";
	}
#endif

	var = Cvar_FindVar (var_name);
	if (!var) {
		if ( !value ) {
			return NULL;
		}
		// create it
		if ( !force ) {
			return Cvar_Get( var_name, value, CVAR_USER_CREATED );
		} else {
			return Cvar_Get (var_name, value, 0);
		}
	}

	if (!value ) {
		value = var->resetString;
	}

	if (!strcmp(value,var->string)) {
		return var;
	}
	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
	cvar_modifiedFlags |= var->flags;

	if (!force)
	{
		if (var->flags & CVAR_ROM)
		{
			Com_Printf ("%s is read only.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_INIT)
		{
			Com_Printf ("%s is write protected.\n", var_name);
			return var;
		}

		if (var->flags & CVAR_LATCH)
		{
			if (var->latchedString)
			{
				if (strcmp(value, var->latchedString) == 0)
					return var;
				Z_Free (var->latchedString);
			}
			else
			{
				if (strcmp(value, var->string) == 0)
					return var;
			}

			Com_Printf ("%s will be changed upon restarting.\n", var_name);
			var->latchedString = CopyString(value);
			var->modified = qtrue;
			var->modificationCount++;
			return var;
		}

		if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
		{
			Com_Printf ("%s is cheat protected.\n", var_name);
			return var;
		}

	}
	else
	{
		if (var->latchedString)
		{
			Z_Free (var->latchedString);
			var->latchedString = NULL;
		}
	}

	if (!strcmp(value, var->string))
		return var;		// not changed

	var->modified = qtrue;
	var->modificationCount++;
	
	Z_Free (var->string);	// free the old value string
	
	var->string = CopyString(value);
	var->value = atof (var->string);
	var->integer = atoi (var->string);

	return var;
}

/*
============
Cvar_Set
============
*/
void Cvar_Set( const char *var_name, const char *value) {
	Cvar_Set2 (var_name, value, qtrue);
}

/*
============
Cvar_SetLatched
============
*/
void Cvar_SetLatched( const char *var_name, const char *value) {
	Cvar_Set2 (var_name, value, qfalse);
}

/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue( const char *var_name, float value) {
	char	val[32];

	if ( value == (int)value ) {
		Com_sprintf (val, sizeof(val), "%i",(int)value);
	} else {
		Com_sprintf (val, sizeof(val), "%f",value);
	}
	Cvar_Set (var_name, val);
}


/*
============
Cvar_Reset
============
*/
void Cvar_Reset( const char *var_name ) {
	Cvar_Set2( var_name, NULL, qfalse );
}


/*
============
Cvar_SetCheatState

Any testing variables will be reset to the safe values
============
*/
void Cvar_SetCheatState( void ) {
	cvar_t	*var;

	// set all default vars to the safe value
	for ( var = cvar_vars ; var ; var = var->next ) {
		if ( var->flags & CVAR_CHEAT ) {
      // the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here 
      // because of a different var->latchedString
      if (var->latchedString)
      {
        Z_Free(var->latchedString);

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