📄 pakstuff.cpp
字号:
*list = (*list)->next;
free(temp);
}
}
void ClearDirList(DIRLIST **list)
{
DIRLIST *temp;
while(*list)
{
temp = *list;
*list = (*list)->next;
free(temp);
}
}
DIRECTORY *FindPakDir(DIRECTORY *dir, char *name)
{
DIRECTORY *currentPtr;
for(currentPtr = dir; currentPtr; currentPtr = currentPtr->next)
{
if(!stricmp(name, currentPtr->name))
{
return currentPtr;
}
}
return NULL;
}
// LoadPK3FileList
// ---------------
//
// This gets passed a file mask which we want to remove as
// we are only interested in the directory name and any given
// extension. Only handles explicit filenames or *.something
//
boolean LoadPK3FileList(FILELIST **filelist, const char *pattern)
{
char cSearch[WORK_LEN];
__ConvertDOSToUnixName( cSearch, pattern );
char cPath[WORK_LEN];
char cExt[WORK_LEN];
char cFile[WORK_LEN];
char cWork[WORK_LEN];
__ExtractFilePath(pattern, cPath);
__ExtractFileName(pattern, cFile);
__ExtractFileExtension(pattern, cExt);
const char *pCompare = (strnicmp(cFile, "*.", 2) == 0) ? cExt : cFile;
strcpy(cWork, cPath);
sprintf(cPath, "textures/%s", cWork);
PK3List *p = g_PK3Files.Next();
while (p != NULL)
{
// qualify the path
PK3FileInfo *pKey = p->Ptr();
if (strstr(pKey->m_pName, cPath) && strstr(pKey->m_pName, pCompare))
{
__ExtractFileName(pKey->m_pName, cWork);
AddToFileListAlphabetized(filelist, cWork, 0, 0, false);
}
p = p->Next();
}
return (*filelist) != NULL;
}
boolean GetPackFileList(FILELIST **filelist, char *pattern)
{
char *str1, *str2;
int i;
DIRECTORY *dummy = paktextures;
FILELIST *temp;
if (!pakopen)
return false;
if (g_bPK3)
{
return LoadPK3FileList(filelist, pattern);
}
str1 = pattern;
for(i = 0; pattern[i] != '\0'; i++)
{
if(pattern[i] == '\\')
pattern[i] = '/';
}
while(strchr(str1, '/'))
{
str2 = strchr(str1, '/');
*str2++ = '\0';
dummy = FindPakDir(dummy, str1);
if(!dummy)
return false;
str1 = str2;
}
for(temp = dummy->files; temp; temp=temp->next)
{
AddToFileListAlphabetized(filelist, temp->filename, temp->offset, 0, false);
}
return true;
}
boolean GetPackTextureDirs(DIRLIST **dirlist)
{
UInt16 i;
char buf[57];
if (!pakopen)
return 1;
if (g_bPK3)
{
StrList *pl = g_PK3TexturePaths.Next();
while (pl != NULL)
{
AddToDirListAlphabetized(dirlist, pl->Ref(), 0);
pl = pl->Next();
}
return true;
}
for (i = 0; i < dirsize; i++)
{
if(!strnicmp(pakdirptr[i].name, "textures", 8))
{
strncpy(buf, &(pakdirptr[i].name[9]), 46);
if(strchr(buf, '\\'))
*strchr(buf, '\\') = '\0';
else if(strchr(buf, '/'))
*strchr(buf, '/') = '\0';
else
buf[56] = '\0';
if(strchr(buf, '.'))
continue;
AddToDirListAlphabetized(dirlist, buf, 0);
}
}
return true;
}
boolean AddToDirListAlphabetized(DIRLIST **list, char *dirname, int from)
{
DIRLIST *currentPtr, *previousPtr, *newPtr;
strlwr(dirname);
for(currentPtr = *list; currentPtr; currentPtr = currentPtr->next)
{
if(!stricmp(dirname, currentPtr->dirname))
{
return false;
}
}
previousPtr = NULL;
currentPtr = *list;
if((newPtr = (DIRLIST *)__qmalloc(sizeof(DIRLIST))) == NULL)
return false;
strcpy(newPtr->dirname, dirname);
newPtr->from = from;
while(currentPtr != NULL && stricmp(dirname, currentPtr->dirname) > 0)
{
previousPtr = currentPtr;
currentPtr = currentPtr->next;
} //End while
if(previousPtr == NULL)
{
newPtr->next = *list;
*list = newPtr;
} //End if
else
{
previousPtr->next = newPtr;
newPtr->next = currentPtr;
} //End else
return true;
}
boolean AddToFileListAlphabetized(FILELIST **list, char *filename, UInt32 offset, UInt32 size, boolean dirs)
{
FILELIST *currentPtr, *previousPtr, *newPtr;
for(currentPtr = *list; currentPtr; currentPtr = currentPtr->next)
{
if(!stricmp(filename, currentPtr->filename))
{
return false;
}
}
previousPtr = NULL;
currentPtr = *list;
if((newPtr = (FILELIST *)__qmalloc(sizeof(FILELIST))) == NULL)
return false;
strcpy(newPtr->filename, filename);
newPtr->offset = offset;
newPtr->size = size;
while(currentPtr != NULL && stricmp(filename, currentPtr->filename) > 0)
{
previousPtr = currentPtr;
currentPtr = currentPtr->next;
} //End while
if(previousPtr == NULL)
{
newPtr->next = *list;
*list = newPtr;
} //End if
else
{
previousPtr->next = newPtr;
newPtr->next = currentPtr;
} //End else
return true;
}
boolean PakLoadFile(const char *filename, void **bufferptr)
{
FILELIST *p = NULL;
DIRECTORY *dummy;
void *buffer;
char *str1, *str2;
if(!pakopen)
return false;
Str str(filename);
__ConvertDOSToUnixName(str, str);
dummy = paktextures;
str1 = str;
while(strchr(str1, '/'))
{
str2 = strchr(str1, '/');
*str2++ = '\0';
dummy = FindPakDir(dummy, str1);
if(!dummy)
return false;
str1 = str2;
}
// FIXME: add error handling routines
for(p = dummy->files; p; p = p->next)
{
if(!stricmp(str1, p->filename))
{
if (fseek(pakfile[m_nPAKIndex], p->offset, SEEK_SET) < 0)
{
//Sys_Printf("Unexpected EOF in pakfile\n");
return false;
}
if((buffer = __qmalloc(p->size+5)) == NULL)
//Error("Could not allocate memory");
if(fread(buffer, 1, p->size, pakfile[m_nPAKIndex]) != p->size)
{
//Sys_Printf("Error reading %s from pak\n", str1);
free(buffer);
return false;
}
*bufferptr = buffer;
return true;
}
}
return false;
}
int PakLoadAnyFile(const char *filename, void **bufferptr)
{
char cWork[WORK_LEN];
if (g_bPK3)
{
PK3FileInfo *pInfo;
Str strKey;
// need to lookup the file without the base/texture path on it
Str strBase(g_strBasePath);
AddSlash(strBase);
__ConvertDOSToUnixName(cWork, strBase);
Str strFile(filename);
__ConvertDOSToUnixName(strFile, strFile);
strFile.MakeLower();
strlwr(cWork);
FindReplace(strFile, cWork, "");
PK3FileInfo infoFind;
infoFind.m_pName = __StrDup(strFile.GetBuffer());
PK3List *pList = g_PK3Files.Find(&infoFind);
if (pList)
{
pInfo = pList->Ptr();
memcpy(pInfo->m_zFile, &pInfo->m_zInfo, sizeof(unz_s));
if (unzOpenCurrentFile(pInfo->m_zFile) == UNZ_OK)
{
void *buffer = __qblockmalloc(pInfo->m_lSize+1);
int n = unzReadCurrentFile(pInfo->m_zFile , buffer, pInfo->m_lSize);
*bufferptr = buffer;
unzCloseCurrentFile(pInfo->m_zFile);
return n;
}
}
#ifdef LOG_PAKFAIL
sprintf(cWork, "PAK failed on %s\n", filename);
g_LogFile.Log(cWork);
#endif
return -1;
}
for (int i = 0; i < dirsize; i++)
{
if(!stricmp(filename, pakdirptr[i].name))
{
if (fseek(pakfile[m_nPAKIndex], pakdirptr[i].offset, SEEK_SET) >= 0)
{
void *buffer = __qmalloc (pakdirptr[i].size+1);
((char *)buffer)[pakdirptr[i].size] = 0;
if (fread(buffer, 1, pakdirptr[i].size, pakfile[m_nPAKIndex]) == pakdirptr[i].size)
{
*bufferptr = buffer;
return pakdirptr[i].size;
}
}
}
}
#ifdef LOG_PAKFAIL
sprintf(cWork, "PAK failed on %s\n", filename);
g_LogFile.Log(cWork);
#endif
return -1;
}
DIRECTORY *AddPakDir(DIRECTORY **dir, char *name)
{
DIRECTORY *currentPtr, *previousPtr, *newPtr;
for(currentPtr = *dir; currentPtr; currentPtr = currentPtr->next)
{
if(!stricmp(name, currentPtr->name))
{
return currentPtr;
}
}
previousPtr = NULL;
currentPtr = *dir;
if((newPtr = (DIRECTORY *)__qmalloc(sizeof(DIRECTORY))) == NULL)
return NULL;
strcpy(newPtr->name, name);
newPtr->files = NULL;
while(currentPtr != NULL && stricmp(name, currentPtr->name) > 0)
{
previousPtr = currentPtr;
currentPtr = currentPtr->next;
}
if(previousPtr == NULL)
{
newPtr->next = *dir;
*dir = newPtr;
}
else
{
previousPtr->next = newPtr;
newPtr->next = currentPtr;
}
return newPtr;
}
// OpenPK3
// -------
// Opens a PK3 ( or zip ) file and creates a list of filenames
// and zip info structures
//
boolean OpenPK3(const char *filename)
{
char cFilename[WORK_LEN];
char cName[WORK_LEN];
char cWork[WORK_LEN];
unz_file_info zInfo;
unzFile *zFile = new unzFile(unzOpen(filename));
g_zFiles.Add(zFile);
if (zFile != NULL)
{
int nStatus = unzGoToFirstFile(*zFile);
while (nStatus == UNZ_OK)
{
cFilename[0] = '\0';
unzGetCurrentFileInfo(*zFile, &zInfo, cFilename, WORK_LEN, NULL, 0, NULL, 0);
strlwr(cFilename);
__ConvertDOSToUnixName( cWork, cFilename);
if (strstr(cWork, ".") != NULL)
{
PK3FileInfo *pInfo = new PK3FileInfo();
pInfo->m_pName = __StrDup(cWork);
memcpy(&pInfo->m_zInfo, (unz_s*)*zFile, sizeof(unz_s));
pInfo->m_lSize = zInfo.uncompressed_size;
pInfo->m_zFile = *zFile;
g_PK3Files.Add(pInfo);
}
char *p = strstr(cFilename, TEXTURE_PATH);
if (p != NULL)
{
// FIXME: path differences per os ?
// catch solo directory entry
if (strlen(p) > strlen(TEXTURE_PATH) + 1)
{
// skip textures + path seperator
p += strlen(TEXTURE_PATH) + 1;
int nEnd = strcspn(p, PATH_SEPERATORS);
strncpy(cName, p, nEnd);
cName[nEnd] = '\0';
boolean bFound = false;
StrList *pl = g_PK3TexturePaths.Next();
while (pl != NULL)
{
if (strcmpi(pl->Ref(), cName) == 0)
{
// already have this, continue
bFound = true;
break;
}
pl = pl->Next();
}
if (!bFound)
{
g_PK3TexturePaths.Add(new Str(cName));
}
}
}
nStatus = unzGoToNextFile(*zFile);
}
}
return (zFile != NULL);
}
void closePK3(unzFile zf)
{
unzClose(zf);
}
void OpenPakFile(const char *filename)
{
int i;
char *str1, *str2;
DIRECTORY *dummy;
if(!pakopen)
paktextures = NULL;
HavePakColormap = false;
Str strTest(filename);
strTest.MakeLower();
if (strTest.Find("pk3") >= 0 || strTest.Find("zip") >= 0)
{
pakopen = g_bPK3 = OpenPK3(filename);
return;
}
if((pakfile[m_nPAKIndex] = OpenFileReadMagic(filename, &f_type)) == NULL)
{
//FIXME: error routine
//Sys_Printf("ERROR: Could not open %s", filename);
return;
}
if(f_type != FTYPE_PACK)
{
//Sys_Printf("ERROR: %s is not a valid pack file", filename);
if(f_type != FTYPE_ERROR)
fclose(pakfile[m_nPAKIndex]);
return;
}
pakdirptr = ReadPACKDirectory(pakfile[m_nPAKIndex], 0, &dirsize);
if (pakdirptr == NULL)
{
//Sys_Printf("ERROR: Could not read pack directory", filename);
fclose(pakfile[m_nPAKIndex]);
return;
}
if (dirsize == 0)
{
fclose(pakfile[m_nPAKIndex]);
return;
}
for (i = 0; i < dirsize; i++)
{
if(!strnicmp("textures/", pakdirptr[i].name, 9))
{
dummy = paktextures;
str1 = pakdirptr[i].name+9;
while(strchr(str1, '/'))
{
str2 = strchr(str1, '/');
*str2++ = '\0';
dummy = AddPakDir(dummy==paktextures?&paktextures:&dummy, str1);
str1 = str2;
}
AddToFileListAlphabetized(&(dummy->files), str1, pakdirptr[i].offset, pakdirptr[i].size, true);
}
else if(!strnicmp("pics/colormap.pcx", pakdirptr[i].name, 17))
{
HavePakColormap = true;
PakColormapOffset = pakdirptr[i].offset;
PakColormapSize = pakdirptr[i].size;
}
}
pakopen = true;
}
void ClearPaKDir(DIRECTORY **dir)
{
DIRECTORY *d1 = *dir, *d2;
while(d1)
{
ClearFileList(&(d1->files));
d2 = d1;
d1 = d1->next;
free(d2);
}
}
void CleanUpPakDirs()
{
ClearPaKDir(&paktextures);
paktextures = NULL;
dirhead = NULL;
g_PK3TexturePaths.RemoveAll();
g_PK3Files.RemoveAll();
}
void ClosePakFile(void)
{
if(pakopen)
{
if (g_bPK3)
{
ZFileList *p = g_zFiles.Next();
while (p != NULL)
{
unzFile uz = p->Ref();
closePK3(uz);
p = p->Next();
}
}
else
{
fclose(pakfile[m_nPAKIndex]);
}
}
pakopen = false;
CleanUpPakDirs();
}
void WINAPI InitPakFile(const char * pBasePath, const char *pName)
{
m_nPAKIndex = 0;
pakopen = false;
paktextures = NULL;
strcpy(g_strBasePath, pBasePath);
if (pName == NULL)
{
char cWork[WORK_LEN];
Str strPath(pBasePath);
AddSlash(strPath);
strPath += "*.pk3";
bool bGo = true;
struct _finddata_t fileinfo;
int handle = _findfirst (strPath, &fileinfo);
if (handle != -1)
{
do
{
sprintf(cWork, "%s\\%s", pBasePath, fileinfo.name);
OpenPakFile(cWork);
} while (_findnext( handle, &fileinfo ) != -1);
_findclose (handle);
}
}
else
{
OpenPakFile(pName);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -