📄 globalsextern.h
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#include <ddraw.h>
#include <dinput.h>
#include "mmsystem.h"
#include <dsound.h>
#define WRITEBITMAPS
#define STACKUP "StackUp"
#define SCREEN_XSIZE 640
#define SCREEN_YSIZE 480
extern short g_Options_nPlayerNum;
extern short g_Options_nPF_XSize;
extern short g_Options_nPF_YSize;
extern bool g_Options_bStartFilled;
extern bool g_Options_nPF_ObjType;
extern short g_Options_nPF_ObjNum;
extern short g_Options_nPF_ObjXSize;
extern short g_Options_nPF_ObjYSize;
extern bool g_Options_bRotateType;
extern bool g_Options_bSoundFX;
// DirectDraw ///////////////////////////////////////////////////////////////
#define DD_BLT(blitting) { while(1) { g_DX_Result = blitting; if(g_DX_Result == DD_OK) break; if(g_DX_Result == DDERR_SURFACELOST) { if(!DD_RestoreAll()) return false; } if(g_DX_Result != DDERR_WASSTILLDRAWING) return false; } if(g_DX_Result != DD_OK) return false; }
#define DD_CHECK_ERROR(ErrorMessage) { if(g_DX_Result != DD_OK) { AfxMessageBox(ErrorMessage); return false; } }
#define WAITFORVB do g_DX_Result = g_lpDD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL); while(g_DX_Result != DD_OK);
extern HRESULT g_DX_Result;
extern LPDIRECTDRAW g_lpDD; // DirectDraw object
extern LPDIRECTDRAWSURFACE g_lpDDS_Primary; // DirectDraw primary surface
extern LPDIRECTDRAWSURFACE g_lpDDS_Secondary; // BackBuffer
extern bool g_DD_Init();
extern bool g_DD_RestoreAll();
extern void g_DD_Finish();
extern void g_DD_FlipScreens();
extern void g_DD_PalleteToBack(LPDIRECTDRAWPALETTE);
// DirectInput //////////////////////////////////////////////////////////////
#define DIRECTINPUTVERSION 0x0300 // version 3.0
#define DINPUT_BUFFERSIZE 16 // Number of buffer elements
#define DI_CHECK_ERROR(ErrorMessage) { if(g_DX_Result != DI_OK) { AfxMessageBox(ErrorMessage); return false; } }
extern HRESULT g_DI_Result;
extern LPDIRECTINPUT g_lpDI;
extern LPDIRECTINPUTDEVICE g_lpDI_Keyboard;
extern DIDEVICEOBJECTDATA g_DI_rgdod[DINPUT_BUFFERSIZE]; // Receives buffered data
extern DWORD g_DI_InOut; // the number of elements
extern bool g_DI_Init();
extern void g_DI_Finish();
extern void g_DI_GetKeyboardData();
// DirectSound //////////////////////////////////////////////////////////////
#define DS_CHECK_ERROR(ErrorMessage) { if(g_DX_Result != DS_OK) { AfxMessageBox(ErrorMessage); return false; } }
#define DS_CB_ERROR(ErrorMessage) { AfxMessageBox(ErrorMessage); return false; }
extern bool g_bSoundPresent;
extern LPDIRECTSOUND g_lpDS;
extern bool g_DS_Init();
extern void g_DS_Finish();
/////////////////////////////////////////////////////////////////////////////
#ifdef WRITEBITMAPS
extern HANDLE DDBToDIB(CBitmap&, DWORD, CPalette*);
extern BOOL WriteDIB(LPTSTR, HANDLE);
extern BOOL WriteWindowToDIB(LPTSTR, CWnd*);
#endif
////////////////////////////////////////////////////////////////////////////
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