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📄 cl_cgame.c

📁 quakeIII源码这个不用我多说吧
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// cl_cgame.c  -- client system interaction with client game

#include "client.h"

#include "../game/botlib.h"

extern	botlib_export_t	*botlib_export;

extern qboolean loadCamera(const char *name);
extern void startCamera(int time);
extern qboolean getCameraInfo(int time, vec3_t *origin, vec3_t *angles);

/*
====================
CL_GetGameState
====================
*/
void CL_GetGameState( gameState_t *gs ) {
	*gs = cl.gameState;
}

/*
====================
CL_GetGlconfig
====================
*/
void CL_GetGlconfig( glconfig_t *glconfig ) {
	*glconfig = cls.glconfig;
}


/*
====================
CL_GetUserCmd
====================
*/
qboolean CL_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
	// cmds[cmdNumber] is the last properly generated command

	// can't return anything that we haven't created yet
	if ( cmdNumber > cl.cmdNumber ) {
		Com_Error( ERR_DROP, "CL_GetUserCmd: %i >= %i", cmdNumber, cl.cmdNumber );
	}

	// the usercmd has been overwritten in the wrapping
	// buffer because it is too far out of date
	if ( cmdNumber <= cl.cmdNumber - CMD_BACKUP ) {
		return qfalse;
	}

	*ucmd = cl.cmds[ cmdNumber & CMD_MASK ];

	return qtrue;
}

int CL_GetCurrentCmdNumber( void ) {
	return cl.cmdNumber;
}


/*
====================
CL_GetParseEntityState
====================
*/
qboolean	CL_GetParseEntityState( int parseEntityNumber, entityState_t *state ) {
	// can't return anything that hasn't been parsed yet
	if ( parseEntityNumber >= cl.parseEntitiesNum ) {
		Com_Error( ERR_DROP, "CL_GetParseEntityState: %i >= %i",
			parseEntityNumber, cl.parseEntitiesNum );
	}

	// can't return anything that has been overwritten in the circular buffer
	if ( parseEntityNumber <= cl.parseEntitiesNum - MAX_PARSE_ENTITIES ) {
		return qfalse;
	}

	*state = cl.parseEntities[ parseEntityNumber & ( MAX_PARSE_ENTITIES - 1 ) ];
	return qtrue;
}

/*
====================
CL_GetCurrentSnapshotNumber
====================
*/
void	CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
	*snapshotNumber = cl.snap.messageNum;
	*serverTime = cl.snap.serverTime;
}

/*
====================
CL_GetSnapshot
====================
*/
qboolean	CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
	clSnapshot_t	*clSnap;
	int				i, count;

	if ( snapshotNumber > cl.snap.messageNum ) {
		Com_Error( ERR_DROP, "CL_GetSnapshot: snapshotNumber > cl.snapshot.messageNum" );
	}

	// if the frame has fallen out of the circular buffer, we can't return it
	if ( cl.snap.messageNum - snapshotNumber >= PACKET_BACKUP ) {
		return qfalse;
	}

	// if the frame is not valid, we can't return it
	clSnap = &cl.snapshots[snapshotNumber & PACKET_MASK];
	if ( !clSnap->valid ) {
		return qfalse;
	}

	// if the entities in the frame have fallen out of their
	// circular buffer, we can't return it
	if ( cl.parseEntitiesNum - clSnap->parseEntitiesNum >= MAX_PARSE_ENTITIES ) {
		return qfalse;
	}

	// write the snapshot
	snapshot->snapFlags = clSnap->snapFlags;
	snapshot->serverCommandSequence = clSnap->serverCommandNum;
	snapshot->ping = clSnap->ping;
	snapshot->serverTime = clSnap->serverTime;
	Com_Memcpy( snapshot->areamask, clSnap->areamask, sizeof( snapshot->areamask ) );
	snapshot->ps = clSnap->ps;
	count = clSnap->numEntities;
	if ( count > MAX_ENTITIES_IN_SNAPSHOT ) {
		Com_DPrintf( "CL_GetSnapshot: truncated %i entities to %i\n", count, MAX_ENTITIES_IN_SNAPSHOT );
		count = MAX_ENTITIES_IN_SNAPSHOT;
	}
	snapshot->numEntities = count;
	for ( i = 0 ; i < count ; i++ ) {
		snapshot->entities[i] = 
			cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ];
	}

	// FIXME: configstring changes and server commands!!!

	return qtrue;
}

/*
=====================
CL_SetUserCmdValue
=====================
*/
void CL_SetUserCmdValue( int userCmdValue, float sensitivityScale ) {
	cl.cgameUserCmdValue = userCmdValue;
	cl.cgameSensitivity = sensitivityScale;
}

/*
=====================
CL_AddCgameCommand
=====================
*/
void CL_AddCgameCommand( const char *cmdName ) {
	Cmd_AddCommand( cmdName, NULL );
}

/*
=====================
CL_CgameError
=====================
*/
void CL_CgameError( const char *string ) {
	Com_Error( ERR_DROP, "%s", string );
}


/*
=====================
CL_ConfigstringModified
=====================
*/
void CL_ConfigstringModified( void ) {
	char		*old, *s;
	int			i, index;
	char		*dup;
	gameState_t	oldGs;
	int			len;

	index = atoi( Cmd_Argv(1) );
	if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
		Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
	}
	// get everything after "cs <num>"
	s = Cmd_ArgsFrom(2);

	old = cl.gameState.stringData + cl.gameState.stringOffsets[ index ];
	if ( !strcmp( old, s ) ) {
		return;		// unchanged
	}

	// build the new gameState_t
	oldGs = cl.gameState;

	Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );

	// leave the first 0 for uninitialized strings
	cl.gameState.dataCount = 1;
		
	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		if ( i == index ) {
			dup = s;
		} else {
			dup = oldGs.stringData + oldGs.stringOffsets[ i ];
		}
		if ( !dup[0] ) {
			continue;		// leave with the default empty string
		}

		len = strlen( dup );

		if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
			Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
		}

		// append it to the gameState string buffer
		cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
		Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, dup, len + 1 );
		cl.gameState.dataCount += len + 1;
	}

	if ( index == CS_SYSTEMINFO ) {
		// parse serverId and other cvars
		CL_SystemInfoChanged();
	}

}


/*
===================
CL_GetServerCommand

Set up argc/argv for the given command
===================
*/
qboolean CL_GetServerCommand( int serverCommandNumber ) {
	char	*s;
	char	*cmd;
	static char bigConfigString[BIG_INFO_STRING];
	int argc;

	// if we have irretrievably lost a reliable command, drop the connection
	if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) {
		// when a demo record was started after the client got a whole bunch of
		// reliable commands then the client never got those first reliable commands
		if ( clc.demoplaying )
			return qfalse;
		Com_Error( ERR_DROP, "CL_GetServerCommand: a reliable command was cycled out" );
		return qfalse;
	}

	if ( serverCommandNumber > clc.serverCommandSequence ) {
		Com_Error( ERR_DROP, "CL_GetServerCommand: requested a command not received" );
		return qfalse;
	}

	s = clc.serverCommands[ serverCommandNumber & ( MAX_RELIABLE_COMMANDS - 1 ) ];
	clc.lastExecutedServerCommand = serverCommandNumber;

	Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );

rescan:
	Cmd_TokenizeString( s );
	cmd = Cmd_Argv(0);
	argc = Cmd_Argc();

	if ( !strcmp( cmd, "disconnect" ) ) {
		// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
		// allow server to indicate why they were disconnected
		if ( argc >= 2 )
			Com_Error (ERR_SERVERDISCONNECT, va( "Server Disconnected - %s", Cmd_Argv( 1 ) ) );
		else
			Com_Error (ERR_SERVERDISCONNECT,"Server disconnected\n");
	}

	if ( !strcmp( cmd, "bcs0" ) ) {
		Com_sprintf( bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2) );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs1" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs2" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		strcat( bigConfigString, "\"" );
		s = bigConfigString;
		goto rescan;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CL_ConfigstringModified();
		// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
		Cmd_TokenizeString( s );
		return qtrue;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		// clear notify lines and outgoing commands before passing
		// the restart to the cgame
		Con_ClearNotify();
		Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) );
		return qtrue;
	}

	// the clientLevelShot command is used during development
	// to generate 128*128 screenshots from the intermission
	// point of levels for the menu system to use
	// we pass it along to the cgame to make apropriate adjustments,
	// but we also clear the console and notify lines here
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		// don't do it if we aren't running the server locally,
		// otherwise malicious remote servers could overwrite
		// the existing thumbnails
		if ( !com_sv_running->integer ) {
			return qfalse;
		}
		// close the console
		Con_Close();
		// take a special screenshot next frame
		Cbuf_AddText( "wait ; wait ; wait ; wait ; screenshot levelshot\n" );
		return qtrue;
	}

	// we may want to put a "connect to other server" command here

	// cgame can now act on the command
	return qtrue;
}


/*
====================
CL_CM_LoadMap

Just adds default parameters that cgame doesn't need to know about
====================
*/
void CL_CM_LoadMap( const char *mapname ) {
	int		checksum;

	CM_LoadMap( mapname, qtrue, &checksum );
}

/*
====================
CL_ShutdonwCGame

====================
*/
void CL_ShutdownCGame( void ) {
	cls.keyCatchers &= ~KEYCATCH_CGAME;
	cls.cgameStarted = qfalse;
	if ( !cgvm ) {
		return;
	}
	VM_Call( cgvm, CG_SHUTDOWN );
	VM_Free( cgvm );
	cgvm = NULL;
}

static int	FloatAsInt( float f ) {
	int		temp;

	*(float *)&temp = f;

	return temp;
}

/*
====================
CL_CgameSystemCalls

The cgame module is making a system call
====================
*/
#define	VMA(x) VM_ArgPtr(args[x])
#define	VMF(x)	((float *)args)[x]
int CL_CgameSystemCalls( int *args ) {
	switch( args[0] ) {
	case CG_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;
	case CG_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;
	case CG_MILLISECONDS:
		return Sys_Milliseconds();
	case CG_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;
	case CG_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;
	case CG_CVAR_SET:
		Cvar_Set( VMA(1), VMA(2) );
		return 0;
	case CG_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;
	case CG_ARGC:
		return Cmd_Argc();
	case CG_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;
	case CG_ARGS:
		Cmd_ArgsBuffer( VMA(1), args[2] );
		return 0;
	case CG_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
	case CG_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;
	case CG_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;
	case CG_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;
	case CG_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );
	case CG_SENDCONSOLECOMMAND:
		Cbuf_AddText( VMA(1) );
		return 0;
	case CG_ADDCOMMAND:
		CL_AddCgameCommand( VMA(1) );
		return 0;
	case CG_REMOVECOMMAND:
		Cmd_RemoveCommand( VMA(1) );
		return 0;
	case CG_SENDCLIENTCOMMAND:
		CL_AddReliableCommand( VMA(1) );
		return 0;
	case CG_UPDATESCREEN:
		// this is used during lengthy level loading, so pump message loop
//		Com_EventLoop();	// FIXME: if a server restarts here, BAD THINGS HAPPEN!
// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
// if there is a map change while we are downloading at pk3.
// ZOID
		SCR_UpdateScreen();
		return 0;
	case CG_CM_LOADMAP:
		CL_CM_LoadMap( VMA(1) );
		return 0;
	case CG_CM_NUMINLINEMODELS:
		return CM_NumInlineModels();
	case CG_CM_INLINEMODEL:
		return CM_InlineModel( args[1] );
	case CG_CM_TEMPBOXMODEL:
		return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qfalse );
	case CG_CM_TEMPCAPSULEMODEL:
		return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qtrue );
	case CG_CM_POINTCONTENTS:
		return CM_PointContents( VMA(1), args[2] );
	case CG_CM_TRANSFORMEDPOINTCONTENTS:
		return CM_TransformedPointContents( VMA(1), args[2], VMA(3), VMA(4) );
	case CG_CM_BOXTRACE:
		CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse );
		return 0;
	case CG_CM_CAPSULETRACE:
		CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue );
		return 0;
	case CG_CM_TRANSFORMEDBOXTRACE:
		CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse );
		return 0;
	case CG_CM_TRANSFORMEDCAPSULETRACE:
		CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue );
		return 0;
	case CG_CM_MARKFRAGMENTS:
		return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) );
	case CG_S_STARTSOUND:
		S_StartSound( VMA(1), args[2], args[3], args[4] );
		return 0;
	case CG_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;
	case CG_S_CLEARLOOPINGSOUNDS:

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